Is there any way to get current running tasks in ability blueprint? I would like to set some variable in ScratchPad or just cancel some task depending on something. For now I can't find a way to get tasks in Ability.
and btw found a crash:
and btw found a crash:
Code:
Assertion failed: Value [File:D:\Work\AM\Projects\Proto\Rogal\Plugins\Able\Source\AbleCore\Private\Tasks\ablSetShaderParameterTask.cpp] [Line: 215] KERNELBASE UE4Editor_ApplicationCore UE4Editor_Core UE4Editor_Core UE4Editor_AbleCore_Win64_DebugGame!UAblSetShaderParameterTask::InternalSetShaderValue() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\tasks\ablsetshaderparametertask.cpp:216] UE4Editor_AbleCore_Win64_DebugGame!UAblSetShaderParameterTask::OnTaskTick() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\tasks\ablsetshaderparametertask.cpp:137] UE4Editor_AbleCore_Win64_DebugGame!UAblAbilityInstance::InternalUpdateTasks() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\ablabilityinstance.cpp:452] UE4Editor_AbleCore_Win64_DebugGame!UAblAbilityInstance::SyncUpdate() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\ablabilityinstance.cpp:218] UE4Editor_AbleCore_Win64_DebugGame!UAblAbilityComponent::InternalUpdateAbility() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:744] UE4Editor_AbleCore_Win64_DebugGame!UAblAbilityComponent::TickComponent() [d:\work\am\projects\proto\rogal\plugins\able\source\ablecore\private\ablabilitycomponent.cpp:145]
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