This looks awesome! I have no need for this in any of my current game projects, but I want to pick it up just to play with it haha! Nice work.
Announcement
Collapse
No announcement yet.
Train, Rail and Roller Coaster System
Collapse
X
-
This is exactly what I wanted and it has even more features than just that. Can't wait for it to be available!
Comment
-
Does it support magnetic levitation tracks too ? It is current tech that does exist. Is it possible to have your system replicate that and then just add custom tracks and train meshes ? I would need that for sci-fi levels and I would like to be able to have control over levitation parameters like having the train levitate a lot higher on the tracks compared to current tech for example.
And could it be possible to have "ghost tracks" for the railroad? I mean to design and assemble tracks that then remain hidden so that the train meshes run on a railroad that is just not there but still following it properly? So like having trains floating in air too like there was a track there but only in-editor such track would be viewable/editable.Last edited by DarkS474; 03-22-2017, 04:57 PM.
Comment
-
In the Unreal live stream they mentioned you want ideas. After noticing in the marketplace I immediatly thought I need to setup a rail turret system so maybe some thought into a basic projectile example would be interesting. There was a similar type of turret created for one of the Unreal Tournament games.Atoms4D - Indie VR Game atoms4d.com *site needs updating(soon)*
XAXISvr - A Marketplace for VR Dev's: xaxisvr.com
Owen Prescott - Official Concept Art & Design: owenprescott.com
Comment
-
Originally posted by DasMatze View PostThis is exactly what I wanted and it has even more features than just that. Can't wait for it to be available!
So we decided to build a solution. We did some physics prototypes, which were interesting, but didn't really work out, and there's no way people would use them. We might put together a blog post or postmortem on everything we went through, I'm sure someone will get something out of it.
But topics like yours were invaluable when starting this project, so we hope you enjoy the end project and that you get what you need from it for your project. When you've had a chance to try it out, please send us your feedback, or if you need something more from it, shout.
Originally posted by DarkS474 View PostDoes it support magnetic levitation tracks too ? It is current tech that does exist.
You could even take it one step further and change the speed calculation function in blueprint so that as the speed reaches 0 or the power to the track is decreased the offset is decreased and the train lowers down, if you want to create a fancy effect.
See the screenshot below for a screen of the sample maps showing the offsets in the carriage setup example map that's included.
Originally posted by DarkS474 View PostIs it possible to have your system replicate that and then just add custom tracks and train meshes ?
Yes, the meshes provided are for example only, you can change the meshes to anything you want, all are exposed via blueprint to make things easy.
Originally posted by DarkS474 View PostAnd could it be possible to have "ghost tracks" for the railroad? I mean to design and assemble tracks that then remain hidden so that the train meshes run on a railroad that is just not there but still following it properly? So like having trains floating in air too like there was a track there but only in-editor such track would be viewable/editable.
The whole thing has been built so you can change it to anything you want; mag rails, ordinary trains, roller coasters, convener belts, anything that moves along a track, you should be able to build with this.
Originally posted by owenprescott View PostIn the Unreal live stream they mentioned you want ideas. After noticing in the marketplace I immediately thought I need to setup a rail turret system so maybe some thought into a basic projectile example would be interesting. There was a similar type of turret created for one of the Unreal Tournament games.
Originally posted by duyth View Postmy next question is "when is this coming"?
Thanks for all the questions, it really is excellent to see people this engaged, please keep the questions, comments and suggestions coming.
Thanks,
PJ Team
Comment
-
Something like this could be very interesting.
To feel a little more inspired
Painkiller Hell & Damnation Level 11 Loony Park
Https://youtu.be/3L5BKr9XGJM?t=10m25s
Comment
-
Originally posted by BrUnO XaVIeR View PostOriginally posted by lunyBunny View PostI think [MENTION=434]BrUnO XaVIeR[/MENTION] refer things like: Gravity, Inertia, acceleration and deceleration. And probably something like avoid Gimbal Lock using blueprints only.
There are two engine settings:
- Acceleration, weight, friction, gravity all work as expected and are customizable. Trains will slow down as they go up a hill, or speed up as they come down a hill. There is a whole demo map dedicated to this and a map on roller coasters.
- Constant speeds, here the train will always move at the same speed.
Hope that clears things up, shout if you have any more questions.
PJ Team
Comment
-
this is awesome, or this is awesome? i can't decide ^^LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
Comment
Comment