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UWorks (Steamworks C++/BP)
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calvin019 repliedhow you get the example projects to work? Says this project does not have any source code.
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vlad.serbanescu11 repliedFrom my Discord:
"I'm working on the 4.20 release, but no, I don't have a "release date". Every once in a while, the work I need to do on UWorks overlaps work I need to do in some other areas that have to take priority. Now I'm back to working on it."
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OverRated_AU repliedNo update or ETA ? There are load of errors when recompiling so i can't just update it.
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vlad.serbanescu11 repliedOriginally posted by MagicBots View Post
Thanks, it looks like I had the copy and paste issue you mention.
I'm no longer getting the NetDriver errors, but it's still not showing up on the "internet" list.
Is there something else I might be missing? Other things to check?
There's now just one error in my log:
LogLoad: Error: Failed to enter /UWorks/Match/UW-Match: . Please check the log for errors.
I checked the log under Saved/Logs, and no errors other than this one.
Is there anything else I might be missing?
I have this warning which may be relevant:
[2018.07.09-10.50.16:023][ 0]LogOnline: Warning: OSS: AutoLogin missing AUTH_LOGIN=<login id>.
and a bunch of warnings about uassets being saved with an empty engine version, and may not be compatible, but i don't those are causing any issue.
Thanks again.
The warning you pasted is harmless. It's a left-over from Epic's code, which calls a login function for some reason, but it has no effect anywhere.
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MagicBots repliedOriginally posted by vlad.serbanescu11 View PostMagicBots I didn't get a forum notification of your new reply :/
There is a common error that occurs when copy-pasting the config section from the docs. This leads to the "+NetDriverDefinitions" line being split in 2 lines. Check that, make sure it's only one line and it will work.
The "Token=xxx" line is meant to be used with persistent GameServer accounts ( https://steamcommunity.com/dev/managegameservers ). Typically, you don't need this and you should remove the entire line.
I'm no longer getting the NetDriver errors, but it's still not showing up on the "internet" list.
Is there something else I might be missing? Other things to check?
There's now just one error in my log:
LogLoad: Error: Failed to enter /UWorks/Match/UW-Match: . Please check the log for errors.
I checked the log under Saved/Logs, and no errors other than this one.
Is there anything else I might be missing?
I have this warning which may be relevant:
[2018.07.09-10.50.16:023][ 0]LogOnline: Warning: OSS: AutoLogin missing AUTH_LOGIN=<login id>.
and a bunch of warnings about uassets being saved with an empty engine version, and may not be compatible, but i don't those are causing any issue.
Thanks again.
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vlad.serbanescu11 repliedMagicBots I didn't get a forum notification of your new reply :/
There is a common error that occurs when copy-pasting the config section from the docs. This leads to the "+NetDriverDefinitions" line being split in 2 lines. Check that, make sure it's only one line and it will work.
The "Token=xxx" line is meant to be used with persistent GameServer accounts ( https://steamcommunity.com/dev/managegameservers ). Typically, you don't need this and you should remove the entire line.
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MagicBots repliedI set up the Server and Client shortcuts like in your video. However, I'm having some trouble getting the server to show up on the 'internet' tab of steam servers. It's showing up under LAN but not internet.
When I run the server launcher shortcut, I get this warning message in the log:
[2018.07.03-06.41.32:021][149]LogUWorks: Warning: Attempted to get NetDriver information with no driver present.
I copied and pasted from the documentation the ini setup into my games DefaultEngine.ini.
but I get the same error.
earlier in the log I also get this warning:
Uworks, NetCL: 3944462, EngineVer: 2, GameNetVer: 0 (Checksum: 599446548)
Warning: Read Token: Bad quoted string
ImportText (NetDriverDefinitions): Bad quoted String at:
I still have the token set to 'xxx' as was in the documentation.
Token=xxx
I'm assuming this is the issue? If so, what am I supposed to put for the Token ID? (yes, i'm that new to setting up steam)
Anything else I might be missing for getting the Server to show up on the internet tab?
I took screen grabs of the full error, and warnings. If those are helpful, I can PM you those.
BTW I'm starting from a blank blueprint project for 4.19, and just enabled the plugin.
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MagicBots repliedOriginally posted by vlad.serbanescu11 View Post
Hey!
The current docs don't have a "quick start" guide, but I'm aware of it and will fix with the next docs overhaul.
The steps you need to take:
- Set the "GameInstance" to UW-GameInstance.
- Set the "Default Game Map" to UW-Menu.
- Set the "Default Server Map" to UW-Match.
Then, it will work just like in the pictures, when run in standalone or from a shortcut, to simulate dedicated servers. You don't need to do anything with the UW-GameMode BP. It's embedded in the UW-Match level by default and that is the only place where it's relevant.
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vlad.serbanescu11 repliedOriginally posted by MagicBots View PostHi I just purchased the plugin. Sorry if I missed it somewhere, but is there a step by step guide to getting a first working example going? I'm primarily interested in setting up a dedicated server, and connecting to it.
I enabled the plugin content and set the game mode to the game mode in there, set the level to the demo level and tried a stand alone launch, but the menu is blank. Just trying to get to that first working out of the box example that i can then draw from. I probably just missed the quick start or setup link somewhere, but could someone point me to it.. looked around for an hour or so now.
The current docs don't have a "quick start" guide, but I'm aware of it and will fix with the next docs overhaul.
The steps you need to take:
- Set the "GameInstance" to UW-GameInstance.
- Set the "Default Game Map" to UW-Menu.
- Set the "Default Server Map" to UW-Match.
Then, it will work just like in the pictures, when run in standalone or from a shortcut, to simulate dedicated servers. You don't need to do anything with the UW-GameMode BP. It's embedded in the UW-Match level by default and that is the only place where it's relevant.
Leave a comment:
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MagicBots repliedHi I just purchased the plugin. Sorry if I missed it somewhere, but is there a step by step guide to getting a first working example going? I'm primarily interested in setting up a dedicated server, and connecting to it.
I enabled the plugin content and set the game mode to the game mode in there, set the level to the demo level and tried a stand alone launch, but the menu is blank. Just trying to get to that first working out of the box example that i can then draw from. I probably just missed the quick start or setup link somewhere, but could someone point me to it.. looked around for an hour or so now.
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vlad.serbanescu11 repliedOriginally posted by skeeta92 View PostHas anybody been able to get voice chat working?
There are a number of people who got it working. There used to be a rare crash when playing voice, but I've fixed it a few versions ago and that was the only problem with voice chat.
A sum up for everyone reading this: the plugin allows you to capture microphone data using Steam's codec (it's not a 5/5 stars codec, the one used by OnlineSubsystemNull is probably more high quality; I may change it to use Steam Audio someday) and it also provides an interface for sending P2P data. How everyone designs their solution is their choice. I'm not here to hard-code my particular voice chat solution.
Originally posted by shadoow2213Does this plugin support NAT puncthrough and STUN yet, so businesses or a handful of people can join without port-forwarding?
which version would be best for this?
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JohnnyZer0 repliedI got plugin and it is great! It allows you to do every single thing that SteamWorks API would allow you to. Definitely recommend it, and especially now because it is on sale!
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vlad.serbanescu11 repliedFirst of all, sorry for the delay guys, I didn't get notified of your replies.
Originally posted by Zenteran View Post
Hah, good to know someone else is getting gaslit trying to fix VoIP bugs... you'd think the UE4 Voip system would fully hand off to the audio system before playback, but I guess that's not how it's built =/ Thanks for the response.
Another follow-up: Would UWorks help with my frustrations regarding "Party" vs "Game" Steam sessions? Ideally I'd have dedicated servers, but even being able to distinguish between "Lobby" listen servers and "Game" listen servers would be useful. Seemed like OSS uses Party/Presence exclusively for full-on game sessions unless you source build the Engine, and I was hoping to avoid that if possible.
Originally posted by axiao View PostHi Vlad,
Great plugin, very comprehensive. Although I'm running into some trouble setting it up for my project, here's the problem:
1. I followed the tutorial and added a section call [UWORKS] in my defaultengine.ini and added my appid (this is given by Valve since my app appears to be approved on steam so I can generate auth token and receive my appid)
2. When I use get leaderboard for game, I was able to put in my auth token and my appid and found the leaderboard, the print statement prints the title of the board as well as ID and sorting method.
3. The problem occurs when I try to set score, I put in the same auth ID and appid but I get the weird error message "bad request appid invalid".
4. When I switched teh appid to 480, the overlay works, but when I use my own appid, no overlay
5. After googling the problem, I found a similar thread about appid (https://forums.unrealengine.com/comm...id-not-working) so now I'm wondering if there's something wrong with my config? or if my steam account isnt setup properly? I've contacted steam about not seeing a dev package in the package list, but figure I should ping you and see if we can isolate the problem.
Thanks!
<<EDIT>>
Looks like it was Steam's issue. I've followed the steps suggested in the other thread and contacted steam. Got my game uploaded to the depot and launched once from Steam. Now Play in Stand Alone Game is properly connected to steam. Everything seems to click, I can get leaderboard and most importantly set entries!
Really great plugin, worth the dollar!
Again, sorry for the delayed response to both of you!
Versions 19-12 and 18-12 are now live on Gumroad and submitted to Epic! You can find the updated documentation here: https://www.dropbox.com/s/wi7lused6i...ation.pdf?dl=1
The main objectives of this version were:
- Fixing an important error which caused inconsistent behavior in callbacks.
- Decoupling the subsystem from the core module, required for the upcoming split.
- Updating the example project to showcase server registration via the subsystem.
- Updating the GameServer example to showcase connecting.
I should have noticed and fixed the above-mentioned error slightly faster, but I got arrogant and ignorant when it was brough to my attention. Therefore, I apologize and thank @Zrma for insisting as needed.
I have also updated the packaged example project, which you can find here: https://www.dropbox.com/s/enj58np3sq...mples.zip?dl=1
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axiao repliedHi Vlad,
Great plugin, very comprehensive. Although I'm running into some trouble setting it up for my project, here's the problem:
1. I followed the tutorial and added a section call [UWORKS] in my defaultengine.ini and added my appid (this is given by Valve since my app appears to be approved on steam so I can generate auth token and receive my appid)
2. When I use get leaderboard for game, I was able to put in my auth token and my appid and found the leaderboard, the print statement prints the title of the board as well as ID and sorting method.
3. The problem occurs when I try to set score, I put in the same auth ID and appid but I get the weird error message "bad request appid invalid".
4. When I switched teh appid to 480, the overlay works, but when I use my own appid, no overlay
5. After googling the problem, I found a similar thread about appid (https://forums.unrealengine.com/comm...id-not-working) so now I'm wondering if there's something wrong with my config? or if my steam account isnt setup properly? I've contacted steam about not seeing a dev package in the package list, but figure I should ping you and see if we can isolate the problem.
Thanks!
<<EDIT>>
Looks like it was Steam's issue. I've followed the steps suggested in the other thread and contacted steam. Got my game uploaded to the depot and launched once from Steam. Now Play in Stand Alone Game is properly connected to steam. Everything seems to click, I can get leaderboard and most importantly set entries!
Really great plugin, worth the dollar!Last edited by axiao; 06-01-2018, 03:39 AM.
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