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    #31
    Ok I think I know why this is not working for me. In the PlayerInventoryComponent - Unequip Item at the end of the code from character call Set Equipped Mesh now when I do get Set Equipped Mesh it does not show with Equipped Mesh Slot Type. In the photo you will see.
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    7/7/17 1:15 Am

    This is just an update on the unequip issue I got it fixed. Here is an image of what I did.


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    Last edited by ΞΔεvRοτΞ; 07-07-2017, 01:26 AM.

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      #32
      You could also right click the pin and hit split pin

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        #33
        Hi im thinking of buying your pack through our system i see pictures where you can add items and the item type is there a way to add weapons like guns and stuff if i have the animations and the gun model it would be cool if you could show how you would go about adding something like that with your system

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          #34
          I also would like to know? ^ But yeah just off top how hard would it be to use an actor for weapons n so on also can even do pawn to possess like a raven n so on lol but I`m going to look into it soon.

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            #35
            Not yet unless you are able to code that in your self, it is something being worked on

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              #36
              Hi! I'm thinking about buying the pack but I was wondering if it can be easily editable. The two main things I am wondering about is that could you remove the weight system easily and that if I have an interaction system already could I replace yours?

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                #37
                You Should come out with a weapon system for this pack you have 2 awesome packs.

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                  #38
                  Both things are possible, it really depends on your own knowledge of blueprints. If you give me an email with what you have so far i will do my best to help

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                    #39
                    I'm working on alot of cool new things for survival inventory, player building system and a new pack. should start seeing some of the new things soon!

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                      #40
                      how did you do for the equipped mesh slot type

                      Hello i come and ask you how did you do for the equipped mesh slot type, i know well that it is not associated with my character, how did you do, thank you
                      Can anyone help me? please

                      Bonjour, je viens vous demander comment avez-vous fait pour le type de slot maillot équipé, je sais bien qu'il n'est pas associé à mon personnage, comment avez-vous fait, merci
                      Quelqu'un peut-il m'aider? S'il vous plaît

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                        #41
                        Right click the equipment mesh pin on the node and select split pin

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                          #42
                          You are sure that it works, because when selects the pin of the mesh, it re conect on the one that is already connected

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                            #44
                            Thank you very much, now I know I can count on your skills, can you tell me or I have to go to put the clothes in the right direction and in the right place SVP

                            Merci beaucoup, maintenant je sais que je peux compter sur vos compétences, pouvez-vous me dire ou je dois aller mettre les vêtements dans la bonne direction et au bon endroit SVP

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                              #45
                              Hello, I was messing around with this an this error pops up

                              Error Blueprint Runtime Error: Attempted to assign to None from function: 'Toggle Inventory' from node: Set PostProcessSettings in graph: Toggle Inventory in object: PlayerInventoryComponent with description: Attempted to assign to None
                              Error Blueprint Runtime Error: Accessed None trying to read property Player Camera from function: 'Toggle Inventory' from node: Set PostProcessSettings in graph: Toggle Inventory in object: PlayerInventoryComponent with description: Accessed None trying to read property Player Camera
                              it seems like to me that blur in the back of the inventory when u pop it up is gone. I been trying to figure this out. just figure you can help with this.

                              Update: Fix the problem it was my mistake for got to set what the "Player Camera" was.. seeing i forgot i changed camera's name. :P thanks anywho.
                              Last edited by Bioware; 07-27-2017, 06:52 AM. Reason: status report.

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