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Ultimate Mobile Kit for iOS & Android - Firebase

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  • replied
    Hello everyone,

    I am trying to get a photo from my storge but when I call get file function the game crash anyone can help me.

    *** NOTE: google availability & storage int are working.


    Attached Files

    Leave a comment:


  • replied
    Hello GameDna
    I have a problem with ultimate mobile kit plugin.
    I have this errors in my output log
    LogPlayLevel: Warning: 10-22 14:15:20.605 28287 28416 D UE4 : [2019.10.22-10.15.20:605][120]LogUltimateMobileKit: Warning: Ultimate Mobile Kit API failed to initialize!
    LogPlayLevel: 10-22 14:15:20.606 28287 28416 D UE4 : [2019.10.22-10.15.20:606][120]LogUltimateMobileKit: Display: Firebase App Shutdown
    LogPlayLevel: 10-22 14:15:20.606 28287 28416 D UE4 : [2019.10.22-10.15.20:606][120]LogUltimateMobileKit: Display: Firebase Analytics Shutdown
    LogPlayLevel: 10-22 14:15:20.607 28287 28416 D UE4 : [2019.10.22-10.15.20:607][120]LogUltimateMobileKit: Display: Firebase Authentication Shutdown
    LogPlayLevel: 10-22 14:15:20.608 28287 28416 D UE4 : [2019.10.22-10.15.20:608][120]LogUltimateMobileKit: Display: Firebase Config Shutdown
    LogPlayLevel: 10-22 14:15:20.608 28287 28416 D UE4 : [2019.10.22-10.15.20:608][120]LogUltimateMobileKit: Display: Firebase Crashlytics Shutdown
    LogPlayLevel: 10-22 14:15:20.608 28287 28416 D UE4 : [2019.10.22-10.15.20:608][120]LogUltimateMobileKit: Display: Firebase In-App Messaging Shutdown
    LogPlayLevel: 10-22 14:15:20.609 28287 28416 D UE4 : [2019.10.22-10.15.20:608][120]LogUltimateMobileKit: Display: Firebase Instance Id Shutdown
    LogPlayLevel: 10-22 14:15:20.609 28287 28416 D UE4 : [2019.10.22-10.15.20:609][120]LogUltimateMobileKit: Display: Firebase Invites Shutdown
    LogPlayLevel: 10-22 14:15:20.609 28287 28416 D UE4 : [2019.10.22-10.15.20:609][120]LogUltimateMobileKit: Display: Firebase Links Shutdown
    LogPlayLevel: 10-22 14:15:20.609 28287 28416 D UE4 : [2019.10.22-10.15.20:609][120]LogUltimateMobileKit: Display: Firebase Messaging Shutdown
    LogPlayLevel: 10-22 14:15:20.610 28287 28416 D UE4 : [2019.10.22-10.15.20:609][120]LogUltimateMobileKit: Display: Firebase Performance Shutdown
    LogPlayLevel: 10-22 14:15:20.610 28287 28416 D UE4 : [2019.10.22-10.15.20:610][120]LogUltimateMobileKit: Display: Firebase Storage Shutdown
    LogPlayLevel: 10-22 14:15:20.610 28287 28416 D UE4 : [2019.10.22-10.15.20:610][120]LogUltimateMobileKit: Display: Firebase Test Lab Shutdown

    Leave a comment:


  • replied


    Ultimate Mobile Kit 1.12.0 for UE 4.23 released!


    We've just released plugin binaries for Unreal Engine 4.23.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Compatibility updates for Unreal Engine 4.23


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Hi. I can't get crash report in firececonsole. only crashlytic forececrash message come in UE4.22 for android.
    I Installed ulimate mobile kit plugin to my project. then I'm download gameDNAInteller plugin and download gameDNA SDK. then I installed andorid sdk 27, google services, google supports. then I'm downloaded google-service.json file and load to my project, and I build success, then I test crashlytic forece crash. But when real crash occure, crash report not left in fire console. what am I miss?

    Leave a comment:


  • replied
    Hello, i need some help with phone code, trying take sms but somthing i do wrong... return unknownerror but if i turn on test number working ok
    Last edited by Rendear Soft; 08-22-2019, 06:51 PM.

    Leave a comment:


  • replied
    Originally posted by JOFSOFT View Post

    Hello,
    1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
    2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

    Thank you for your response.
    Thank you for clarification. I'm waiting for logs

    Leave a comment:


  • replied
    Originally posted by gameDNA studio View Post


    Hello,

    1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
    2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

    If crash still occurs, please attach logs from your device.

    Thank you for your patience.
    Hello,
    1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
    2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

    Thank you for your response.

    Leave a comment:


  • replied
    Originally posted by JOFSOFT View Post
    Hello GameDNA.

    I have some troubles. Please check it.
    I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

    - Issue # 1. Ultimate Mobile Kit:
    'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

    - Issue # 2. Universal Mobile Ads:
    If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

    Thank you. I look forward to hearing from you.

    Hello,

    1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
    2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

    If crash still occurs, please attach logs from your device.

    Thank you for your patience.

    Leave a comment:


  • replied
    Hello GameDNA.

    I have some troubles. Please check it.
    I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

    - Issue # 1. Ultimate Mobile Kit:
    'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

    - Issue # 2. Universal Mobile Ads:
    If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

    Thank you. I look forward to hearing from you.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.11.2 released!


    We've just released Ultimate Mobile Kit update for UE 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Fixed crash during receving In App Messages on iOS.
    • Fixed crash when more than 5 parameters are registered in Firebase Analytics.
    • Improved stability of initialization of Remote Config default parameters.
    • Stability improvements in AsyncTasks.


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.11.1 released!


    We've just released Ultimate Mobile Kit update for UE 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Fixed not registering properly Current Screen on iOS.
    • Fixed occasional crash when multiple parameters name are registered in Firebase Analytics.
    • Added support for bitcode.
    • Added PrecompileForTargets.


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Originally posted by BamboTV View Post
    Hey guys,
    I own this plugin for a little while now but just recently started using it. My knowledge about it is still limited so I will adjust my review here in time.

    What I do need to say though is: The support is absolute top notch!

    2 support inquiries on 2 different days. 2 answers within like what... 1 minute on each? like this is crazy. He is friendly. Caring. Helpful. I can only recommend the plugins of this developer/s. It might seem to be an intimidating price tag when you don't know the quality beforehands. I am here to let everyone know. Worth it!
    Thank you very much! We always do our best

    Leave a comment:


  • replied
    Hey guys,
    I own this plugin for a little while now but just recently started using it. My knowledge about it is still limited so I will adjust my review here in time.

    What I do need to say though is: The support is absolute top notch!

    2 support inquiries on 2 different days. 2 answers within like what... 1 minute on each? like this is crazy. He is friendly. Caring. Helpful. I can only recommend the plugins of this developer/s. It might seem to be an intimidating price tag when you don't know the quality beforehands. I am here to let everyone know. Worth it!

    Leave a comment:


  • replied
    Originally posted by GRADgr View Post
    Hello GameDNA!

    i would like to know if i can use Ultimate Plugin for :

    - Storing and Retrieving SaveGame data to and from Firebase from other platforms than mobile ( PC,MAC etc. Oculus GO/Quest )

    Also some other minor questions :

    - MOBILE : Can i check IAPs for GooglePlay and Apple Store?
    - MOBILE : Can i authenticate using a Unique USERNAME instead of email?
    - GENERAL : Does ue4 Savegames stored to Cloud Firestore or to Storage?

    Sorry for being too noobish, i did bought all your plugins to support! ( except Realtime ;p ) ( havent used them until now )

    GREAT JOB AGAIN!


    Thank you for your appreciation!


    1. You can store and retrieve SaveGame only for mobile but we are working on support for all platforms.
    2. Plugin doesn't support checking IAP.
    3. You can do this when you use method Authenticate with Custom Token. In this case token = username.
    4. SaveGames are stored in Firebase Storage.

    Leave a comment:


  • replied
    Hello GameDNA!

    i would like to know if i can use Ultimate Plugin for :

    - Storing and Retrieving SaveGame data to and from Firebase from other platforms than mobile ( PC,MAC etc. Oculus GO/Quest )

    Also some other minor questions :

    - MOBILE : Can i check IAPs for GooglePlay and Apple Store?
    - MOBILE : Can i authenticate using a Unique USERNAME instead of email?
    - GENERAL : Does ue4 Savegames stored to Cloud Firestore or to Storage?

    Sorry for being too noobish, i did bought all your plugins to support! ( except Realtime ;p ) ( havent used them until now )

    GREAT JOB AGAIN!

    Leave a comment:

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