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Train, Rail and Roller Coaster System

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    Hello all, this post seems dead...
    However, I would like to know where I can add an event to start an animation? I mean, I would like to start a train by pressing a key on keyboard. I don't really know how to do that.
    And, is there a way to add a "smoothing rate" when using speed trigger? The speed change is very abrupt, it would be nice to be able to control how the system goes from initial speed to triggered speed.
    Thanks!

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      Pretty sure the collision got jacked on the 4.22
      The engine bp just moves right through a carriage bp now. Anyone else notice this problem?
      Colin M. Croft
      President
      Croft Interactive Inc.

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        Are the tracks for the coasters spline-based? Unlike the train tracks, I don't seem to be able to extend them.

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          Here you can see the 4.21 has collision but 4.22 does not. It has lost collision.
          Colin M. Croft
          President
          Croft Interactive Inc.

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            Duh. I solved the problem with coasters: just change the mesh in the details panel.

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              I'm creating a horror ride where the player stays in the car the whole time. I'm struggling with how to set up the camera and player pawn. Can anyone share a step by step method? All of my beginners attempts are failing.

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                PolygonJelly I have four 4k maps. I was trying to place it in my maps which will go from one map to another..As the train tracks get longer and longer, it becomes very slow and impossible to move the splines. Is there any tricks of placing them in large maps?

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                  Originally posted by Zeon0101 View Post
                  PolygonJelly I have four 4k maps. I was trying to place it in my maps which will go from one map to another..As the train tracks get longer and longer, it becomes very slow and impossible to move the splines. Is there any tricks of placing them in large maps?
                  In Details, go into "Build Options" of your BP_TrainTrack and check the "Disable [...]" options there. Those are meant to lighten the ConstructionScript during editing (uncheck them when you're done).

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                    Hello,

                    this may be a noob question but would this help me build out a previz VR experience for a theme park ride like the Spaceship Earth at Epcot. If you've never seen it(https://www.youtube.com/watch?v=qFsd4xJKLEQ). where I can time the cart to audio to move from scene to scene and maybe add a little ride physics in-between? Also does this work with VR? Thanks!
                    Last edited by Digital Guerrero; 07-21-2020, 05:50 PM.

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