Originally posted by VSZ
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An example of what's throwing me for a loop is the material function on the quick start page (there is no information on it or what it is doing), and the assumed knowledge on lightmaps. While I do understand that spoonfeeding information in regards to the basics of UE4 is outside the bounds of what a reasonable person could expect from you, I do hope that's not how this request is coming across. I'm a visual person, and seeing something done in 30 seconds will do more for me than 600 pages of documentation. I'm certainly not expecting a detailed rundown on what lightmaps are, how to create them, etc. Skip that part if you'd like. I'm just asking for a guide on preparing a skeletal mesh from start to finish, and hopefully some explanation on what your MF is doing on the quickstart page.
Basically, something showing what work was/is required to have functional mesh painting for a skeletal mesh, on a fresh new project. I'd greatly appreciate anything that could clear it up a bit.
All-in-all, the plugin seems amazing and I'm looking forward to the prospect of integrating it in my game. I can tell you've put countless hours of hard work into the product, and see a tremendous amount of advanced functionality when checking out your demo videos. Kudos to you and your team, the product is very impressive!
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