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  • replied
    Originally posted by jwyuen View Post
    Hi

    I have reinstalled this plugin again recently.
    I have this Bug / problem with Play Animation task.

    When I either select Null or select an animation, I would like to change animation and see different ones.
    When i do this, it does not change to the animation in scroll down.
    Please can you have a look into this. Thank you
    Are you saying you would like it to instantly play the animation while you are scrolling through? Or you simply aren't seeing any animation play after you select one and hit Play?

    EDIT: I'm also working on the 3.0 update which will have some very cool things hopefully people enjoy. Hoping to get it out before the New Year.

    Leave a comment:


  • replied
    Hi

    I have reinstalled this plugin again recently.
    I have this Bug / problem with Play Animation task.

    When I either select Null or select an animation, I would like to change animation and see different ones.
    When i do this, it does not change to the animation in scroll down.
    Please can you have a look into this. Thank you

    Leave a comment:


  • replied
    Hello,

    I have a small question. It seems at the end of the PlayAnimation task, or when the skill ends, it seems to reset all animation montages. Is there a way to change this from happening? The reason I ask is because I have setup a combo system using Ability Branching. The animations are timed perfectly so that the 2nd part of the combo begins where the 1st animation ended. The problem I'm having as that on the first frame of the branch, the ability is stopping all montages from playing, then the next frame the 2nd animation starts playing. This causes the character to enter the Idle animation for one frame between the 1st animation and the 2nd animation and it looks really bad. What can I do to resolve this?

    Thanks

    Leave a comment:


  • replied
    Excuse me, my engine version is 4.17. How do I install this plugin?

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  • replied
    I apologize for not reading through the 50+ pages of text here. Just curious if this will have Niagra support?

    Leave a comment:


  • replied
    Originally posted by ExtraLifeMatt View Post

    Resets as it goes back to the animation beginning and then stops (jerking motion basically)? Or your character goes into a T-Pose?
    hard to see if he tries to go into T.. looks like he forgets the state he has of the animgraph. like the anim instance is being set again for anim blueprint or something.

    Leave a comment:


  • replied
    Originally posted by AngeIV View Post
    I have the montage and ability use the same blend in and out just in case. it blends out, but on the last frame the entire pose kindof.. resets.
    Resets as it goes back to the animation beginning and then stops (jerking motion basically)? Or your character goes into a T-Pose?

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  • replied
    I have the montage and ability use the same blend in and out just in case. it blends out, but on the last frame the entire pose kindof.. resets.

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  • replied
    Originally posted by AngeIV View Post
    Hi,
    On the first topic.. Unfortunately in 4.20 its broken. it takes forever to load any object into the browser and loads nothing. However I can make abilities without checking preview if I know what im doing I will check the "show internal classes"
    I am passing anim montage to montage slot, yet still it happens. As I pass the montage it uses the slot already in the montage as it should. It should blend-out as it does on montages used in blueprint right? the effect should be exactly the same?
    As for the animation node - I had problems with bad read of "isrunningabilityAnimation" and I had problems with using the node outside of a state machine. or when I used it in a state machine inside a state machine.
    I just don't get why the montage blends out dirty

    And just on the margin: I love your plugin. I suggest it to everyone. its a solid 5/5. I was using it to run pickups, inventory management, and it helps manage multiplayer so much, as well as fragment code and allow to utilize "is playing ability" instead of "anim instance - is playing montage". The use cases are limitless!
    But this one thing is still bugging me out somehow.
    Hmmm, Let me play with things over the weekend. If you have a sample project setup that I could reference, send me a PM or such with a link and I'll use that specific project to see what it could be.

    EDIT: Also, which Blend Out time are you trying to use? The one in the Montage itself, or the one you set in the Ability with the Play Animation Task?
    Last edited by ExtraLifeMatt; 11-16-2018, 01:36 PM.

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  • replied
    Hi,
    On the first topic.. Unfortunately in 4.20 its broken. it takes forever to load any object into the browser and loads nothing. However I can make abilities without checking preview if I know what im doing I will check the "show internal classes"
    I am passing anim montage to montage slot, yet still it happens. As I pass the montage it uses the slot already in the montage as it should. It should blend-out as it does on montages used in blueprint right? the effect should be exactly the same?
    As for the animation node - I had problems with bad read of "isrunningabilityAnimation" and I had problems with using the node outside of a state machine. or when I used it in a state machine inside a state machine.
    I just don't get why the montage blends out dirty

    And just on the margin: I love your plugin. I suggest it to everyone. its a solid 5/5. I was using it to run pickups, inventory management, and it helps manage multiplayer so much, as well as fragment code and allow to utilize "is playing ability" instead of "anim instance - is playing montage". The use cases are limitless!
    But this one thing is still bugging me out somehow.
    Last edited by AngeIV; 11-16-2018, 12:58 PM.

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  • replied
    Originally posted by AngeIV View Post
    is there an easy fix that the content browser for selecting the preview? Often when I select the class as character - hes not suggesting me any blueprint for preview.
    STILL a problem with blend in and blend out for anim montages on play anim as montage. or somehow Im using it wrong. in order to play in a specific slot you should feed anim montage as input animation however as its "play as dynamic montage" it should take anim instance so maybe that's what Im doing wrong? still.. in any combination - not working blend out. 4.20 newest update.
    Hi AngelV,

    I think you're talking about multiple issues here, so I'm going to split them up and respond to each.

    is there an easy fix that the content browser for selecting the preview? Often when I select the class as character - hes not suggesting me any blueprint for preview.
    Try turning on "Show Internal Classes" and see if that pops it up. I'm still not happy with the Preview Selection workflow, so it's something I'm actively looking at how I can simplify things right now. Just to verify, this isn't something that broke, it's something that you would like to be easier?

    STILL a problem with blend in and blend out for anim montages on play anim as montage. or somehow Im using it wrong. in order to play in a specific slot you should feed anim montage as input animation however as its "play as dynamic montage" it should take anim instance so maybe that's what Im doing wrong? still.. in any combination - not working blend out. 4.20 newest update.
    You should be passing in an AnimMontage (it just happens to inherit from AnimInstance) if you are using Dynamic Montages. Other than that, everything is handled on Epic's end (I've even exposed the slot name used for the Dynamic Montage if you want to change that). If you want to blend in/out Anim Instances dynamically, I would suggest using the "Ability Animation Node" option and just setup the Ability Animation Node within your Animation Blueprint:

    https://extralifestudios.atlassian.n...ion+State+Node

    Leave a comment:


  • replied
    is there an easy fix that the content browser for selecting the preview? Often when I select the class as character - hes not suggesting me any blueprint for preview.
    STILL a problem with blend in and blend out for anim montages on play anim as montage. or somehow Im using it wrong. in order to play in a specific slot you should feed anim montage as input animation however as its "play as dynamic montage" it should take anim instance so maybe that's what Im doing wrong? still.. in any combination - not working blend out. 4.20 newest update.

    Leave a comment:


  • replied
    Able v2.29 Submitted:

    - Added support for UE 4.21

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  • replied
    Able v2.28 Submitted:


    - Fixed an issue where Input Conditionals behaved differently on Listen servers.

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  • replied
    Able v2.27 Submitted:


    - You can now have Passives reset their current loop counter on Refresh. This is useful if you want to have an Ability that you want to have a finite amount of loops (say, 3 by default), but you also want to continually have that Ability play if the player keeps getting the Ability refreshed (e.g. a Burning/Poison DoT).

    Leave a comment:

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