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Ultimate Mobile Kit for iOS & Android - Firebase

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  • replied
    Originally posted by sepinood View Post
    Finally ... I get to work cloud messaging service and authentication service.but I'm getting failed on other services.
    by the way, I have a question about notification service. I want to send a message to all player after game closed or any in an event... Is that possible with firebase services or if you have any advise about in this case?

    thanks
    What do you mean saying "failed on other services"? Any error occurred?

    Answering to your question about notification services: you need to simply register Firebase Notification Service to specific topic and it should work also after closing your game.

    Leave a comment:


  • replied
    Finally ... I get to work cloud messaging service and authentication service.but I'm getting failed on other services.
    by the way, I have a question about notification service. I want to send a message to all player after game closed or any in an event... Is that possible with firebase services or if you have any advise about in this case?

    thanks

    Leave a comment:


  • replied
    Originally posted by gameDNA studio View Post

    1. Have you placed Firebase config file in proper folder?
    2. Have you installed SDKs using gameDNA installer?
    3. Test if it works in Example Project.
    4. If it still doesn't work, please change Ant Verbosity to Verbose (Project Settings -> Android -> Ant Verbosity -> Verbose), build again, and upload logs again, error should be more clear.
    1: Yes I'm follow the instruction completely done.
    2: yes..... much much much...........more time delete the all sdk an reinstall again.
    3: not eve in example project.
    4: all log I'm attached i in verbose mode.
    5: i switch to 4.17 but still same error. i think it's conflict with standard google play service... maybe..

    Leave a comment:


  • replied
    Hi,

    I am attempting to run your example UMK project on UE 4.18 using "Play this level in a new window".
    I have run the gameDNA installer with no error and am utilizing the default Firebase config file that comes with the example project.
    However, upon running it, I get the following log when I attempt to run Check Initialization for App:

    LogNet: Browse: /Game/AppLevel
    LogLoad: LoadMap: /Game/AppLevel
    LogPlayLevel: Creating play world package: /Game/UEDPIE_0_AppLevel
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.002491s)
    LogAIModule: Creating AISystem for world AppLevel
    LogPlayLevel: PIE: World Init took: (0.001154s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/AppLevel.AppLevel to /Game/UEDPIE_0_AppLevel.AppLevel (0.004526s)
    LogLoad: Game class is 'TestGameMode_C'
    LogWorld: Bringing World /Game/UEDPIE_0_AppLevel.AppLevel up for play (max tick rate 0) at 2017.10.30-12.48.41
    LogWorld: Bringing up level for play took: 0.001471
    LogLoad: Took 0.053871 seconds to LoadMap(/Game/UEDPIE_0_AppLevel)
    LogUltimateMobileKit: Ultimate Mobile Kit CreateSubsystem!
    LogUltimateMobileKit: Warning: Ultimate Mobile Kit API failed to initialize!
    LogUltimateMobileKit: Display: Firebase App Shutdown
    LogUltimateMobileKit: Display: Firebase Analytics Shutdown
    LogUltimateMobileKit: Display: Firebase Authentication Shutdown
    LogUltimateMobileKit: Display: Firebase Config Shutdown
    LogUltimateMobileKit: Display: Firebase Invites Shutdown
    LogUltimateMobileKit: Display: Firebase Links Shutdown
    LogUltimateMobileKit: Display: Firebase Messaging Shutdown
    LogUltimateMobileKit: Display: Firebase Performance Shutdown
    LogUltimateMobileKit: Display: Firebase Storage Shutdown
    LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
    LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
    LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
    LogBlueprintUserMessages: [AppWidget_C_4] Firebase is not initialized



    -

    No matter what I press, I then get the recurring message that 'Firebase is not initialized'.

    What other setup is required to get the example project to run?


    Edit: Disregard, just missed that the Firebase stuff doesn't run on PC, just on mobile.
    Last edited by thespeech; 10-30-2017, 03:43 AM.

    Leave a comment:


  • replied
    Originally posted by sepinood View Post
    HI..
    I Using UMK with UMA and multidex here is my setup :
    1: For Android minsdk17 and max SDK 25 targeted SDK to latest in Distributed Build.
    2: UE4.16.2 and Download UMK from Github and copy to plugin folder in the project like the other plugins.

    I get the build failed and attached the verbose log.

    Thanks
    1. Have you placed Firebase config file in proper folder?
    2. Have you installed SDKs using gameDNA installer?
    3. Test if it works in Example Project.
    4. If it still doesn't work, please change Ant Verbosity to Verbose (Project Settings -> Android -> Ant Verbosity -> Verbose), build again, and upload logs again, error should be more clear.

    Leave a comment:


  • replied
    Any Help............?

    Leave a comment:


  • replied
    HI..
    I Using UMK with UMA and multidex here is my setup :
    1: For Android minsdk17 and max SDK 25 targeted SDK to latest in Distributed Build.
    2: UE4.16.2 and Download UMK from Github and copy to plugin folder in the project like the other plugins.

    I get the build failed and attached the verbose log.

    Thanks
    Attached Files

    Leave a comment:


  • replied


    Ultimate Mobile Kit Plugin 1.5.0 for UE 4.18 final release!


    We've just released plugin binaries for Unreal Engine 4.18
    You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.



    CHANGELOG:
    • Tweaks for UE 4.18 compatibility


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Ultimate Mobile Kit Plugin 1.5.0 Preview for UE 4.18 Preview 3!


    I've just released plugin binaries for Unreal Engine 4.18 Preview 3.
    You can download it from GitHub repository on releases tab.



    If you find any bug, feel free to report it


    If you haven't owned it yet, you can buy now on Sellfy or UE4 Marketplace.

    Leave a comment:


  • replied
    Originally posted by Favilla View Post
    Hey there folks.

    We bought that plugin and eehhhh. It's a very nice plugin. We ran into some very weird issues but the support answers very fast to emails and helped us in fixing our problems. They've also helped us with teamviewer at our project. It took about 30 hours working with gameDNA to fix our problems(The error was at our side). Thats a great service from gameDNA. Thank you for that!!

    If I could rate the plugin with 0 to 5 stars I would rate like this:

    Support: 5 Stars
    Sociabilty: 5 Stars
    Implementation: 4 Stars
    Performance: 4 Stars


    We will continue to work with gameDNA. People like this are highly needed for small teams.

    We appreciate for everything and wish you the best.

    cheers~
    Hi Favilla,

    Thank you for sharing your thoughts about plugin and support. Every opinion means a lot for us! We are working hard to be even better!

    Leave a comment:


  • replied
    Hey there folks.

    We bought that plugin and eehhhh. It's a very nice plugin. We ran into some very weird issues but the support answers very fast to emails and helped us in fixing our problems. They've also helped us with teamviewer at our project. It took about 30 hours working with gameDNA to fix our problems(The error was at our side). Thats a great service from gameDNA. Thank you for that!!

    If I could rate the plugin with 0 to 5 stars I would rate like this:

    Support: 5 Stars
    Sociabilty: 5 Stars
    Implementation: 4 Stars
    Performance: 4 Stars


    We will continue to work with gameDNA. People like this are highly needed for small teams.

    We appreciate for everything and wish you the best.

    cheers~
    Last edited by Favilla; 08-31-2017, 08:58 AM. Reason: missspelling fixed

    Leave a comment:


  • replied


    Ultimate Mobile Kit available on the official Unreal Engine 4 Marketplace!

    Finally, Ultimate Mobile Kit has been released on the official Unreal Engine 4 Marketplace.

    Now you have a choice where you want to buy a plugin: Sellfy or UE4 Marketplace.


    Marketplace: https://www.unrealengine.com/marketp...e-kit-firebase
    Sellfy: https://sellfy.com/p/fc9C/


    If you have any questions, feel free to ask!

    Leave a comment:


  • replied
    Thanks

    Hi and thanks for the clarification. I'm sorry for the confusion/misunderstanding from my side. Thanks for taking the time to respond here and via PM.

    I can say you have one extra happy customer/user of several of your great plugins. I really recommend anybody that needs top quality plugins and support to make use of your products.

    Again thanks and keep up the great work.

    Originally posted by gameDNA studio View Post
    Hi KillerSneak,

    Realtime Database never hasn't been advertised as part of Ultimate Mobile Kit. We have splitted Firebase functionality to separate plugins since start of development. Ultimate Mobile Kit - features for mobile only and Realtime Database - features for all platforms. For confirmation you can check start date of forum threads for Ultimate Mobile Kit (03-05-2017, 06:15 PM) and Realtime Database (03-05-2017, 08:40 PM). It was announced at the same day. "Realtime Database" words have never been used on the advertisement images of Ultimate Mobile Kit. We thought that it was clear. We announced two plugins at the same time to eliminate doubts. We are very sorry that it was still misunderstood Check your PM box, we sent you more details.

    Leave a comment:


  • replied
    Ultimate Mobile Kit 1.4.1 released!


    We've just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard.


    CHANGELOG:
    • Fixed problems with google-services.json and Gradle. Now plugin is 100% compatible with Gradle!
    • Fixed a crash with Cloud Messaging enabled on 4.17
    • Added Firebase Crash Reporting and Performance Monitoring plugins for Gradle.
    • Added copying google-services.json to Build folder during loading Firebase config (for Gradle purposes).
    • Firebase C++ SDK updated to 4.0.3


    If you haven't owned it yet, you can buy now on Sellfy.

    Leave a comment:


  • replied


    Ultimate Mobile Kit Plugin 1.4.0 for UE 4.17 final release!


    We've just released plugin binaries for Unreal Engine 4.17
    You can download it from GitHub repository on releases tab or your Sellfy dashboard.



    CHANGELOG:
    • Tweaks for UE 4.17 compatibility
    • Added Gradle support. If you use more than one client_id, remove not necessary default_web_client_id from the file [PROJECT_FOLDER]/Build/Android/res/values/googleservices.xml It depends on platform configuration (Development or Shipping). This problem should be fixed in the upcoming UE4 versions.
    • Fixed compilation errors with NDK R14b enabled.



    If you haven't owned it yet, you can buy now on Sellfy.

    Leave a comment:

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