Hey! Sorry I sent multiple PMs, I was seeing the same issue, nothing was in my sent folder so I assumed they weren't going through. I'll test it this afternoon and reply here with some log info, I think I was getting a runtime error, maybe I set up my ability component incorrectly for networking. Will update here later!
On a separate note, trying a passive ability "flight mode" that turns my player into a flying eagle is working beautifully. What is the best way to make this passivle toggleable, like casting once turns me into a bird (working), then casting again reverts me to my normal race mesh/animbp. I found the isPassiveActive check, but could find a node to actually cancel the passive ability if that is true.
On a separate note, trying a passive ability "flight mode" that turns my player into a flying eagle is working beautifully. What is the best way to make this passivle toggleable, like casting once turns me into a bird (working), then casting again reverts me to my normal race mesh/animbp. I found the isPassiveActive check, but could find a node to actually cancel the passive ability if that is true.
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