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  • replied
    I found one way to pass the issues that I'm having with preview actor...maybe an bug or unhandled exception...below the steps that I use on a fresh project:

    1º Create project, activate the Able Ability System in plugins list and restart the project;
    2º Go in character BP and add Ability Component;
    3 Create some ability BP;
    4º Cancel the first windows that show all ue4 + plugin classes;
    5º Now only show the classes from the project...here I select my character BP;
    6º On editor...when not showing nothing...I click on preview mesh that I select before (at toolbar) and him will be shown.

    Improvements: This steps above are not explain in tutorials.

    Maybe another problems, bugs or unhandle exceptions:

    1º When I try rotate my character mesh on Ability Editor, the preview of Ability with all tasks don't work;
    2º I try to rotate my mesh and camera in character BP and back to Ability Editor...when I hit play the UE4 crash;
    3º If I click on validate button in toolbar, the UE4 Crash;

    If you need I can post some screenshots or upload the project...
    PS> I'm using the UE4.21.2.

    Right that you will fix\improve all,
    att,

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  • replied
    Hey all,

    Easter ate into my time this weekend but I'll be looking at things today/tonight and try and get a quick bug fix out for some of the issues people seem to be running into (especially the preview actor stuff). Thanks for your patience.

    EDIT: And I immediately found some of the issues. At least with the dynamic binding not working properly. Going to fix that, Preview Asset/Target Asset (hopefully) and get a crash fix out assuming 4.22 plays nicely.
    Last edited by ExtraLifeMatt; 04-22-2019, 10:22 AM.

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  • replied
    Someone with discordID can add me and help this plugin works???

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  • replied
    Originally posted by jwyuen View Post
    Same as above
    Same problem here too...Trying in 4,21 and 4,22

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  • replied
    I purchase your plugin and I'm trying to work with this but, when I try to create any ability...the editor always still blank without any mesh character ou animation...Your tutorial are obsolete and don't show how to fix this problem....only say:

    "If this is your first time opening the editor, it will ask you to select an asset to use as the preview asset. In this example, we're using SK_Mannequin which is the default UE4 Mannequin. If your Mannequin isn't facing down the right direction (e.g. the same as the red arrow), you can modify it in the Editor Settings tab as in the screenshot."

    I alright select SK_Mannequin, alright select the blueprint actor character and nothing...

    Any help???

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  • replied
    Hey...I can use your plugin to make the received damage actor to do a hit reaction from hit location?

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  • replied
    Originally posted by TVwj View Post
    The update fixed the background issues on 4.21 and 4.22. However, I have problems with the preview and target actors. The filter does not work, so all assets are available to choose still no matter what I put for the filter. I also cannot spawn in the target actor. Clicking on it or the reset target actor button will not do anything on 4.21 and 4.22 for me.

    There is also a problem with playing the ability for me on 4.22. I created a new project in 4.22 and tried to make a ability, but I cannot preview it because the play ability in the able editor does not work properly. I have to press stop, backward step, and then play for it to properly preview the ability. Just pressing play or stop and then play does not work.
    Interesting... I'll look into that. I'm going to do some heavy testing on the preview / target actor flow this weekend. Not sure what could be causing your play/stop issue, but I'll check that as well.
    Originally posted by jhirsh View Post
    How would you suggest I debug why I can't get an ability animation node to play on my player character? The animation will play if i use the single node, but with the ability animation node setup similar to the tutorial the HasAbilityAnimation Function always returns false. Is there a verbose option somewhere or should I build this and step through the code?
    There is a Verbose option on the Play Animation task. You can try that and check your log to see why it's failing.
    Originally posted by FrozenDT View Post
    I cant seem to find a blueprint node anywhere, but there seems to be a "get base play rate" node, but not a set playrate node in the ability. Could I suggest this as a binding or a simple variable?
    Play Rate should be bindable.

    Click image for larger version

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  • replied
    I cant seem to find a blueprint node anywhere, but there seems to be a "get base play rate" node, but not a set playrate node in the ability. Could I suggest this as a binding or a simple variable?

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  • replied
    How would you suggest I debug why I can't get an ability animation node to play on my player character? The animation will play if i use the single node, but with the ability animation node setup similar to the tutorial the HasAbilityAnimation Function always returns false. Is there a verbose option somewhere or should I build this and step through the code?

    Leave a comment:


  • replied
    The update fixed the background issues on 4.21 and 4.22. However, I have problems with the preview and target actors. The filter does not work, so all assets are available to choose still no matter what I put for the filter. I also cannot spawn in the target actor. Clicking on it or the reset target actor button will not do anything on 4.21 and 4.22 for me.

    There is also a problem with playing the ability for me on 4.22. I created a new project in 4.22 and tried to make a ability, but I cannot preview it because the play ability in the able editor does not work properly. I have to press stop, backward step, and then play for it to properly preview the ability. Just pressing play or stop and then play does not work.

    Leave a comment:


  • replied
    The project was uploaded. The Able abilities are under Content/Spells. There are only two of them. You can cut them out to launch the project and avoid the crash, then paste them back in to open them.

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  • replied
    Originally posted by jhirsh View Post

    This makes sense, I am not concerned with the functionality. I just wanted to report it in case it was indicative of some other issue that you wanted to track down.
    I appreciate it. I'm going to likely go the 2nd route and put the pop up so the error is known to the user and not "hidden" in the log.

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  • replied
    Originally posted by ExtraLifeMatt View Post

    Likely your Blueprint Character got re-generated but the component wasn't re-added. The fix is to actually add the Ability Component to the character. I was actually tempted to remove the "Auto add component" logic and just pop up a warning message box. Adding components at runtime is nasty business.
    This makes sense, I am not concerned with the functionality. I just wanted to report it in case it was indicative of some other issue that you wanted to track down.

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  • replied
    Originally posted by jhirsh View Post
    Potentially a bug. When I use a preview asset that doesn't have the ability component the preview will not play and fails silently except for a log warning.

    The log produces the following:

    "LogAbleEditor: Warning: Unable to find an Ability Component for Actor class BP_Character_C, one has been added temporarily. Please fix the source asset.
    LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'CompilerResults'
    "

    This may be intended behavior, but thought i would report it.

    Plugin version 3.02
    Engine version 4.21.2
    Likely your Blueprint Character got re-generated but the component wasn't re-added. The fix is to actually add the Ability Component to the character. I was actually tempted to remove the "Auto add component" logic and just pop up a warning message box. Adding components at runtime is nasty business.

    Leave a comment:


  • replied
    Potentially a bug. When I use a preview asset that doesn't have the ability component the preview will not play and fails silently except for a log warning.

    The log produces the following:

    "LogAbleEditor: Warning: Unable to find an Ability Component for Actor class BP_Character_C, one has been added temporarily. Please fix the source asset.
    LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'CompilerResults'
    "

    This may be intended behavior, but thought i would report it.

    Plugin version 3.02
    Engine version 4.21.2

    Leave a comment:

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