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Cars follow spline (6 cars and spline road package) - PolymodelsCarsV01 [DISCONTINUED]

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    [RELEASED] Cars follow spline (6 cars and spline road package) - PolymodelsCarsV01 [DISCONTINUED]

    This product has been discontinued and is not available for sale and replaced by the newer version - Polymodels Cars Bundle. Video and details can be found here- https://youtu.be/wyxp__WOmsQ





    Hello everyone

    We are pleased to announce the release to marketplace of our new asset - PolymodelsCarsV01.

    Now try it on-line (HTML5)!

    There are 2 versions that you can try.
    Version 1 has 2 cars, with one car being driven by a user and another car following spline (497 Mb):
    Example2Cars

    Version 2 has 6 cars, all following spline (886 Mb):
    Example6Cars

    It includes 6 fully rigged customisable cars with drivers with follow spline functionality. Each rigged car and static mesh car has 3 LODs. Fully ready for integration in the desktop or mobile UE4 game (project).

    You can watch youtube video below:


    Features:
    * Follow spline or first person driving modes
    * Triggers: Stop, Slow Down, Speed Limit
    * Animated driver character
    * Animated steering wheel
    * Skid/drift and slope/hill control
    * Engine sound effect
    * Skid mark effect
    * Editable car registration number
    * Rear view mirror and reflection cameras
    * Functional light system (headlights, stop, reverse, turn) with keys applied
    * Animated dashboard material with analogue and digital speedometer, tachometer and gear
    * Internal and external cameras with zooming and orbiting functionality
    * Slow motion effect (level blueprint)
    * Medium poly car and driver mesh with simplified interior
    * Fully adjustable car body, interior, glass, wheel materials
    * Rust effect for car body material
    * Police, fire and ambulance emergency vehicle example decals
    * Adjustable car interior material
    * Standard UE4 car auto shift gear setup

    Includes:
    * 1 example level with cars and road spline blueprint
    * 6 blueprints of fully rigged cars with two levels of LOD
    * 6 blueprints of static mesh cars with two levels of LOD
    * 6 medium poly static mesh cars with two levels of LOD
    * 6 medium poly rigged driver characters
    * 56 master materials
    * 54 instanced materials
    * 129 textures
    * 24 audio files
    * 1 spline blueprint for the road with static mesh, textures and material

    Polycounts:
    * LOD0 - 17,000-20,000
    * LOD1 - 8,000-10,000
    * LOD2 - 4,000-5,000

    Texture resolutions:
    * 1024, 2048, 4096

    Intended Platform: Desktop and mobile
    Platforms Tested: Windows, HTML5
    Documentation: comments alongside blueprints and materials

    Please do feel free to ask any questions
    Polymodels.com
    Last edited by Polymodels.com; 09-20-2019, 06:16 AM.

    #2
    First update - triggers added!

    Hello everyone!
    We are working on the first update to our PolymodelsCars Vol.1 pack. Three triggers will be added - "Stop", "Slow Down" and "Speed Limit" triggers. Each trigger (blueprint asset) has its own road sign and a few parameters:

    1. Stop trigger - "Show Sign" checkbox, location and rotation of the sign, trigger box size, the time of stationary mode in sec, slot for override mesh for the sign
    2. Slow Down trigger - "Show Sign" checkbox, location and rotation of the sign, trigger box size, the fraction of throttle value in range from 0 to 1, , slot for override mesh for the sign
    3. Speed limit trigger - "Show Sign" checkbox, location and rotation of the sign, trigger box size, slot for override mesh for the sign

    The logic behind these triggers is self explanatory. You can use them when you need to stop or slow down the car in any location along the spline. The speed limit trigger should be used when you want the car to switch back to full throttle mode after slow down trigger. You can replace default sign with your own sign meshes.

    The release date of the updated pack to be announced soon.
    Feel free to comment!

    You can see these triggers in action and how to use them here:


    Polymodels.com

    Comment


      #3
      Now try it on-line (HTML5)!

      Hello,

      for all of you who are interested in PolymodelsCarsV01, there's a great opportunity to try it on-line. Thanks to the latest update to UE4 it's become possible for us to release a fully functional Web (HTML5) version of the package.

      There are 2 versions that you can try.
      Version 1 has 2 cars, with one car being driven by a user and another car following spline (497 Mb):
      Example2Cars

      Version 2 has 6 cars, all following spline (886 Mb):
      Example6Cars

      Both versions have been successfully tested by us in Firefox 53.0.3(64-bit), Google Chrome 58.0.3029 (64-bit).

      Enjoy!

      Comment

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