Announcement

Collapse
No announcement yet.

Photomode, allow users and developers to create amazing runtime pictures in your project!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Photomode, allow users and developers to create amazing runtime pictures in your project!

    Release date: March 29th 2017.

    Hello,

    Itch.io: https://pandastudios.itch.io/photomode ($22.99)
    Marketplace: https://www.unrealengine.com/marketplace/photomode

    We're happy to announce Photomode!

    Would you like to be able to take pictures in-game? Would you like to make amazing in-game shots for media?
    The Photomode allows you to drag & drop a photomode into your project and instantly start taking amazing pictures!

    Change saturation, contrast, gain, gamma, grain and much more with a easy and clean UI.

    The pack comes with it's own Day And Night blueprint* to control the day and night time inside the pictures as well as full Gamepad support!

    Furthermore we've created a interface that calls useful functions such as "Pre-Enter PhotoMode" and "Post-Enter Photomode" to let you easily affect the game and character when going into and out of photo mode.
    This would allow you to hide the character, set a certain setting, define booleans and much more before and after photomode!



    List of features:
    Enter and exit photomode by the click of a button
    Full gamepad support
    Reset slider support(also in gamepad)
    Smooth exit functionality
    Blueprint interface for easy API control(For example, hide and unhide player on enter and exit)
    All values are exposed and can be changed easily in the Photo compoment
    Ability to lock movement with gamepad
    Saturation control
    Gamma control
    Gain control
    Contrast control
    Camera roll control
    Time of day control
    Camera FOV control
    Grain control
    Fringe control
    Color grading intensity control
    Color grading select
    Screen quality
    DOF options
    Screenshot scale

    Disclaimer: The Time of day blueprint supplied in the pack is created for the photomode, it does not support automatic time of day rotation.
    Disclaimer: Content used in the pictures has been approved for usage in imagery/videos by their respective creators.

    Price will be: $24.99
    Documentation: https://docs.google.com/document/d/1...it?usp=sharing


    Credits:
    Medieval Environment:
    https://www.unrealengine.com/marketp...astle-fortress
    Medieval Woman(Character):
    https://www.artstation.com/artist/almighty_gir
    Snow zone(Affordable Landscapes):
    https://www.unrealengine.com/marketp...ble-landscapes
    Command center:
    https://www.unrealengine.com/marketp...command-center
    Explosions:
    https://www.unrealengine.com/marketp...osions-builder
    Last edited by eXi; 03-29-2017, 01:10 PM.

  • replied
    Thanks for an awesome plugin?

    Any news on multiplayer support for this plugin? Will I be better of just doing the changes myself?

    --kg

    Leave a comment:


  • replied
    Hi,

    I have a couple of questions since I have just bought and integrated the plugin. First thank you so much for another well designed add on!

    *Right now I have the photomode working perfectly with the gamepad but I still get the mouse cursor to activate when the right stick is moved and I would like to hide the mouse and disable it from input. How would I go about it. I have tried the show mouse cursor false to no avail.

    *While the game seems to pause fine when in photomode, cloth dynamic on my character are still ticking and as a matter of fact seem to be getting input / force while in photomode. I would like to pause the simulation as well. I tried using the Set paused game with pre/post enter and exit events but the camera pauses as well and I cannot get into the photomode.

    *Finally I was not planning on using the set time of day feature shipping with the add on with the standard UE4 implementation since I have Ultra Dynamic Sky (https://www.unrealengine.com/marketp...0Dynamic%20Sky). I am wondering if it would be possible to connect with it.

    Many Thanks

    R

    Leave a comment:


  • replied
    Originally posted by Panda Studios View Post
    Hey, watermarks aren't a feature built-in in the engine and we can't expose c++ functions in a marketplace asset, which is blueprints only. You'll have to add them manually in GIMP or Photoshop.
    Thank you for answering me.
    I was hoping to add watermarks as a blueprint widget before the Photo Taken Action but then its just not possible?
    Thanks!!
    Last edited by Arukaito; 09-08-2017, 07:45 PM. Reason: a S * -> as

    Leave a comment:


  • replied
    Hey, watermarks aren't a feature built-in in the engine and we can't expose c++ functions in a marketplace asset, which is blueprints only. You'll have to add them manually in GIMP or Photoshop.

    Leave a comment:


  • replied
    Is there a way to add watermarks to the output photo?

    Leave a comment:


  • replied
    Photomode is on sale for 30% off on the summer sale! https://www.unrealengine.com/marketplace/photomode

    Leave a comment:


  • replied
    Changelog:

    4.16 update
    Marketplace: Live
    Itch.io: Live

    Leave a comment:


  • replied
    We're happy to say RadRodgers(https://twitter.com/RadRodgers) has used our Photomode in their game!

    Attached Files

    Leave a comment:


  • replied
    Originally posted by xCPx View Post
    I Really do like your Plugin, but its absolutely not working when used on a Game with Dedicated Server. Then you cannot move your mouse and so on.
    Is there any possibility that you fix this?

    Greetings Micha
    Hello Micha,

    Photomode is not a system to be used in replicated environments, at least not some of it's functionalities. If you want to use photomode with a dedicated server, or local server it's best to strip out time of day(unless this is local-based already) and pausing of the game. If you enter photomode it fakely pauses the game, however if you are on a server or as a client on a server and you try to do this, only you are paused and the rest would have to slow down too, which doesn't work.

    The issues you are having specifically is actually related to the fact you're possessing on the client you requested it on, which doesn't work as that needs to be server(however in a non-replicated environment this doesn't apply). We will be reworking it in the near future so it gets possessed on the server, however for this you need to strip out the pausing of the photomode too. A timeframe for this change is most likely 1 to 2 weeks from now.

    Leave a comment:


  • replied
    I Really do like your Plugin, but its absolutely not working when used on a Game with Dedicated Server. Then you cannot move your mouse and so on.
    Is there any possibility that you fix this?

    Greetings Micha

    Leave a comment:


  • replied
    UPDATE:

    Changelog V1.5:

    Bugfix: Controlled pawn sometimes not setting
    Add: Add new node "IsInPhotomode".

    Time till live Marketplace: Unknown
    Time till live Itch: 5 min

    Leave a comment:


  • replied
    Released now! https://www.unrealengine.com/marketplace/photomode

    Leave a comment:


  • replied
    I look forward to taking some mad photos in my future projects with this XD Looks so cool!

    Leave a comment:


  • replied
    Get Photomode now ahead on the Marketplace release at: https://pandastudios.itch.io/photomode

    Leave a comment:

Working...
X