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    #46
    Originally posted by rYuxq View Post
    I'm happy about the new content

    But I was mainly thinking about the existing content. If I start incorporating your asset now, I fear that your update will break my project. So let me ask again in a different way: is it possible to release the update to the existing content anytime soon?
    Oh my apologies! I understand your question now; I'm not exactly sure, because I might be editing a few of the current widget blueprints to be up to date with the next updated content. I'd say wait until the update before importing the current project (if you really want the additional things; I'll be releasing a list of what I'll be working on soon); that's probably the safest route.
    Lead Developer of Blades of Orterra | Facebook | Twitter | Official Website

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      #47
      Is it possible for there to be an animation for when the widget gets removed from the viewport? I tried Event Destruct but it looks like that doesn't work. Would I have to manually play an animation for the widget before removing it?

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        #48
        Originally posted by Superwig View Post
        Is it possible for there to be an animation for when the widget gets removed from the viewport? I tried Event Destruct but it looks like that doesn't work. Would I have to manually play an animation for the widget before removing it?
        Super late reply, my apologies, I imagine you already figured this out but for those who are wondering the same question;

        Removing a widget is as simple as playing the animation in Reverse, Event Destruct wouldn't really work, you'd have to create a function that plays the animation, does a delay until the animation is complete, and then you would 'Remove from Parent', which hides the widget.

        Hope that is helpful!
        Lead Developer of Blades of Orterra | Facebook | Twitter | Official Website

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