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    #46
    I removed it it voluntarily

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      #47
      Hello, Can we change actor from scene ? PlayerInventoryComponent
      If yes, how SVP

      Click image for larger version

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      Last edited by rgcd; 07-27-2017, 11:56 AM.

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        #48
        I assume you mean switching from third to first person in game, thats not something that is in yet but will be in a future update

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          #49
          I'm very interested in buying this considering it's so cheap i just have a few questions is this capable of setting up an axe and then when i equip it in first person it shows on screen? or is it more complicated than that? Also what about placing a campfire or crafting bench etc.. how easy is it to add that?

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            #50
            It really depends on you knowledge of blueprints and the engine, this is an inventory system it does not have equitable weapons or a placement system it is defiantly possible to add those things your self

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              #51
              https://gyazo.com/2d7b4fd80e7310f433278986620dea9e
              https://gyazo.com/7b1e40ead003b7838e44354c6409a747

              Hello, I hope you have a tutorial on adding new item ,I would like to modify the (item table) csv file In what format does unreal export it?
              When I re-import the format is not the right one

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                #52
                Hey there,

                I would recommend editing the data table in the engine, i don't know what format unreal uses for the data table.

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                  #53
                  Ok, The night Gives advice, i solved the problem with itemData.json the data table in the engine, Can you tell me or I find it please

                  I would have to see how you made the change of data itemdata
                  In the engine, it would be very useful to me
                  Last edited by rgcd; 08-02-2017, 02:43 AM.

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                    #54
                    https://gyazo.com/f5c024ef90d16dba887b6e03336252d0
                    A problem resolved, brings another, how to disable the physical simulation without losing the click on the target

                    I risk to spend time on this problem, ,not yet find, if you know it is too nice of you
                    I look everywhere in the blueprint, item, simulate physics
                    Last edited by rgcd; 08-04-2017, 04:01 PM.

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                      #55
                      https://defusestudios.com/survival-i...documentation/

                      Here is the documentation, it shows how to add a new item in the engine data table editor

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                        #56
                        Ok if i was too fast for you sorry, thank you for the documentation

                        Show how to find the set component, 1.5 Migrating to your own projects
                        12. Once you get to the Set equipment nodes
                        Last edited by rgcd; 08-07-2017, 07:38 AM.

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                          #57
                          [MENTION=15702]Defuse Studios[/MENTION]: I am busy creating a new storage container, it is actually an abandoned vehicle ... everything seems to work except I can't get the blasted thing to call the "Open Animation" and "Close Animation" events. Can you help me?

                          EDIT: Never mind, figured it out ... had to make changes to the Storage inventory Component on the Play Animation event. All good.
                          Last edited by qdelpeche; 08-11-2017, 12:53 PM.
                          Quinton Delpeche
                          Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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                            #58
                            If you want help shows what is it about, I do not know if difus studio will give you the information it does not respond all the time.

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                              #59
                              Originally posted by rgcd View Post
                              If you want help shows what is it about, I do not know if difus studio will give you the information it does not respond all the time.
                              I sorted it out on my own ... so no worries. The best way to get help from him quickly is use the support email address, he does respond on the forums and I usually just post here as my stuff is normally not urgent.
                              Quinton Delpeche
                              Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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                                #60
                                Sorry guys, sometimes i dont get notifications from the forum for new posts Ill try my best to answer on here faster.

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