This plugin is so awesome. I started a RTS project (all blueprint based) then started to panic when I could not find any well implemented fog of war systems. This is that and more.
Having said that, is there anyway I can do a trace or something similar on the mapfog to see if an area is currently visible (basically, I do not want players to build anything in undiscovered areas). Also, is there a way to exclude specific meshes so they always show 100% through the fog (i.e. on top of the fog).
Any thoughts?
Thanks!
Having said that, is there anyway I can do a trace or something similar on the mapfog to see if an area is currently visible (basically, I do not want players to build anything in undiscovered areas). Also, is there a way to exclude specific meshes so they always show 100% through the fog (i.e. on top of the fog).
Any thoughts?
Thanks!
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