Originally posted by jwyuen
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The new system no longer uses a wizard to help pick a Preview / Target actor. Instead, it uses a Whitelist of classes that are defined in your Able Editor Settings to decide which Assets should appear in the new dropdowns on the Toolbar.
So, if the characters in your game inherit from Pawn, or Character - you can add those to your Able Editor Settings "Allowed Classes" under Preview Target - and only assets that inherit from those classes will be shown. This helps filter out other actors like Static Actors which caused a HUGE delay when opening up the Content Browser to select the assets. If you don't know what your Character's inherit from (which seems unlikely...) you can just add Actor and that will pick up just about everything (while still filtering out some unwanted content).
EDIT: Also I found the shipping error and missing assets. No idea how that made it through the pipeline. Fix incoming immediately.
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