Originally posted by Kelen
View Post

/* What Keys to use when attempting to grab an Actor from the Blackboard */ UPROPERTY(EditInstanceOnly, Category = "Blackboard", meta = (DisplayName = "Blackboard Keys")) TArray<FName> m_BlackboardKeys;
LogSlate: Window 'Message' being destroyed LogSavePackage: Warning: Referencers of AblSpawnActorTask /Game/Gameplay/AISystem/Abilities/01_Minor/Able_AI_Minor_Melee_Attack.Default__Able_AI_Minor_Melee_Attack_C:AblSpawnActorTask_0: LogSavePackage: Warning: Able_AI_Minor_Melee_Attack_C /Game/Gameplay/AISystem/Abilities/01_Minor/Able_AI_Minor_Melee_Attack.Default__Able_AI_Minor_Melee_Attack_C (2 refs) LogSavePackage: Warning: 0) ObjectProperty /Script/AbleCore.AblAbility:m_Tasks.m_Tasks LogSavePackage: Warning: 1) ObjectProperty /Script/AbleCore.AblAbility:m_CachedTasks.m_CachedTasks LogSavePackage: Warning: Able_AI_Minor_Melee_Attack_Child_01_C /Game/Gameplay/AISystem/Abilities/01_Minor/Able_AI_Minor_Melee_Attack_Child_01.Default__Able_AI_Minor_Melee_Attack_Child_01_C (1 refs) LogSavePackage: Warning: 0) ObjectProperty /Script/AbleCore.AblAbility:m_CachedTasks.m_CachedTasks LogSlate: Window 'Message' being destroyed EditorErrors: New page: Save Output EditorErrors: Warning: Can't save /Content/Gameplay/AISystem/Abilities/01_Minor/Able_AI_Minor_Melee_Attack_Child_01.uasset: Graph is linked to external private object AblSpawnActorTask /Game/Gameplay/AISystem/Abilities/01_Minor/Able_AI_Minor_Melee_Attack.Default__Able_AI_Minor_Melee_Attack_C:AblSpawnActorTask_0 (m_Cached Tasks) LogSlate: FSceneViewport::OnFocusLost() reason 2 LogSlate: Window 'Packages Failed To Save' being destroyed LogSlate: FSceneViewport::OnFocusLost() reason 0
Unhandled exception UE4Editor_AbleEditor!SAblAbilityTimelineNode::DetermineDragType() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ableeditor\private\abilityeditor\sabilitytimelinetrack.cpp:477] UE4Editor_AbleEditor!SAblAbilityTimelineNode::OnCursorQuery() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ableeditor\private\abilityeditor\sabilitytimelinetrack.cpp:229] UE4Editor_Slate!FSlateApplication::QueryCursor() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3620] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1735] UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1679] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4071] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Unhandled exception UE4Editor_AbleCore!UAblAbilityInstance::GetAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilityinstance.cpp:381] UE4Editor_AbleCore!UAblAbilityComponent::CancelActiveAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:448] UE4Editor_AbleCore!UAblAbilityComponent::InternalCancelAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:976] UE4Editor_AbleCore!UAblAbilityComponent::CancelAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:687] UE4Editor_AbleCore!UAblAbilityComponent::execCancelAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\classes\ablabilitycomponent.h:94] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] UE4Editor_CoreUObject!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] UE4Editor_CoreUObject!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] UE4Editor_CoreUObject!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] UE4Editor_CoreUObject!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] UE4Editor_CoreUObject!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1033] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:769] UE4Editor_Engine!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [d:\build\++ue4\sync\engine\source\runtime\core\public\uobject\scriptdelegates.h:488] UE4Editor_Engine!FComponentBeginOverlapSignature::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\components\primitivecomponent.h:147] UE4Editor_Engine!UPrimitiveComponent::BeginComponentOverlap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2489] UE4Editor_Engine!UPrimitiveComponent::UpdateOverlapsImpl() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:3035] UE4Editor_Engine!UPrimitiveComponent::OnComponentCollisionSettingsChanged() [d:\build\++ue4\sync\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:952] UE4Editor_Engine!UPrimitiveComponent::SetCollisionEnabled() [d:\build\++ue4\sync\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:895] UE4Editor_Engine!UPrimitiveComponent::execSetCollisionEnabled() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\components\primitivecomponent.h:174] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:904] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4643] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:769] UE4Editor_Engine!FLatentActionManager::TickLatentActionForObject() [d:\build\++ue4\sync\engine\source\runtime\engine\private\latentactionmanager.cpp:206] UE4Editor_Engine!FLatentActionManager::ProcessLatentActions() [d:\build\++ue4\sync\engine\source\runtime\engine\private\latentactionmanager.cpp:144] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1621] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1618] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3967] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Unhandled exception UE4Editor_AbleCore!UAblAbilityInstance::Initialize() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilityinstance.cpp:58] UE4Editor_AbleCore!UAblAbilityComponent::PlayAbilityFromEditor() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:1443] UE4Editor_AbleEditor!FAblAbilityEditor::PlayAbility() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ableeditor\private\abilityeditor\ablabilityeditor.cpp:1359] UE4Editor_AbleEditor!TBaseSPMethodDelegateInstance<0,FAblAbilityEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\rocketsync\4.22.0-5660361+++ue4+release-4.22\working\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355] UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:99] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300] UE4Editor_Slate!SToolBarButtonBlock::OnCheckStateChanged() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:325] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,void __cdecl(enum ECheckBoxState)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:191] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:271] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5598] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6203] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6176] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1842] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2292] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1522] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:772] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3882] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Comment