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Mixamo Animation Retargeting

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    Originally posted by ObjOri View Post
    Having problems with the retargeting. I'm following the instructions in the video, but my character is crumpled up. Here is a screen capture of the mesh before targeting. Are the additional connections the problem?
    We don't see anything wrong from this screenshot. Please share much more detailed information. For example: you write "my character is crumble up", but what is the result of applying the plugin on your Mixamo character? ( we can't guess the problem without seeing it...) The problem is with the retargeting pose or when you retarget an animation? The character in the screenshot seems the UE4 mannequin, not a Mixamo character.

    If you can record a short video of your whole process, we can look at it.
    UE4 Plugins: [Mixamo Animation Retargeting] - [Stereo Panoramic Player] - [Cardboard VR] - [MultiWorld]

    Comment


      I cannot get this product to work!

      I have followed the instructions several times, and the end product is always the same. I have attached a screenshot.

      One problem that I've noticed is that when I retarget at 1:20. Humanoid appears in "Select Rig" but the Rig mapping and translation retargeting (the bones, etc) do not show up in the left panel.

      Not sure if that helps, but I keep getting the same character when I later duplicate the retargeted animation.

      Click image for larger version

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      Comment


        So, here's the problem.

        I don't believe the retargeting tool will work with "migrated" assets.

        I have the UE4 Animation Starter Pack. I migrated the pack to my new FPS project. Though I followed the tutorial exactly each time, the retargeted animation results in a character as illustrated in the graphic above -- crumpled. However, if you create a new project, go to the UE4 Marketplace and, instead of migrating, apply the UE4 Animation Starter Pack to your project from there, everything works, as shown in the tutorial.

        One thing that does not show up, however, is the rig remapping and translation retargeting. Not sure why, but this is what you get after retargeting the Mixamo rig (see below). I'm not sure if you can fix this on your end, but this caused me a great deal of head and heartache. . . Apologies for being harsh in my review, but this was supposed to be easy, according to the video.

        I hope this helps you make a solid product even better.

        Comment


          Originally posted by ObjOri View Post
          So, here's the problem.

          I don't believe the retargeting tool will work with "migrated" assets.

          I have the UE4 Animation Starter Pack. I migrated the pack to my new FPS project. Though I followed the tutorial exactly each time, the retargeted animation results in a character as illustrated in the graphic above -- crumpled. However, if you create a new project, go to the UE4 Marketplace and, instead of migrating, apply the UE4 Animation Starter Pack to your project from there, everything works, as shown in the tutorial.

          One thing that does not show up, however, is the rig remapping and translation retargeting. Not sure why, but this is what you get after retargeting the Mixamo rig (see below). I'm not sure if you can fix this on your end, but this caused me a great deal of head and heartache. . . Apologies for being harsh in my review, but this was supposed to be easy, according to the video.

          I hope this helps you make a solid product even better.

          Hi! I'm sorry you had problems with the product. We're not Epic but small independent developers and we always try to provide the best software and support we can. Anyway, apologies accepted.

          In the past there was an issue with UE4.24 (https://forums.unrealengine.com/unre...32#post1701032). The problem was appearing only when you were importing assets in UE4.24 (the workaround was to import the assets in UE4.23 and then migrate them). We fixed it, but from your screenshot and the "migrating" phase, your roblem could be related to it.

          What are the versions of Unreal Engine involved in your operation?

          Unfortunately we can't see your last posted images. Could you please re-post them?
          UE4 Plugins: [Mixamo Animation Retargeting] - [Stereo Panoramic Player] - [Cardboard VR] - [MultiWorld]

          Comment


            It's the same as the post above that.

            Besides, I found a work-around. You simply cannot migrate.

            Comment


              Hi All. For some reason when I choose the 'install to Engine' it doesn't list 4.26? I have that installed and wanted to get this into my project. Is there something I'm missing?

              Comment


                Originally posted by khushildep View Post
                Hi All. For some reason when I choose the 'install to Engine' it doesn't list 4.26? I have that installed and wanted to get this into my project. Is there something I'm missing?
                Hi!

                Premise: for the option to appear, you must have the corresponding UE4 version installed on your system. In this case ensure to have the UE4.26 installed (but I suppose you already have it )

                First option: reboot your PC. The Launcher caches many things and it's possible it missed something. Rebooting the PC should refresh some of its cached data.

                Second option: run the Verify option on the UE4.26 installation (click on the arrow in the Launch button). When done, retry to install the plugin.

                Third option: contact Epic asking for support at https://marketplacehelp.epicgames.co...lace-case-form

                (if other users have other suggestions, please write them)
                UE4 Plugins: [Mixamo Animation Retargeting] - [Stereo Panoramic Player] - [Cardboard VR] - [MultiWorld]

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