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  • Ultimate Mobile Kit for iOS & Android - Firebase



    Ultimate Mobile Kit
    Firebase mobile implementation for UE4

    Ultimate Mobile Kit is a plugin for UE4 that lets you integrate the Firebase platform for iOS & Android.

    Firebase is a platform that helps you quickly develop high-quality experiences, grow your user base, and earn more money. Firebase is made up of complementary features that you can mix-and-match to fit your needs. You can focus on making your game and not waste time building complex infrastructure.

    Required Unreal Engine 4.15 or above.

    Current plugin version: 1.11.2
    User Guide: https://gamednastudio.com/plugins/do..._UserGuide.pdf


    Buy now on Sellfy (20% OFF): https://sellfy.com/p/fc9C/
    Buy now on Marketplace: https://www.unrealengine.com/marketp...e-kit-firebase



    FEATURES:
    Mobile Analytics – heart of Firebase, see user behavior and measure attribution from a single dashboard.
    Cloud Messaging – lets you reliably deliver and receive messages at no cost.
    Push Notifications – schedule and send from dashboard unlimited notifications to engage the right players at the most relevant time.
    Authentication – authentication system that supports email & password login and adapters for Facebook, Twitter, GitHub, Google Sign-In, and Phone Number Authentication.
    Instance Id – generate unique user IDs for authentication and security tokens for use with other services.
    Cloud Storage – store and serve user-generated content like save games, images, audio, video or binary data.
    Remote Config – update your game without deploying a new version and customize content for different Firebase Analytics audiences and measure results.
    Performance Monitoring – get insights into how your game performs from your users’ point of view, with automatic and customized performance tracing.
    Crashlytics – track, prioritize, and fix stability issues with lightweight but powerful, realtime crash reporter that improves your game quality.
    Dynamic Links – improve acquisition and engagement by bringing users directly to content that they were originally searching for, whether they have your game installed or not.
    Invites – complete solution for game referrals and sharing, free email and SMS delivery, let your existing players easy share your game.
    In-App Messaging – engage users by sending them targeted and contextual messages that nudge them to complete key in-app actions.
    Test Lab - test your games on physical and virtual devices hosted by Google that allow you to run tests that simulate actual usage environments.
    Cloud Functions (server side) - run backend code without managing servers and keep your logic private and secure.
    Predictions - use the power of Google's machine learning to create dynamic user groups based on players' predicted behavior.
    A/B Testing - create experiments to optimize the users experience for a business goal.
    Hosting - deploy web page with speed and security without all the hassle.
    ★ All features are exposed to Blueprints.
    ★ Supports gameDNA installer. No more downloading SDKs and creating packages on your own!
    ★ Out-of-the-box for mobile platforms: iOS & Android.
    ★ Works with Blueprint-only & source code projects.
    ★ Works with Launcher & GitHub UE4 versions.

    WHAT YOU GET:
    ★ Full source code available on GitHub private repo!
    ★ Compatible with iOS & Android (all-in-one)
    ★ Easy plugin setup
    ★ All future updates
    ★ Support via Discord & e-mail


    Realtime Database is an extension of this plugin.




    Plugin is used in our mobile game CHASERS:




    You can download example project at the following address: https://github.com/gameDNAstudio/ExampleProjects


    Facebook: https://www.facebook.com/gameDNAstudio
    Twitter: https://twitter.com/gameDNAstudio



    More about Firebase you can find on the official website.


    Join our Discord channel to receive support and subscribe latest news: https://gamednastudio.com/discord















    FULL LIST OF SUPPORTED FUNCTIONS (BLUEPRINTS AND C++):

    ANALYTICS:
    • Firebase Analytics Init
    • Firebase Analytics Log Event
    • Firebase Analytics Log Event Double
    • Firebase Analytics Log Event Integer
    • Firebase Analytics Log Event String
    • Firebase Analytics Set Current Screen
    • Firebase Analytics Set User Id
    • Firebase Analytics Set User Property
    • Firebase Analytics Get Analytics Instance Id
    • Firebase Analytics Set Analytics Collection Enabled
    • Firebase Analytics Reset Analytics Data
    • Is Firebase Analytics Initialized


    AUTHENTICATION:
    • Firebase Authentication Init
    • Firebase Authentication Create User With Email And Password
    • Firebase Authentication Delete User
    • Firebase Authentication Fetch Providers For Email
    • Firebase Authentication Get Logged User
    • Firebase Authentication Get User Token
    • Firebase Authentication Is User Logged In
    • Firebase Authentication Link With Credential
    • Firebase Authentication Reauthenticate User
    • Firebase Authentication Reload User
    • Firebase Authentication Send Email Verification
    • Firebase Authentication Send Password Reset Email
    • Firebase Authentication Sign In Anonymously
    • Firebase Authentication Sign In With Credential
    • Firebase Authentication Sign In With Custom Token
    • Firebase Authentication Sign In With Email And Password
    • Firebase Authentication Sign In With Google
    • Firebase Authentication Sign Out
    • Firebase Authentication Unlink Provider
    • Firebase Authentication Update Email
    • Firebase Authentication Update Password
    • Firebase Authentication Update User Profile
    • Firebase Authentication Verify Phone Number
    • Is Firebase Authentication Initialized


    CRASHLYTICS:
    • Firebase Crashlytics Force Crash
    • Firebase Crashlytics Force Exception
    • Firebase Crashlytics Set User Identifier
    • Firebase Crashlytics Set User Email
    • Firebase Crashlytics Set Username
    • Firebase Crashlytics Write Log
    • Firebase Crashlytics Write Log With Tag And Priority
    • Firebase Crashlytics Set String
    • Firebase Crashlytics Set Bool
    • Firebase Crashlytics Set Float
    • Firebase Crashlytics Set Integer
    • Is Firebase Crashlytics Initialized


    DYNAMIC LINKS:
    • Firebase Dynamic Links Init
    • Firebase Dynamic Links Fetch
    • Firebase Dynamic Links Get Long Link
    • Firebase Dynamic Links Get Short Link
    • Firebase Dynamic Links Create Listener (Events: OnDynamicLinkReceived)
    • Is Firebase Links Initialized


    IN-APP MESSAGING:
    • Firebase In-App Messaging Init
    • Firebase In-App Messaging Enable Automatic Data Collection
    • Firebase In-App Messaging Is Automatic Data Collection Enabled
    • Firebase In-App Messaging Turn On Messages Suppressed
    • Firebase In-App Messaging Are Messages Suppresed
    • Is Firebase In-App Messaging Initialized


    INVITES:
    • Firebase Invites Init
    • Firebase Invites Send Invite
    • Firebase Invites Convert Invitation
    • Firebase Invites Fetch
    • Firebase Invites Get Listener (Events: OnInviteReceived, OnErrorReceived, OnInviteNotReceived)
    • Is Firebase Invites Initialized


    INSTANCE ID:
    • Firebase Instance Id Init
    • Firebase Instance Id Get Token
    • Firebase Instance Id Get Id
    • Firebase Instance Id Delete Token
    • Firebase Instance Id Delete Id
    • Is Firebase Instance Id Initialized


    MESSAGING:
    • Firebase Messaging Init
    • Firebase Messaging Send Message
    • Firebase Messaging Subscribe Topic
    • Firebase Messaging Unsubscribe Topic
    • Firebase Messaging Request Permission
    • Is Firebase Messaging Initialized


    REMOTE CONFIG:
    • Firebase Remote Config Init
    • Firebase Remote Config Activate Fetched
    • Firebase Remote Config Fetch
    • Firebase Remote Config Get Boolean
    • Firebase Remote Config Get Float
    • Firebase Remote Config Get Integer
    • Firebase Remote Config Get Keys
    • Firebase Remote Config Get Keys By Prefix
    • Firebase Remote Config Get String
    • Firebase Remote Config Last Fetch Get Info
    • Is Firebase Remote Config Initialized


    STORAGE:
    • Firebase Storage Init
    • Firebase Storage Reference Delete
    • Firebase Storage Reference Get Download Url
    • Firebase Storage Reference Get File
    • Firebase Storage Reference Get Metadata
    • Firebase Storage Reference Put File
    • Firebase Storage Reference Update Metadata
    • Cancel
    • Child
    • Get Bucket
    • Get Full Path
    • Get Parent
    • Firebase Storage Get Platform Storage Path
    • Firebase Storage Get Unreal Storage Path
    • Firebase Storage Get Save Game Storage Path
    • Get Progress
    • Get Short Name
    • Firebase Storage Get Storage Reference From Path
    • Firebase Storage Get Storage Reference From Url
    • Firebase Storage Get Storage Reference to Root
    • Is Paused
    • Is Valid
    • Pause
    • Resume
    • Is Firebase Storage Initialized


    PERFORMANCE MONITORING:
    • Firebase Performance Monitoring Start Performance Trace
    • Stop
    • Increment Metric
    • Get Metric
    • Put Metric
    • Get Attribute
    • Put Attribute
    • Remove Attribute
    • Is Firebase Performance Monitoring Initialized


    TEST LAB:
    • Firebase Test Lab Get Game Loop Scenario
    • Firebase Test Lab Take Screenshot
    • Firebase Test Lab Finish Test
    • Is Firebase Test Lab Initialized


    CREDENTIAL:
    • Firebase Email Credential
    • Firebase Facebook Credential
    • Firebase GitHub Credential
    • Firebase Google Credential
    • Firebase Google Play Games Credential
    • Firebase Twitter Credential


    VARIANT:
    • Firebase Boolean Variant
    • Firebase Float Variant
    • Firebase Integer Variant
    • Firebase String Variant


    APP:
    • Firebase Check Google Play Availability
    • Firebase Make Google Play Available


    ULTIMATE MOBILE KIT COMPONENT:
    • User Signed In
    • User Signed Out
    • User Id Token Changed
    • Message Received
    • Token Received
    Last edited by gameDNA studio; 06-08-2019, 08:14 AM.

  • replied
    Hello, i need some help with phone code, trying take sms but somthing i do wrong... debug return unknownerror
    Last edited by Rendear Soft; 08-19-2019, 08:02 AM.

    Leave a comment:


  • replied
    Originally posted by JOFSOFT View Post

    Hello,
    1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
    2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

    Thank you for your response.
    Thank you for clarification. I'm waiting for logs

    Leave a comment:


  • replied
    Originally posted by gameDNA studio View Post


    Hello,

    1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
    2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

    If crash still occurs, please attach logs from your device.

    Thank you for your patience.
    Hello,
    1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
    2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

    Thank you for your response.

    Leave a comment:


  • replied
    Originally posted by JOFSOFT View Post
    Hello GameDNA.

    I have some troubles. Please check it.
    I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

    - Issue # 1. Ultimate Mobile Kit:
    'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

    - Issue # 2. Universal Mobile Ads:
    If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

    Thank you. I look forward to hearing from you.

    Hello,

    1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
    2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

    If crash still occurs, please attach logs from your device.

    Thank you for your patience.

    Leave a comment:


  • replied
    Hello GameDNA.

    I have some troubles. Please check it.
    I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

    - Issue # 1. Ultimate Mobile Kit:
    'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

    - Issue # 2. Universal Mobile Ads:
    If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

    Thank you. I look forward to hearing from you.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.11.2 released!


    We've just released Ultimate Mobile Kit update for UE 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Fixed crash during receving In App Messages on iOS.
    • Fixed crash when more than 5 parameters are registered in Firebase Analytics.
    • Improved stability of initialization of Remote Config default parameters.
    • Stability improvements in AsyncTasks.


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.11.1 released!


    We've just released Ultimate Mobile Kit update for UE 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Fixed not registering properly Current Screen on iOS.
    • Fixed occasional crash when multiple parameters name are registered in Firebase Analytics.
    • Added support for bitcode.
    • Added PrecompileForTargets.


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Originally posted by BamboTV View Post
    Hey guys,
    I own this plugin for a little while now but just recently started using it. My knowledge about it is still limited so I will adjust my review here in time.

    What I do need to say though is: The support is absolute top notch!

    2 support inquiries on 2 different days. 2 answers within like what... 1 minute on each? like this is crazy. He is friendly. Caring. Helpful. I can only recommend the plugins of this developer/s. It might seem to be an intimidating price tag when you don't know the quality beforehands. I am here to let everyone know. Worth it!
    Thank you very much! We always do our best

    Leave a comment:


  • replied
    Hey guys,
    I own this plugin for a little while now but just recently started using it. My knowledge about it is still limited so I will adjust my review here in time.

    What I do need to say though is: The support is absolute top notch!

    2 support inquiries on 2 different days. 2 answers within like what... 1 minute on each? like this is crazy. He is friendly. Caring. Helpful. I can only recommend the plugins of this developer/s. It might seem to be an intimidating price tag when you don't know the quality beforehands. I am here to let everyone know. Worth it!

    Leave a comment:


  • replied
    Originally posted by GRADgr View Post
    Hello GameDNA!

    i would like to know if i can use Ultimate Plugin for :

    - Storing and Retrieving SaveGame data to and from Firebase from other platforms than mobile ( PC,MAC etc. Oculus GO/Quest )

    Also some other minor questions :

    - MOBILE : Can i check IAPs for GooglePlay and Apple Store?
    - MOBILE : Can i authenticate using a Unique USERNAME instead of email?
    - GENERAL : Does ue4 Savegames stored to Cloud Firestore or to Storage?

    Sorry for being too noobish, i did bought all your plugins to support! ( except Realtime ;p ) ( havent used them until now )

    GREAT JOB AGAIN!


    Thank you for your appreciation!


    1. You can store and retrieve SaveGame only for mobile but we are working on support for all platforms.
    2. Plugin doesn't support checking IAP.
    3. You can do this when you use method Authenticate with Custom Token. In this case token = username.
    4. SaveGames are stored in Firebase Storage.

    Leave a comment:


  • replied
    Hello GameDNA!

    i would like to know if i can use Ultimate Plugin for :

    - Storing and Retrieving SaveGame data to and from Firebase from other platforms than mobile ( PC,MAC etc. Oculus GO/Quest )

    Also some other minor questions :

    - MOBILE : Can i check IAPs for GooglePlay and Apple Store?
    - MOBILE : Can i authenticate using a Unique USERNAME instead of email?
    - GENERAL : Does ue4 Savegames stored to Cloud Firestore or to Storage?

    Sorry for being too noobish, i did bought all your plugins to support! ( except Realtime ;p ) ( havent used them until now )

    GREAT JOB AGAIN!

    Leave a comment:


  • replied


    Ultimate Mobile Kit 1.11.0 for UE 4.22 released!


    We've just released plugin binaries for Unreal Engine 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Compatibility updates for Unreal Engine 4.22


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied



    Ultimate Mobile Kit 1.10.8 released!


    We've just released Ultimate Mobile Kit update for UE 4.21.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Added Game Center authentication for iOS (Sign In and Link Account).
    • Fixed occasionally not registering multiple parameters name in Firebase Analytics
    • Google Play Services Games for Android updated to 17.0.0
    • Firebase for iOS updated to 5.19.0
    • Firebase Core for Android updated to 16.0.8
    • Firebase Analytics for Android updated to 16.4.0
    • Firebase Authentication for Android updated to 16.2.0
    • Firebase In-App Messaging for Android updated to 17.1.0
    • Firebase Remote Config for Android updated to 16.4.0
    • Firebase Cloud Messaging for Android updated to 17.4.0
    • Firebase Invites for Android updated to 16.1.1
    • Firebase Dynamic Links for Android updated to 16.1.8
    • Firebase Performance Monitoring for Android updated to 16.2.4
    • Firebase Storage for Android updated to 16.1.0




    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Originally posted by Krustenkaese View Post
    Hi all,

    Maybe another question about the future of a firestore update?

    as of now firestore is officially out of beta and i would be interested if there is already a schedule for an update to include it?

    Many thanks for an answer!

    We have Firestore on To-Do list but we are waiting on final SDK.

    Leave a comment:

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