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Blue man Vehicle Physics Plugin

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  • replied
    Cool Plugin!!

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  • replied
    Looks great, would you consider making the body modular too (not just the wheels)? I'm really hoping for a vehicle kit that makes it easy to simple replace the body with a custom mesh/skeleton.

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  • replied
    Originally posted by HeadClot View Post
    Just saw the comparison video very nice!

    Got a few questions -

    1. How many of your vehicles can run in a scene before it starts to impact performance?
    2. Are there any plans to support Aircraft? (VTOL, Jets, Helicopters, etc)
    3. Are there any plans to optionally have more than one player per vehicle? Example - Player 1 drives the tank while Player 2 fires the main cannon.
    Thanks!
    1. I had 10 of them while I was testing and I didn't notice any performance loss, I will test it tomorrow and let you know.

    2. I saw your question in my other thread so I will just quickly answer here, I started working on an aerodynamics plugin a while ago but ended up doing the vehicle AI plugin. When I release this plugin I could get back to the aerodynamics and finish that, it would contain all the components needed to make a helicopter, a plane and if you combine those you would be able to make a VTOL. I would also include the AI components that are in my other plugin but they would be designed for the flying vehicles.

    3. The aim of this plugin is to provide all the necessary components for vehicle physics but in the future I could look into adding that feature to the plugin.

    Leave a comment:


  • replied
    Just saw the comparison video very nice!

    Got a few questions -

    1. How many of your vehicles can run in a scene before it starts to impact performance?
    2. Are there any plans to support Aircraft? (VTOL, Jets, Helicopters, etc)
    3. Are there any plans to optionally have more than one player per vehicle? Example - Player 1 drives the tank while Player 2 fires the main cannon.

    Leave a comment:


  • replied
    [MENTION=5960]apoisonedgift[/MENTION]
    Comparison video is here

    Leave a comment:


  • replied
    Originally posted by SaOk View Post
    Looks awesome, been waiting for proper vehicle physics like this. Will it support 6 and 8 wheel vehicles too?
    Thank you, it can support as many wheels as you want.

    Leave a comment:


  • replied
    Looks awesome, been waiting for proper vehicle physics like this. Will it support 6 and 8 wheel vehicles too?

    Leave a comment:


  • replied
    Originally posted by apoisonedgift View Post
    Looks good. Comparison videos will definitely be a nice way to demo it a bit better though. Love that buggy model XD
    Thank you, I will upload a comparison video soon, I also plan to make a small project for people to test it.

    Leave a comment:


  • replied
    Looks good. Comparison videos will definitely be a nice way to demo it a bit better though. Love that buggy model XD

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  • replied
    Comparison video between standard ue4 vehicles and my vehicles coming soon.

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  • replied
    Originally posted by HeadClot View Post
    Will this support tank like movement?
    It won't on release but I will add support for tanks later as I also need tank movement in my game.

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  • replied
    Will this support tank like movement?

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  • started a poll Blue man Vehicle Physics Plugin

    Blue man Vehicle Physics Plugin

    270
    Yes!
    95.56%
    258
    No!
    4.44%
    12

    MARKETPLACE https://www.unrealengine.com/marketp...ehicle-physics

    You can get the Plugin right now on Gumroad.
    https://gum.co/yBYa


    Hi
    This is my new plugin that I have been working on for the last 3 months, I am going to submit it this week.
    This is an alternative to PhysX vehicles which come with the Engine and my system is not connected to any existing vehicle systems, it is written from scratch. I originally made this system for my project because I needed a more reliable vehicles that won't fly into space after a small bump. This system also gives you an option to remove and add wheels at runtime, you can also change vehicle's engine settings and if you want you can even swap the torque curve. This system is made in a "modular" way so you can add as many wheels as you want.

    Multiplayer is supported, it is using the standard server side replication, I am also working on client side prediction with Rewind/Replay functionality. Client side prediction will be include with the Plugin but it is not production ready yet, it is marked as Experimental. You can expect frequent updates as I work on my project.

    I'm going to release it for 80$.


    Packaged demo project: https://mega.nz/#!ah9yWJID!GpP-pww9V...XZcr8gdasgoJX4
    In the first level in the UI it says that the racing preset is on key 1 but it should be 2, I noticed that after I packaged the project.

    Console is set to Del key on the numpad.

    Levels:
    VehiclePhysics_ExampleLevel (first level)
    VehiclePhysics_ExampleLevel_Client (client side prediction (experimental) level)
    VehiclePhysics_ExampleLevel_Server (server side replication level)

    [TUTORIAL]
    Sorry for the music in the background, after I rendered it I realized how irritating it is. There is no voice over because I usually I don't speak English (and I'm not confident enough )


    Here is quick demonstration











    Also if any of you own my Vehicle AI Plugin you can use it with this one, a while back I added support for non wheeled vehicle so it is going to be fully compatible with this one.

    Feedback is welcome, if you have any suggestions or ideas let me know.
    Last edited by Blue man; 08-23-2017, 09:31 AM.
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