I have removed the posts (including mine) to prevent the thread from getting derailed as this was never my intention and I don't want to be responsible for getting this thread locked because ... of well ... forums.
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Blue man Vehicle Physics Plugin
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Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Originally posted by VicVercetti View PostHi everyone I have a problem with setting the wheel meshes during runtime.
For some reason I cannot change the wheel mesh in BeginPlay or during runtime at all, there is no visible response in the viewport upon calling the function. The only place which this works is in the Construction script. Not sure if this is a bug but if someone could shed some light on this that would be amazing.
// I am using the 4.20 version
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To add to the discussion, there is nothing *wrong* with submitting the latest version to epic almost 3 weeks ago and not seeing it live *but* he should provide people a copy that he submitted for those that need it asap. This is very easy to do but he never answers his emails so, I think its appropriate to complain about something like this
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I got a response from BM and he said this:
"Hey, the wheel mesh you are setting is just used when the wheel spawns, to change it at runtime you need to access the mesh by getting the first child component of the suspension (no easier way to access it for now) and changing the mesh that way."
So apparently, the "set" node I used in my previous uploaded screenshot is only for setting the mesh when the wheel spawns.
I believe I found the components he's referring to in the screenshot below, but there's no way to 'set' these from what I can find. Only 'get' them. I could really use some help on this.
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Got a response from epic, got a packaging error on their end and need to resubmit the files, the update should be out in the next few days...
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Hey Blueman, got a issue with your VehicleAI template is there a way I can contact you,please, as tried notifying you via email and on the forum page, but havent got a reply.Portfolio Webpage
http://fcsupreme.wix.com/gamedesign
LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/
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I've been using this plugin for over a year and I still haven't figured out what some variables do.
I asked for this year ago and I still believe that a short documentation explaining what some of the features do would be appreciated, especially the vaguest like torque Transmission efficiency, Ackerman ratio etc..
It would spare you answering on emails and on this thread.
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Hey hey, has anyone worked out how to get the gears to display properly? this is giving me quite some trouble
thanks in advance
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Originally posted by Blue man View PostGot a response from epic, got a packaging error on their end and need to resubmit the files, the update should be out in the next few days...Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Originally posted by qdelpeche View Post
That was 13 days ago ... so what is the excuse this time?
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Originally posted by Saiboat View Post1. open up demo project from marketplace ("VehiclePhysics 4.19")
2. add more startpoints
3. play with 2 players, one client, one server
4. drive around a bit on server
5. drive around a bit on client
6. result: already both vehicles are out of sync https://i.imgur.com/BlUbQp2.png
I don't believe I'm the only one trying to use this plugin in multiplayer. How did you guys fix this problem??
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