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Train, Rail and Roller Coaster System

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    #16
    This is a fantastic system you have put together here!
    Keep building awsome stuff!
    [CENTER][FONT=georgia][SIZE=18px][URL="https://www.unrealengine.com/marketplace/profile/Living%20Systems"]Marketplace[/URL]:[/SIZE][/FONT][SIZE=16px][B] [URL="https://www.unrealengine.com/marketplace/birds"]Birds[/URL] - [URL="https://www.unrealengine.com/marketplace/fish"]Fish[/URL] - [URL="https://www.unrealengine.com/marketplace/horse-starter-kit"]Horse Starter Kit[/URL] - [URL="https://www.unrealengine.com/marketplace/rodents-rabbit-squirrel-rat"]Rodents[/URL][/B][/SIZE][/CENTER]

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      #17
      Is it possible to connect different meshes together?

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        #18
        Originally posted by SE_JonF View Post
        Looks very interesting. Good luck with the submission process. =)
        Thanks!

        Originally posted by CharacterArtist128 View Post
        This is a fantastic system you have put together here!
        Keep building awsome stuff!
        Thanks, and right back at you, we have a couple of your products and they are excellent.


        Originally posted by Lynkk View Post
        Is it possible to connect different meshes together?
        For tracks; You can change the mesh on a piece of track to anything you want. So it's easy to join different meshes / tracks together.
        For trains; There are two main meshes; the body and the bogie. If you need to add extra mesh to the carriage, you can just parent to one of these. In our examples this is exactly what we did with the engine.

        Hope that answers your question, if not, please let us know.

        Thanks again to everyone for the views, questions and interest. We'll update the thread as soon as we hear back from Epic. In the mean time, please ask any questions you have.

        PJ Team
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          #19
          Nice, is there a way to place splines so they are uniform in distance apart?

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            #20
            is it possible to make Track switches? Let's say for a train station, as example.

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              #21
              Originally posted by Jaydennh View Post
              Nice, is there a way to place splines so they are uniform in distance apart?
              The tracks and splines are all in engine / editor so you can drag / copy them out using standard grid snapping or any snapping plugin you might have installed. There's nothing in the system that would limit placement.
              You can also make child blueprints from the track class and store them as pre-built track sections for placement or spawning at runtime.


              Originally posted by GAME3D View Post
              is it possible to make Track switches? Let's say for a train station, as example.
              Yep, 100%, the system comes with some pre-built triggers, one of which is a junction trigger. You can see an example of the junction trigger in action at 12:35 in the video at the top of the thread.
              All triggers are easy to use and extend. So yes, you can build a fully working train network with this system.

              Hope that answers both your questions, if not, or if you have any follow up questions, let us know.

              Thanks,
              PJ Team
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                #22
                Hey got two more questions -

                1. How much do you anticipate this system to cost?
                2. Does this support trains that raise and lower on a rail? Example

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                  #23
                  Originally posted by HeadClot View Post
                  Hey got two more questions -

                  1. How much do you anticipate this system to cost?
                  2. Does this support trains that raise and lower on a rail? Example
                  1. $30 - It's a big system and took a lot of work to get to this stage, but we wanted to price to be accessible to everyone.

                  2. 100% You can move / delete / spawn / rotate / scale or anything else you can think of.
                  All you need to do is call the function via Blueprint to make / update the connection points when it's done moving / spawned and everything will work as normal.

                  Shout if you've got any more, we're more than happy to answer any questions, it's really great to see this kind of interest in the system.

                  Thanks,
                  PJ Team
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                    #24
                    Many features, good work. We will certainly see it in Marketplace very soon. Good Look!

                    What about a 360 degree loop, like a roller coaster?
                    I would like to see trains and characters running upside-down.

                    I had seen something similar in 2015 when 2sneaky posted a thread about his Procedural Motion Toolkit or Spline Driven World Actors, another very good work using splines tracks with several other different features.
                    Last edited by lunyBunny; 03-24-2017, 11:35 AM.
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                      #25
                      Is it possible to set up or change roads in the game?

                      Like Minecraft

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                        #26
                        Originally posted by lunyBunny View Post
                        Many features, good work. We will certainly see it in Marketplace very soon. Good Look!

                        What about a 360 degree loop, like a roller coaster?
                        I would like to see trains and characters running upside-down.

                        I had seen something similar in 2015 when 2sneaky posted a thread about his Procedural Motion Toolkit or Spline Driven World Actors, another very good work using splines tracks with several other different features.
                        Yep, that's no problem at all, here are two screens and you can see examples of loops and upside down tracks in the video as well.




                        Originally posted by Emrehan View Post
                        Is it possible to set up or change roads in the game?

                        Like Minecraft
                        We haven't played enough Minecraft to have experienced roads in the game, we checked out some YouTube videos, so please forgive us if this doesn't answer your question.
                        You could change the track model to be a road and change the train model to be a car if you want to. Obviously in this setup building roads with a train system would result in a very simple road setup, but it is possible.


                        Thanks,
                        PJ Team
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                          #27
                          hey PJ team
                          just to double check, are you saying that it is also possible to modify tracks in realtime

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                            #28
                            Originally posted by duyth View Post
                            hey PJ team
                            just to double check, are you saying that it is also possible to modify tracks in realtime
                            Yep, 100%

                            In the editor you can edit the tracks in real time and the mesh and connections are updated with every change (you can also disable this via the build options section).

                            At run time you can spawn the tracks and update the splines as you need to via blueprint.
                            Here's a screen shot of us from 5 min ago to prove it, we span the track actor as normal during run time and the with a key press we loop through every track in the world and add 100 on the Z axis to each spline point, call the update track function and boom, real time and run time track modifications.



                            Hope that helps, shout if you have any more questions.

                            Thanks,
                            PJ Team
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                              #29
                              Originally posted by PolygonJelly View Post
                              Yep, that's no problem at all, here are two screens and you can see examples of loops and upside down tracks in the video as well.



                              Thanks,
                              PJ Team

                              Let's say that there are one Player Character or/and AI Character occupying one railroad car and this car stands upside-down. This means that this characters, cars including camera can also stay upside-down as well?
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                                #30
                                Originally posted by lunyBunny View Post
                                Let's say that there are one Player Character or/and AI Character occupying one railroad car and this car stands upside-down. This means that this characters, cars including camera can also stay upside-down as well?
                                No, it's not a gravity system nor does it modify physics in any special way.
                                Physics are applied as normal, you can stand inside the carriage and move with it. If you go around a loop or over a steep hill then the character will react as your setup dictates. If the tracks change and they suddenly go upside down, then the character will fall out as you'd expect them to.

                                Hope that clears things up.
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