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Ultimate Mobile Kit for iOS & Android - Firebase

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    Ultimate Mobile Kit 1.11.1 released!


    We've just released Ultimate Mobile Kit update for UE 4.22.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Fixed not registering properly Current Screen on iOS.
    • Fixed occasional crash when multiple parameters name are registered in Firebase Analytics.
    • Added support for bitcode.
    • Added PrecompileForTargets.


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.
    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

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      Ultimate Mobile Kit 1.11.2 released!


      We've just released Ultimate Mobile Kit update for UE 4.22.
      You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



      CHANGELOG:
      • Fixed crash during receving In App Messages on iOS.
      • Fixed crash when more than 5 parameters are registered in Firebase Analytics.
      • Improved stability of initialization of Remote Config default parameters.
      • Stability improvements in AsyncTasks.


      If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.
      Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

      Comment


        Hello GameDNA.

        I have some troubles. Please check it.
        I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

        - Issue # 1. Ultimate Mobile Kit:
        'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

        - Issue # 2. Universal Mobile Ads:
        If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

        Thank you. I look forward to hearing from you.

        Comment


          Originally posted by JOFSOFT View Post
          Hello GameDNA.

          I have some troubles. Please check it.
          I recently updated the Unreal Engine version from 4.21 to 4.22. GameDNA's plug-ins also work well on Android after the latest version, but I'm experiencing the following issues on iOS.

          - Issue # 1. Ultimate Mobile Kit:
          'is Firebase Initialized' is False and 'Firebase Authentication Init' is On Failure with ApiNotAvailable error. I did not experience issue # 1 in UE 4.21, but now we have. It does not happen on Android.

          - Issue # 2. Universal Mobile Ads:
          If I package the iOS version after installing the latest version plugin via GameDNAInstaller, crashes immediately upon launch on the iPhone X and iPad Mini (5th Gen.) test equipment. Since we updated UE 4.22 and installed Universal Mobile Ads for the first time on the iMac, we can not be sure that issue # 2 was okay with UE 4.21. It does not happen on Android.

          Thank you. I look forward to hearing from you.

          Hello,

          1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
          2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

          If crash still occurs, please attach logs from your device.

          Thank you for your patience.
          Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

          Comment


            Originally posted by gameDNA studio View Post


            Hello,

            1. Have you installed SDKs via gameDNA installer AFTER plugins update? Did you load again Firebase config files in Project Settings -> Ultimate Mobile Kit?
            2. Have you filled AdMob Application IDs in Project Settings -> Universal Mobile Ads?

            If crash still occurs, please attach logs from your device.

            Thank you for your patience.
            Hello,
            1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
            2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

            Thank you for your response.

            Comment


              Originally posted by JOFSOFT View Post

              Hello,
              1. Yes, i installed SDKs via gameDNA installer after plugins update, and i loaded again Firebase config files.
              2. No, i didn't fill Application IDs because a game i'm making doesn't load or show Ads yet on iOS version. If game crashes after fill application IDs, I will attach logs.

              Thank you for your response.
              Thank you for clarification. I'm waiting for logs
              Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

              Comment

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