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Blue man Vehicle Physics Plugin
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Bluedrake42 repliedReally quality work man! We've been working on something like this ourselves, but if your system outperforms ours we'd be happy to give it a go =) good work and thanks so much for sharing! Can't wait to buy =)
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JX53mb repliedlinetraced "wheels" or physic constraint? Also sorry for asking but since you provide us with no technical details, how is this project different from this free one?
Not trying to be rude or anything, The wheels seems to have proper collisions and all. And the vehicle looks very stable. How does it do at high speed or onto landscape?
https://forums.unrealengine.com/show...460#post628460Last edited by JX53mb; 03-05-2017, 10:18 PM.
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owenprescott repliedLooks great, would you consider making the body modular too (not just the wheels)? I'm really hoping for a vehicle kit that makes it easy to simple replace the body with a custom mesh/skeleton.
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Blue man repliedOriginally posted by HeadClot View PostJust saw the comparison video very nice!
Got a few questions -
1. How many of your vehicles can run in a scene before it starts to impact performance?
2. Are there any plans to support Aircraft? (VTOL, Jets, Helicopters, etc)
3. Are there any plans to optionally have more than one player per vehicle? Example - Player 1 drives the tank while Player 2 fires the main cannon.
1. I had 10 of them while I was testing and I didn't notice any performance loss, I will test it tomorrow and let you know.
2. I saw your question in my other thread so I will just quickly answer here, I started working on an aerodynamics plugin a while ago but ended up doing the vehicle AI plugin. When I release this plugin I could get back to the aerodynamics and finish that, it would contain all the components needed to make a helicopter, a plane and if you combine those you would be able to make a VTOL. I would also include the AI components that are in my other plugin but they would be designed for the flying vehicles.
3. The aim of this plugin is to provide all the necessary components for vehicle physics but in the future I could look into adding that feature to the plugin.
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Mr_SquarePeg repliedJust saw the comparison video very nice!
Got a few questions -
1. How many of your vehicles can run in a scene before it starts to impact performance?
2. Are there any plans to support Aircraft? (VTOL, Jets, Helicopters, etc)
3. Are there any plans to optionally have more than one player per vehicle? Example - Player 1 drives the tank while Player 2 fires the main cannon.
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SaOk repliedLooks awesome, been waiting for proper vehicle physics like this.Will it support 6 and 8 wheel vehicles too?
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Blue man repliedOriginally posted by apoisonedgift View PostLooks good. Comparison videos will definitely be a nice way to demo it a bit better though. Love that buggy model XD
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apoisonedgift repliedLooks good. Comparison videos will definitely be a nice way to demo it a bit better though. Love that buggy model XD
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Blue man repliedComparison video between standard ue4 vehicles and my vehicles coming soon.
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Blue man started a poll Blue man Vehicle Physics PluginBlue man Vehicle Physics Plugin
270Yes!95.56%258No!4.44%12
MARKETPLACE https://www.unrealengine.com/marketp...ehicle-physics
You can get the Plugin right now on Gumroad.
https://gum.co/yBYa
Hi
This is my new plugin that I have been working on for the last 3 months, I am going to submit it this week.
This is an alternative to PhysX vehicles which come with the Engine and my system is not connected to any existing vehicle systems, it is written from scratch. I originally made this system for my project because I needed a more reliable vehicles that won't fly into space after a small bump. This system also gives you an option to remove and add wheels at runtime, you can also change vehicle's engine settings and if you want you can even swap the torque curve. This system is made in a "modular" way so you can add as many wheels as you want.
Multiplayer is supported, it is using the standard server side replication, I am also working on client side prediction with Rewind/Replay functionality. Client side prediction will be include with the Plugin but it is not production ready yet, it is marked as Experimental. You can expect frequent updates as I work on my project.
I'm going to release it for 80$.
Packaged demo project: https://mega.nz/#!ah9yWJID!GpP-pww9V...XZcr8gdasgoJX4
In the first level in the UI it says that the racing preset is on key 1 but it should be 2, I noticed that after I packaged the project.
Console is set to Del key on the numpad.
Levels:
VehiclePhysics_ExampleLevel (first level)
VehiclePhysics_ExampleLevel_Client (client side prediction (experimental) level)
VehiclePhysics_ExampleLevel_Server (server side replication level)
[TUTORIAL]
Sorry for the music in the background, after I rendered it I realized how irritating it is. There is no voice over because I usually I don't speak English (and I'm not confident enough)
Here is quick demonstration
Also if any of you own my Vehicle AI Plugin you can use it with this one, a while back I added support for non wheeled vehicle so it is going to be fully compatible with this one.
Feedback is welcome, if you have any suggestions or ideas let me know.Last edited by Blue man; 08-23-2017, 09:31 AM.Tags: None
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