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  • replied
    Originally posted by Ded_Mazay View Post
    I'll add change log file with next big update.
    Great thank you

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  • replied
    I'll add change log file with next big update.

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  • replied
    Just a little bugfix.

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  • replied
    Do you have a change log for each update, noticed it got updated today after using last week?

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  • replied
    Thank You
    xD

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  • replied
    [MENTION=139495]Ded_Mazay[/MENTION] - Saw your report and edited your thread tag to [Released] for ya.

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  • replied
    Released. Featured!
    Available here: https://www.unrealengine.com/marketp...l-tree-builder

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  • replied
    Partially prepared. Not everybody needs multiplayer but it greatly complicates migration. I found a way how to add multiplayer features without complications but it will be added after release - project has already been sent. So it will be added in the next update shortly after release.

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  • replied
    multiplayer supported?

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  • replied
    overview

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  • replied
    That is pretty awesome. I can't wait til I see it up on the marketplace

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  • replied
    I decided to add basement for feature "additional talent resources" like RifleExp, SkillExp or same. Now each talent has price in Skill(Talent) Points and additional (not limited) resources.

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  • replied
    Originally posted by Ded_Mazay View Post
    [MENTION=532]Arixsus[/MENTION] I write this not only to sell to you =) , but to know what people want to see in TalentSystem. For example SWG tree is interesting for me because it use vertical tree with collapsed subtrees unlockable with talent from previous subtrees. Also I like panel with certifications - my system very adapted to this. I want to add replication in first update (not now because pack is submitting now) and new presets like SWG.
    Also please look at WeaponTree screenshot (post #4) this is a part of Path of Exile Tree
    If you think its cool, its sad you never got a chance to play it. One of the best games I have ever played, but anyways not to high jack the thread. if your system is adaptable to this, then it is definitley going on my purchase list.

    Keep up the great work!

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  • replied
    Originally posted by Ded_Mazay View Post
    [MENTION=532]Arixsus[/MENTION] I write this not only to sell to you =) , but to know what people want to see in TalentSystem. For example SWG tree is interesting for me because it use vertical tree with collapsed subtrees unlockable with talent from previous subtrees. Also I like panel with certifications - my system very adapted to this. I want to add replication in first update (not now because pack is submitting now) and new presets like SWG.
    Also please look at WeaponTree screenshot (post #4) this is a part of Path of Exile Tree
    They all look fantastic! You've got me excited! haha

    Leave a comment:


  • replied
    [MENTION=532]Arixsus[/MENTION] I write this not only to sell to you =) , but to know what people want to see in TalentSystem. For example SWG tree is interesting for me because it use vertical tree with collapsed subtrees unlockable with talent from previous subtrees. Also I like panel with certifications - my system very adapted to this. I want to add replication in first update (not now because pack is submitting now) and new presets like SWG.
    Also please look at WeaponTree screenshot (post #4) this is a part of Path of Exile Tree

    Leave a comment:

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