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Mixamo Animation Retargeting

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    Hi,

    I would like to use animations from mixamo for my Paragon Phase character. I have imported my rig to mixamo, and exported the anims, but even if it was perfect on the site, its bad in the editor, I guess its because of the missing root bone. I thought with this plugin I can solve my issue, but it seems its working only for the mannequin skeleton (my characters skeleton is pretty similar tho).

    can I use this to plugin for this phase skeleton? I would really appreciate your help

    Comment


      Ok I have solved it with different approach, I am using the mannequin skeleton for mixamo, then I am converting it to UE4 compatible one with a small free tool what I found and then I am retargeting the animations for Phase skeleton. Working perfectly.

      Comment


        Hi,
        When I import my fuse characters the textures seem to be off. Is there a setting I am missing. I remember also having a similar problem in Unity but was able to select an option regarding legacy shaders to get past it. Do you know of a similar solution in Unreal 4?

        Last edited by ViewNaija; 11-13-2019, 05:04 PM.

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          Originally posted by ViewNaija View Post
          Hi,
          When I import my fuse characters the textures seem to be off. Is there a setting I am missing. I remember also having a similar problem in Unity but was able to select an option regarding legacy shaders to get past it. Do you know of a similar solution in Unreal 4?
          Hi. It's a known issue when importing Fuse characters into UE4: its materials are set to "Translucent" while they should be set to "Masked" or "Opaque". If the material has an Opacity texture, set the Blend Mode to "Masked" and connect the Opacity texture to the Opacity Mask pin; otherwise set the Blend Mode to "Opaque". See here for more details: https://windowsforum.com/threads/how...38/post-691810 .

          Comment


            Hi everyone! The update for UE4.24 has been submitted to Epic for review. It should be available in few days.

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              [update 2020-01-09] The fix for UE4.24 is available in the marketplace. Please ensure to update the plugin from the Launcher (from the Installed Plugins link).

              [update 2020-01-07] The fix has been validated. The update has been sent to Epic for review and should be available in the marketplace soon. Thanks for your patience!

              [update 2019-12-30] We have a working fix. It still needs testing. We'll share an update when the fix will be ready for release.

              Hi! We are aware of an issue with UE4.24: if you import an FBX with a Skeletal Mesh using UE4.24, the data are stored by the Editor in a new, unexpected way and the plugin fails to process the model (skinning is corrupted, see screenshot below for an example). We are actively investigating the issue and we'll provide an updated version of the plugin when fixed.

              In the mean time, this are known possible work-arounds:
              • import the FBX in a project for UE4.23 (or previous version), use the plugin there and then migrate the resulting assets in your UE4.24 project;
              • import the FBX in a project for UE4.23 (or previous version), migrate the imported assets to your UE4.24 project and then apply the plugin there.


              Click image for larger version  Name:	Annotation-20191222-201324.png Views:	28 Size:	265.0 KB ID:	1701033
              Last edited by UNAmedia; 01-09-2020, 08:57 AM.

              Comment


                Hi! The fix for UE4.24 is now available in the Marketplace. Thanks for your patience.

                If you're using UE4.24, ensure to update the plugin to version 1.1.5. You can update the plugin from the Epic Games Launcher application, clicking on the Installed Plugins link under the UE4.24 launch button.

                Comment


                  Hello, I got this plugin, in order to work with putting my mixamo character into another characters animations/blueprint. (from https://www.unrealengine.com/marketp...validated=true ) currently, when I try to retarget the anim blueprint, UE4 always crashes, tried a lot of things to fix it, so I got this and thought it would help but I don't know how to use it? I retargeted skeletons somewhat easily manually.. but idk if this is supposed to do anything different

                  Comment


                    Originally posted by willyFF7 View Post
                    Hello, I got this plugin, in order to work with putting my mixamo character into another characters animations/blueprint. (from https://www.unrealengine.com/marketp...validated=true ) currently, when I try to retarget the anim blueprint, UE4 always crashes, tried a lot of things to fix it, so I got this and thought it would help but I don't know how to use it? I retargeted skeletons somewhat easily manually.. but idk if this is supposed to do anything different
                    To use the plugin, you can follow the tutorial video here:



                    Animation Blueprints are not managed by this plugin, all the retargeting processes (both for animations and blueprint) are done by Unreal Engine 4. If you could capture the complete crash log and report it here, we could try to look at it.

                    Comment


                      Sup, I've been using the plugin for a while and I've run into this issue:

                      I have a bunch of animations for the default Unreal skeleton, and I've imported a character with a Mixamo skeleton using the plugin. The animations work on him, but it messes up his shoulders making him look hunched over. How can I fix this? Thanks a lot!

                      Comment


                        Originally posted by BorjaZoroza View Post
                        Sup, I've been using the plugin for a while and I've run into this issue:

                        I have a bunch of animations for the default Unreal skeleton, and I've imported a character with a Mixamo skeleton using the plugin. The animations work on him, but it messes up his shoulders making him look hunched over. How can I fix this? Thanks a lot!
                        Hi! Issues with the shoulders are common unfortunately, the reason is that the UE4 mannequin has a slightly unique morphology. We made a tutorial video on how to manually adjust the end result of the retargeting to compensate for the difference between the UE4 mannequin and your specific character/animation:



                        I hope this could help solving your issue.

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