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Ultimate Mobile Kit for iOS & Android - Firebase

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  • replied
    Originally posted by shafeeq View Post
    Any video about how to blueprinting these in UE4?
    Video will be available later but now you can see how to use this in User Guide: https://gamednastudio.com/plugins/do..._UserGuide.pdf and Example Project: https://gamednastudio.com/plugins/example/TestUMK.zip

    If you have more questions, feel free to ask!

    Leave a comment:


  • replied
    Any video about how to blueprinting these in UE4?

    Leave a comment:


  • replied


    Ultimate Mobile Kit 1.3.0 released!


    We've just released plugin binaries with great new feature: Performance Monitoring.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard.



    CHANGELOG:
    • Added Performance Monitoring for iOS
    • Added Performance Monitoring for Android


    Example project and documentation are also updated!


    If you haven't owned it yet, you can buy now on Sellfy.


    Learn more about Firebase Performance Monitoring:

    Leave a comment:


  • replied


    Ultimate Mobile Kit 1.2.3 released!


    We've just released plugin binaries with great new features and bugfixes. You can authenticate users by sending SMS messages to their phones!
    You can download it from GitHub repository on releases tab or your Sellfy dashboard.



    CHANGELOG:
    • New login method – Phone Number Authentication You can use Firebase Authentication to sign in a user by sending an SMS message to the user's phone. The user signs in using a one-time code contained in the SMS message.
    • Added Firebase Phone Credential
    • Added Verify Phone Number function
    • Added IdTokenListener
    • Firebase C++ SDK updated to 4.0.2
    • Firebase IOS SDK updated to 4.0.3
    • Auto-config from GoogleService-Info.plist
    • Fixed SetCurrentScreen function on Android
    • Fixed calling MakeGooglePlayAvailability on iOS
    • Added log about successfully generated GoogleServicesPlist.embeddedframework
    • Fixed Storage UpdateMetadata deprecated function
    • Fixed paths for Generating Plist Framework on macOS
    • Fixed generating googleservices.xml for Android


    Example project and documentation are also updated!


    If you haven't owned it yet, you can buy now on Sellfy.








    Last edited by gameDNA studio; 07-10-2017, 04:43 PM.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.2.2 Update released!


    We've just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard.


    CHANGELOG:
    • Added support for all Android architectures.
    • Fixed ProGuard rules for Shipping mode.
    • Added .pom files to the repository.
    • Standarization of including additional libraries.
    • Fixed Firebase Messaging Dependencies in AndroidManifest.
    • Fixed access of members in FirebaseApp.
    • Removed logs from IsInitialized functions in C++.
    • firebase_messaging_cpp moved to the gameDNA installer cloud.



    If you haven't owned it yet, you can buy now on Sellfy.
    Last edited by gameDNA studio; 07-01-2017, 06:41 PM.

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  • replied
    Ultimate Mobile Kit 1.2.1 HOTFIX


    We've just released hotfix for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard.


    CHANGELOG:
    • Plugin is now App Transport Security compliant on iOS.
    • Fixed a problem with the newest Google Play Services on Android.



    If you haven't owned it yet, you can buy now on Sellfy.
    Last edited by gameDNA studio; 07-01-2017, 06:31 PM.

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  • replied


    Ultimate Mobile Kit 1.2.0 with gameDNA installer


    We've just released plugin binaries with support for gameDNA installer and some other updates.
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers).



    CHANGELOG:
    • Enabled support for gameDNA installer. No more downloading and creating packages on your own! Check more: https://forums.unrealengine.com/show...-and-installer
    • Fixed a compilation error without installed SDK
    • Fixed a compilation error with including plugin files in source code project
    • Exposed modules API to public access in source code project
    • Fixed a crash during Remote Config initialization in source code project
    • Google Play Services updated to 11.0.1
    • Android Support Libraries updated to 25.3.1
    • Firebase SDK for Android updated to 11.0.1
    • Firebase SDK for iOS updated to 4.0.2
    • Firebase SDK for C++ updated to 4.0.1


    If you haven't owned it yet, you can buy now on Sellfy.
    Last edited by gameDNA studio; 06-27-2017, 08:04 AM.

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  • replied
    Originally posted by darinsmyth View Post
    Hey Patryk, I was wondering if you have come across the ability to embed ads from your Universal Mobile ad system inside a virtual reality game? i.e. https://developer.viveport.com/vadservice/docs/register
    It's on gameDNA's To-Do list but I can't provide any ETA...


    Originally posted by SaviorNT View Post
    One question, does this support saving array's? I know there are some engine issues currently with saving an array to a standard .sav file. Sadly, I set up the game (which is array.. since there is no local DB.. heavy.)
    Using Ultimate Mobile Kit you can upload save game file (generated by UE4) to the cloud so if something doesn't work in UE4 save games system, this plugin won't help you. Realtime Database will have separated save game system.

    Leave a comment:


  • replied
    Originally posted by gameDNA studio View Post
    Cloud Storage
    One question, does this support saving array's? I know there are some engine issues currently with saving an array to a standard .sav file. Sadly, I set up the game (which is array.. since there is no local DB.. heavy.)

    Leave a comment:


  • replied
    Hey Patryk, I was wondering if you have come across the ability to embed ads from your Universal Mobile ad system inside a virtual reality game? i.e. https://developer.viveport.com/vadservice/docs/register

    Leave a comment:


  • replied
    Ultimate Mobile Kit Plugin 1.1.1 released!


    We've just released a hotfix for Unreal Engine 4.16
    You can download it from GitHub repository on releases tab or your Sellfy dashboard.



    CHANGELOG:
    • Force to use Google Play Services 10.2.1 due to bug in UE 4.16



    If you haven't owned it yet, you can buy now on Sellfy.

    Leave a comment:


  • replied


    Ultimate Mobile Kit Plugin 1.1.0 for UE 4.16 final release!


    We've just released plugin binaries for Unreal Engine 4.16
    You can download it from GitHub repository on releases tab or your Sellfy dashboard.



    CHANGELOG:
    • Google Play Services updated to 10.2.1
    • Tweaks for UE 4.16 compatibility



    If you haven't owned it yet, you can buy now on Sellfy.
    Last edited by gameDNA studio; 05-24-2017, 07:06 PM.

    Leave a comment:


  • replied
    Ultimate Mobile Kit Plugin 1.1.0 Preview for UE 4.16 Preview!


    I've just released plugin binaries for Unreal Engine 4.16 Preview.
    You can download it from GitHub repository on releases tab.



    If you find any bug, feel free to report it

    Leave a comment:


  • replied
    Ultimate Mobile Kit Plugin 1.0.1 released!


    CHANGELOG:
    - Fixed crash in Remote Config Initialization with parameters on Android.
    - Added Checking Google Play Services Availability service.
    - Added missing retrieving Android Platform Storage Path.
    - Added custom icon to the Android notifications.



    You can download it from GitHub repository on releases tab or your Sellfy dashboard.


    If you haven't owned it yet, you can buy now on Sellfy.

    Leave a comment:


  • replied
    Originally posted by BPANDREW View Post
    great work, excited to check this out!
    Thank you!

    Leave a comment:

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