I managed to recreate the issues on a new project. All I did was add an input "Ability" mapped to the F key, add the ability state machine and the configuration in the animbp, and create an ability that has a branch at the end. If I press and hold F it will speed up every other iteration. Here's a link to the project:
https://mega.nz/#!Ckg2HZaK!c4r6oq52_...gwqNcHAiBuZIDQ
Edit: It has something to do with the interruption of the animation. If I place the branch after the play animation task, the next one will not be sped up. Also, depending on where you put the branch the animation speed is different. I'm guessing it's a blending thing.
https://mega.nz/#!Ckg2HZaK!c4r6oq52_...gwqNcHAiBuZIDQ
Edit: It has something to do with the interruption of the animation. If I place the branch after the play animation task, the next one will not be sped up. Also, depending on where you put the branch the animation speed is different. I'm guessing it's a blending thing.
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