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Modular Cliffs
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Originally posted by QWRKi View PostI bought the assets but the water and the landscape material isn't showing up properlly
any ideas ?
I will actually look into making this whole scene forward renderer compatible, in a separate level... But it probably won't make it into the upcoming update.Last edited by RaaYaar; 04-28-2017, 07:09 PM.
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Hi, I have just bought this asset, I see that the detail of the meshes is too low, specially when you are near of a mesh. I could assume it is about optimization, but it was a little shock for me because I expected more quality, so I would like you to give a little words about this fact so I can understand it. Thank you.
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Originally posted by Arturogalaxy View PostHi, I have just bought this asset, I see that the detail of the meshes is too low, specially when you are near of a mesh. I could assume it is about optimization, but it was a little shock for me because I expected more quality, so I would like you to give a little words about this fact so I can understand it. Thank you.
Are you talking about the polygon count? Would you like to have higher density meshes? I can add a higher poly version of each mesh in the next update, just let me know if this is what you need. Or send me an email to ales.cgmontreal(at)gmail.com to discuss your needs.
There are also some changes coming in the update that I'm working on: I painted some additional detail to the albedo texture of the biggest cliff to make it look higher res. Another thing that I'm adding is the ability to vertex paint wetness on cliffs and rocks. More details coming soon.Last edited by RaaYaar; 04-29-2017, 08:41 PM.
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Originally posted by Arturogalaxy View PostHi RaaYaar, I'm sorry, I am especially talking about texture detail / definition. It seems too low at short distances considering the size of each mesh. I hope you can solve this issue, I must say that beside that fact, the quality, beauty and versatility of this asset is awesome.
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Update 1.1 has been submitted, it should go live shortly. Will post again when it's live.
What's new:
- Added the ability to paint wetness on all the cliffs and rocks. This is done by removing red vertex color:
- Added a new medium sized rock:
- Added a new master material for cliffs and rocks which has a much more pronounced tileable overlay detail layer. It fades with the distance from the object so it doesn't affect the looks of the object from afar. Many parameters like fade distance, opacity, normal intensity and others are exposed in material instances and tweakable.
- Removed the cross hair from the UI when playing the demo map.
- Painted some additional detail into the biggest cliff's base albedo texture to take better advantage of the texture size.
I hope you will find it useful. Will let you know when the update goes live!Last edited by RaaYaar; 05-02-2017, 12:47 AM.
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Update 1.1 is finally live, with all the changes that I listed above.
Please let me know what you think about it, either here or on email. Is it adding things that you find useful? What would you like to see in the next update? I already have a few things on the list, like adding another big cliff module, making another scene version that's completely compatible with forward renderer,... but I'm still looking for more ideas. I will also most probably continue to play around with the materials, adding and improving them.
Thank you all!
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I just saw it, it's fantastic! you managed to polish all the small defects in the previous version!
I think adding another modules would make the asset more versatile and would make the process of creating cliffs /scenes easier and diverse. Even more variety in material / textures would be enriching, but the asset currently worth its price absolutely!
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Originally posted by Arturogalaxy View PostI just saw it, it's fantastic! you managed to polish all the small defects in the previous version!
I think adding another modules would make the asset more versatile and would make the process of creating cliffs /scenes easier and diverse. Even more variety in material / textures would be enriching, but the asset currently worth its price absolutely!Yes, another cliff module is the first thing on my list and I will continue to play with the materials as well.
Thanks again!
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