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Train, Rail and Roller Coaster System

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  • replied
    Hi all,

    We will be pushing out an update in the next few days with two big features.

    Movement Smoothing
    We have updated the movement of the trains along the track to allow for extra smoothing to be performed, this will result in a much more clean movement.

    Terrain Track
    The terrain track has been fully updated and now comes with more options.
    We have added a control spline that hovers above the track, allowing you to edit the terrain track with more control and less moving around inside the editor.
    Options have been added to copy all tangents, or just the first and last, giving you total control over the connection into other tracks on level ground.

    We'll post more info here when the update goes out along with updated documentation.

    Thanks,
    PJ Team


    Leave a comment:


  • replied
    Originally posted by MSchuster View Post
    Thanks for your great project.
    I've extend the BT_TT_Junction Switch. With a new variable in editor, it will be possible to count the trains before switch the junction.
    Maybe someone find this useful.
    Click image for larger version

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    Thanks for sharing! Great to see people getting use out of the system.

    Leave a comment:


  • replied
    Thanks for your great project.
    I've extend the BT_TT_Junction Switch. With a new variable in editor, it will be possible to count the trains before switch the junction.
    Maybe someone find this useful.
    Click image for larger version

Name:	JunctionTrigger_ConsistCount2.jpg
Views:	2
Size:	204.3 KB
ID:	1403450

    Leave a comment:


  • replied
    Hi Accso,

    The wheels / bogies are just a simple skeletal mesh with 4 bones, one for each wheeel that do a full rotation over 30 frames.
    The animation blueprint is very light weight and just plays that animation on a loop. The wheel speed variable is just the playback speed (forward, reveres or stop).

    I've uploaded the FBX files I used to make the animation, you can grab them here: http://www.polygonjelly.com/products...animations.zip

    To replace the animation you'd import your own animation, using the existing skeleton and then in the anim blueprint just set the animation that's playing to your new one.
    If you''re fully replacing the wheels / bogies then you'd need to import the new skeleton, setup the anim blueprint and make sure it's using the new skeleton and then set those in the carraige / mine cart as needed.

    Hopefully that helps and gets you what you need. If not, let me know and I can do up a more detailed response.

    Thanks,
    PJ

    Leave a comment:


  • replied
    We have just pushed an update to the marketplace to help build better track meshes and give more control over spacing and size calculations.

    Thanks to czoog, lalala312 and blackhawk71 for testing out the update before it went live and providing feedback.

    Three new options have been added to the tracks to control the mesh layout.
    ForceMeshToMatchSplineLength - Force the mesh to always match the length of the spline
    MeshSpacingAxis - Select the axis to base the size off, X, Y or Z
    MeshSpacingMultiplier - Multiply the mesh spacing







    Documentation is fully updated and can be found: http://polygonjelly.com/products/unreal/trainandrail/

    The update is available via the launcher now, if anyone has any issues, feedback or requires any assistance, please ask.


    Thanks,

    PJ

    Leave a comment:


  • replied
    Originally posted by tarzancoe View Post
    How do I export/migrate from one map to another? Two people working on a map, one is doing the train system and needs to export/migrate to the main map. When I choose to migrate for a track, for example, it makes me migrate the track bp always the same one, and also wants to migrate all assets used all the time, which is all the plugin essentially.
    Hi tarzancoe,
    That I don't have an answer for since that's more of an engine feature related to migration for all blueprint assets and not something that's controllable by the train system.
    I'll do some testing and see if I can find something that might help you.

    - PJ



    Leave a comment:


  • replied
    How do I export/migrate from one map to another? Two people working on a map, one is doing the train system and needs to export/migrate to the main map. When I choose to migrate for a track, for example, it makes me migrate the track bp always the same one, and also wants to migrate all assets used all the time, which is all the plugin essentially.

    Leave a comment:


  • replied
    Hi I just bought your product, and I really like It but when I bring in a custom track it becomes distorted ,if I scale it, it just becomes a longer version of it and its a squashed
    version of it still ,is it possible to leave it at the length of what it is ,or do I have to make the track a certain way so this wont happen.

    I am sorry If this is a newbie question ,so If you can point me in the right direction that would be helpfull to me, I purchased the track so its not an optimal situation for me if I cant use it like it is
    can I change the blueprints so I dont have to model it differently?


    Click image for larger version

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    Thanks.



    Leave a comment:


  • replied
    czoog - I did indeed and just replied to you with an updated version based on your feedback

    lalala312 - You can indeed, I'll PM you now

    This is excellent, nice to see people engaged and getting use out of the system, thanks!

    Leave a comment:


  • replied
    Originally posted by PolygonJelly View Post

    Makes sense.
    I just added some options to control the mesh size calculations (which axis gets used) and an option to disable the always adding a mesh to match the spline size (no more extra squished one at the end).
    I'll send you a PM with the download link so you can test it out, if it works as you expect and you like it, we'll push an update out to everyone.

    Cheers,
    PJ
    Would it be possible to pm that to mee too, am interrested in trying that out too.

    Leave a comment:


  • replied
    Thanks for the quick response. Not sure if my PMreply went through, this forum's messaging seems buggy to me. Let me know if you did not get it. Thanks!

    Leave a comment:


  • replied
    Originally posted by czoog View Post
    Great pack! Really liking it. However I have a problem using my own mesh. I need a mesh where every fourth sleeper is longer. I did a quick test by exporting the standard track mesh, and modified in 2dsmax to be exactly twice as long, and extended the 4th sleeper. But when I try to use it, the mesh spacing does not adjust as I would have expected. I tried messing around the build track mesh function, but it seems to be using the Y bounds dimension for calculating spacing, would it not make more sense to use the X? Any tips to how to make my mesh work? I am including a picture so you can see what I mean:



    Thanks.
    Makes sense.
    I just added some options to control the mesh size calculations (which axis gets used) and an option to disable the always adding a mesh to match the spline size (no more extra squished one at the end).
    I'll send you a PM with the download link so you can test it out, if it works as you expect and you like it, we'll push an update out to everyone.

    Cheers,
    PJ

    Leave a comment:


  • replied
    Great pack! Really liking it. However I have a problem using my own mesh. I need a mesh where every fourth sleeper is longer. I did a quick test by exporting the standard track mesh, and modified in 2dsmax to be exactly twice as long, and extended the 4th sleeper. But when I try to use it, the mesh spacing does not adjust as I would have expected. I tried messing around the build track mesh function, but it seems to be using the Y bounds dimension for calculating spacing, would it not make more sense to use the X? Any tips to how to make my mesh work? I am including a picture so you can see what I mean:



    Thanks.

    Leave a comment:


  • replied
    We have updated the marketplace files. If anyone has any issues, please let us know but everything is up and running to support 4.15 on.

    Thanks,
    PJ

    Leave a comment:


  • replied
    No longer any issues. Great fun playing with this system.
    Looking forward to more from you.
    Last edited by thadkinsjr; 11-28-2017, 02:22 AM.

    Leave a comment:

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