First of all, sorry for the delay guys, I didn't get notified of your replies.
Yes, that part is a bit tangled in OSS, but in UWorks, you can create your solution exactly the way you like. Steam GameServers work as expected in any scenario, as far as I am aware. Since there is no limit to how many Steam lobbies a user can join at the same time, you can use them for parties and disregard OSS completely (the "experimental" OSU module also uses them in the back).
Thanks! Let me know if there's anything broken!
Again, sorry for the delayed response to both of you!
Versions 19-12 and 18-12 are now live on Gumroad and submitted to Epic! You can find the updated documentation here: https://www.dropbox.com/s/wi7lused6i...ation.pdf?dl=1
The main objectives of this version were:
- Fixing an important error which caused inconsistent behavior in callbacks.
- Decoupling the subsystem from the core module, required for the upcoming split.
- Updating the example project to showcase server registration via the subsystem.
- Updating the GameServer example to showcase connecting.
I should have noticed and fixed the above-mentioned error slightly faster, but I got arrogant and ignorant when it was brough to my attention. Therefore, I apologize and thank @Zrma for insisting as needed.
I have also updated the packaged example project, which you can find here: https://www.dropbox.com/s/enj58np3sq...mples.zip?dl=1
Originally posted by Zenteran
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Originally posted by axiao
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Again, sorry for the delayed response to both of you!
Versions 19-12 and 18-12 are now live on Gumroad and submitted to Epic! You can find the updated documentation here: https://www.dropbox.com/s/wi7lused6i...ation.pdf?dl=1
The main objectives of this version were:
- Fixing an important error which caused inconsistent behavior in callbacks.
- Decoupling the subsystem from the core module, required for the upcoming split.
- Updating the example project to showcase server registration via the subsystem.
- Updating the GameServer example to showcase connecting.
I should have noticed and fixed the above-mentioned error slightly faster, but I got arrogant and ignorant when it was brough to my attention. Therefore, I apologize and thank @Zrma for insisting as needed.
I have also updated the packaged example project, which you can find here: https://www.dropbox.com/s/enj58np3sq...mples.zip?dl=1
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