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The Destructible Environment Networked Toolkit (DENT) is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh. DENT will add realism to the audio and visual effects of impacts on destructible structures.
FAQ: http://www.bytesumpi.com/dent-support/
Support email: support@bytesumpi.com
List of Features
☣ Full network support for destructible meshes
☣ Extended fracture control on destructible meshes
☣ Networked ranged damage system template included (demonstrate how to interact effectively with destructible meshes using weapons)
☣ Modular examples to make destructible buildings that can be entered
Fracture events:
25 destructible items configured in blueprints:
Technical Details
35 blueprints:
Meshes:
Maps:
Bug Tracking
there is a bug with 4.15.0 and for 4.14 that incorrectly transform of Destructible that use Extended Structures when using standalone mode, but all other modes work correctly
https://issues.unrealengine.com/issue/UE-42613
Bug - Replication with listening server not synchronising properly ( dedicated server working correctly) - Fixed
The Destructible Environment Networked Toolkit (DENT) is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh. DENT will add realism to the audio and visual effects of impacts on destructible structures.
FAQ: http://www.bytesumpi.com/dent-support/
Support email: support@bytesumpi.com
List of Features
☣ Full network support for destructible meshes
☣ Extended fracture control on destructible meshes
☣ Networked ranged damage system template included (demonstrate how to interact effectively with destructible meshes using weapons)
☣ Modular examples to make destructible buildings that can be entered
Fracture events:
☣ disable lighting
☣ explode on fracture
☣ cause AOE damage
☣ spawn particle emitters for both radial and point-based damage
☣ produce different sounds for radial and point-based damage
25 destructible items configured in blueprints:
☣ barrel-exploding example
☣ empty wooden box
☣ stone wall as an extended structure
☣ 2 lamp posts - affect lighting
☣ 2 modular buildings made from 15 destructible meshes
☣ basic particle emitters and sounds included
Technical Details
35 blueprints:
☣ 6 primary blueprints
☣ 4 tutorial blueprints
☣ 25 child blueprints
Meshes:
☣ blockout (6 destructible and 6 static meshes)
☣ wooden cottage (9 destructible and 9 static meshes)
☣ barrel (1 destructible and 1 static meshes
☣ wooden box (1 destructible and 1 static meshes)
☣ lamp post (2 destructible and 2 static meshes)
☣ large wall (1 destructible and 1 static meshes)
Maps:
☣ 2 overview maps
Bug Tracking
there is a bug with 4.15.0 and for 4.14 that incorrectly transform of Destructible that use Extended Structures when using standalone mode, but all other modes work correctly
https://issues.unrealengine.com/issue/UE-42613
Bug - Replication with listening server not synchronising properly ( dedicated server working correctly) - Fixed
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