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Mixamo Animation Retargeting

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    Hi!

    from my knowledge, Mixamo auto-rigger should be able to correctly operate on characters of any size. But I can't guarantee.

    Retargeted UE4 animations are adapted to the size of the target skeleton at run-time, using the Translation Retargeting options defined on the destination character.

    If all of your skeletons are retargeted toward the same skeleton (e.g. the UE4 mannequin one), then you can retarget the single "original" animation to all other skeletons (Reatarget Anim Assets > Duplicate Anim Assets and Retarget) and UE4 will automatically adapt the animation to the different scales. Please note that animation retargeting is a sort of "hack", so you could notice issues if characters have sensible topological differences.
    Mixamo Animation Retargeting - Stereo Panoramic Player

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      Originally posted by UNAmedia View Post
      Hi!

      from my knowledge, Mixamo auto-rigger should be able to correctly operate on characters of any size. But I can't guarantee.

      Retargeted UE4 animations are adapted to the size of the target skeleton at run-time, using the Translation Retargeting options defined on the destination character.

      If all of your skeletons are retargeted toward the same skeleton (e.g. the UE4 mannequin one), then you can retarget the single "original" animation to all other skeletons (Reatarget Anim Assets > Duplicate Anim Assets and Retarget) and UE4 will automatically adapt the animation to the different scales. Please note that animation retargeting is a sort of "hack", so you could notice issues if characters have sensible topological differences.
      Awesome, thanks! Off now to buy the plugin

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        Any update on the shoulders sitting high when you use a imported Fuse character from Mixamo? How woudl I adjust the bones for now manually ?

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          Originally posted by neojac View Post
          Any update on the shoulders sitting high when you use a imported Fuse character from Mixamo? How woudl I adjust the bones for now manually ?
          As reported by other users, this should be a problem with a wrong rigging in the Mixamo Auto-Rigger. If you perfectly rig the character in the Auto-Rigger you should not experience such issue in UE4. Could you double-check please? if the problem persists, please send your character in a PM so we can investigate.
          Mixamo Animation Retargeting - Stereo Panoramic Player

          Comment


            UNAmedia, I was hoping that you could clear up something for me. When I convert a Mixamo skeleton to the UE4 mannequin skeleton, should the UE4 animations now be available natively to the new Mixamo skeleton, or do the UE4 animations have to be retargeted to the Mixamo skeleton? Thanks.

            Comment


              Originally posted by neojac View Post
              Any update on the shoulders sitting high when you use a imported Fuse character from Mixamo? How woudl I adjust the bones for now manually ?
              I have this problem as well. As per the referenced post, I was as OCD as I could manage in the Mixamo autorigger, but it made no difference to the model once it was retargeted to UK_Mannequin. Could there be something else wrong?

              Edit:
              I tried again (and again, and again) with other models that I bought on TurboSquid, and the all have the raised shoulders issue. If this is really a "I'm too stupid to use Mixamo", then so be it. Any advice on what I could be doing wrong would be great.
              Last edited by Dijon; 11-09-2017, 08:49 PM.

              Comment


                Originally posted by Dijon View Post
                UNAmedia, I was hoping that you could clear up something for me. When I convert a Mixamo skeleton to the UE4 mannequin skeleton, should the UE4 animations now be available natively to the new Mixamo skeleton, or do the UE4 animations have to be retargeted to the Mixamo skeleton? Thanks.
                Animations have to be retargeted. The reason is that an animation is always bound to a single, unique skeleton. The "retargeting settings" define the rules that control how the animations are retargeted.
                Mixamo Animation Retargeting - Stereo Panoramic Player

                Comment


                  Originally posted by Dijon View Post

                  I have this problem as well. As per the referenced post, I was as OCD as I could manage in the Mixamo autorigger, but it made no difference to the model once it was retargeted to UK_Mannequin. Could there be something else wrong?

                  Edit:
                  I tried again (and again, and again) with other models that I bought on TurboSquid, and the all have the raised shoulders issue. If this is really a "I'm too stupid to use Mixamo", then so be it. Any advice on what I could be doing wrong would be great.
                  To investigate the issue, we would need access to one of the faulty models. Could you please share one of this models in a PM using WeTransfer/Dropbox/Drive/...? Thanks!
                  Mixamo Animation Retargeting - Stereo Panoramic Player

                  Comment


                    Originally posted by UNAmedia View Post

                    To investigate the issue, we would need access to one of the faulty models. Could you please share one of this models in a PM using WeTransfer/Dropbox/Drive/...? Thanks!
                    UNAmedia PMed you with link to a shoulder faulty model - hope to hear from you soon

                    *edit: check only fbx file, ignore max file
                    Last edited by Curs0; 11-11-2017, 06:03 AM.

                    Comment


                      I sent my model as well. Really hope this is fixable.

                      Comment


                        Does it work with makehuman?

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                          Originally posted by theProfessor View Post
                          Does it work with makehuman?
                          The plugin works on skeletal meshes rigged using Mixamo Auto-Rigger tool. As long as your MakeHuman mesh is rigged using the Mixamo Auto-Rigger tool, it should work.
                          Mixamo Animation Retargeting - Stereo Panoramic Player

                          Comment


                            Originally posted by UNAmedia View Post

                            The plugin works on skeletal meshes rigged using Mixamo Auto-Rigger tool. As long as your MakeHuman mesh is rigged using the Mixamo Auto-Rigger tool, it should work.
                            If I used one of the Infinity Blade characters would the Maximo retarder work? Could you do video on this? If you can do it I will buy. Does "Root motions animations" work. You could illustrate this in the video. Thanks.
                            Last edited by theProfessor; 11-14-2017, 12:02 PM.

                            Comment


                              UNAmedia Do you have an update on the shoulder issue? I'm getting close to the point where I have to commit to either UE4 animations, or Mixamo ones. If the plugin works, I'd like to go with the UE4 ones.

                              Comment


                                Originally posted by theProfessor View Post

                                If I used one of the Infinity Blade characters would the Maximo retarder work? Could you do video on this? If you can do it I will buy. Does "Root motions animations" work. You could illustrate this in the video. Thanks.
                                Sorry but at the moment we can't check compatibility with other assets. Maybe someone else here have already tried using Infinity Blade/MakeHuman characters and could help you. Anyone?

                                "Root motions animations" work, meaning that you can play an existing UE4 root motion animation on a retargeted Mixamo character. Recently we added the option to create a root motion animation from the corresponding Mixamo "normal animation" and "in-place animation" (both are needed).
                                Mixamo Animation Retargeting - Stereo Panoramic Player

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