Originally posted by Saiboat
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Blue man Vehicle Physics Plugin
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Saiboat replied
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GrumpyNZ repliedOriginally posted by qdelpeche View Post
That was 13 days ago ... so what is the excuse this time?
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Frank_Punisher repliedHey hey, has anyone worked out how to get the gears to display properly? this is giving me quite some trouble
thanks in advance
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Kony repliedI've been using this plugin for over a year and I still haven't figured out what some variables do.
I asked for this year ago and I still believe that a short documentation explaining what some of the features do would be appreciated, especially the vaguest like torque Transmission efficiency, Ackerman ratio etc..
It would spare you answering on emails and on this thread.
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AdamF repliedHey Blueman, got a issue with your VehicleAI template is there a way I can contact you,please, as tried notifying you via email and on the forum page, but havent got a reply.
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xetura replied -
grujicbr repliedI sent you email, can you provide the version you submitted to epic?
It would be nice to have support emails answered
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Blue man repliedGot a response from epic, got a packaging error on their end and need to resubmit the files, the update should be out in the next few days...
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xetura replied -
xetura repliedI got a response from BM and he said this:
"Hey, the wheel mesh you are setting is just used when the wheel spawns, to change it at runtime you need to access the mesh by getting the first child component of the suspension (no easier way to access it for now) and changing the mesh that way."
So apparently, the "set" node I used in my previous uploaded screenshot is only for setting the mesh when the wheel spawns.
I believe I found the components he's referring to in the screenshot below, but there's no way to 'set' these from what I can find. Only 'get' them. I could really use some help on this.
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grujicbr repliedTo add to the discussion, there is nothing *wrong* with submitting the latest version to epic almost 3 weeks ago and not seeing it live *but* he should provide people a copy that he submitted for those that need it asap. This is very easy to do but he never answers his emails so, I think its appropriate to complain about something like this
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xetura repliedOriginally posted by VicVercetti View PostHi everyone I have a problem with setting the wheel meshes during runtime.
For some reason I cannot change the wheel mesh in BeginPlay or during runtime at all, there is no visible response in the viewport upon calling the function. The only place which this works is in the Construction script. Not sure if this is a bug but if someone could shed some light on this that would be amazing.
// I am using the 4.20 version
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qdelpeche repliedI have removed the posts (including mine) to prevent the thread from getting derailed as this was never my intention and I don't want to be responsible for getting this thread locked because ... of well ... forums.
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