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Modular Cliffs

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  • replied
    Originally posted by roberteker View Post
    Is the scene from the video included in the purchase?

    If so, is it easy to modify the landscape in this scene?
    Yes, the scene is included. And yes, it's easy to modify the landscape. You would just re-sculpt the terrain in editor and re-apply landscape material layers according to your needs. Just basic landscape editor work.

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  • replied
    Is the scene from the video included in the purchase?

    If so, is it easy to modify the landscape in this scene?

    Leave a comment:


  • replied
    Originally posted by RogerWilco View Post
    thanks for sharing this great asset
    You are very welcome

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  • replied
    Originally posted by Mebus View Post
    I'm quite new to UE4, but I love your pack and I wanted to know if there is any way to create a terrain material for my own map, with the three different target layers that are present in your demonstration level.
    Hi! Yes, it's totally possible, you just need to apply this terrain material to your terrain and start painting. I think Unreal will ask you to create some layer descriptors when you will apply a layer for the first time, but it's very straightforward, it guides you through it.

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  • replied
    Originally posted by mariochen View Post
    Hi, I just bought the package. when I opened the demo scene it turned out to be like this. without ground without sea surface. can anyone help me ??
    Hi,
    The reflective plane you're seeing is a debug representation of the planar reflection. Try pressing "g" on your keyboard to go into game mode and it should disappear. Or if you just want to hide the plane, select it and press "h".

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  • replied
    Hi, I just bought the package. when I opened the demo scene it turned out to be like this. without ground without sea surface. can anyone help me ??

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  • replied
    thanks for sharing this great asset

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  • replied
    I'm quite new to UE4, but I love your pack and I wanted to know if there is any way to create a terrain material for my own map, with the three different target layers that are present in your demonstration level.

    Leave a comment:


  • replied
    Originally posted by Tofper View Post
    How to enable shadows for grass?
    Which engine version are you using? If it's higher than 4.16 (I think), then you should search for "contact shadows" in the sun directional light settings and turn it on. Then you play around with the distance and you should be able to find a good setting quickly. It's very easy to use.

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  • replied
    Originally posted by 33roy View Post
    These are great, is there a way I can open the files as .obj or .fbx and not .uasset? I'd like to use them in other programs than unreal.
    Originally posted by Megasar View Post
    Can I use your asset on the unity engine?
    At the moment the only way to try to do it would be through exporting them from Unreal. There is another version of this pack available on Cubebrush which includes some source fbx files of cliffs and rocks, but it's currently not free. I am also planning to make a Unity version and publish it in the Asset Store, hopefully sometime early next year. Hope this helps...

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  • replied
    Originally posted by ddspace View Post
    Hello. When I purchased your assets, the material showed abnormal. Can you tell me the reason?
    Hi there! I'm sorry for late reply - the new forums' notifications seem to not work properly yet... Anyway, I think you already figured this out - you just need to close the project and open it again. It's a weird glitch with all the terrain based projects.

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  • replied
    How to enable shadows for grass?

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  • replied
    Can I use your asset on the unity engine?

    Leave a comment:


  • replied
    These are great, is there a way I can open the files as .obj or .fbx and not .uasset? I'd like to use them in other programs than unreal.

    Leave a comment:


  • replied
    Hello. When I purchased your assets, the material showed abnormal. Can you tell me the reason?

    Leave a comment:

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