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    #16
    Hi, I find that if the server I'm trying to connect to does not exist or is not reachable, Unreal crashes.
    Is there perhaps a way to make the plugin fail in a safe way?
    Perhaps add a "Connection Success" Boolean as an output node? A fail dialogue node can also be very useful...i.e. help to determine if it war the server credentials or user credentials which caused the connection failure.

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      #17
      Originally posted by Andypants View Post
      Hi, I find that if the server I'm trying to connect to does not exist or is not reachable, Unreal crashes.
      Is there perhaps a way to make the plugin fail in a safe way?
      Perhaps add a "Connection Success" Boolean as an output node? A fail dialogue node can also be very useful...i.e. help to determine if it war the server credentials or user credentials which caused the connection failure.
      Hey. The Set Connection Properties does check the connection failure state as well. We check its status in tick event as it performs the operation async, and only proceed to reading or writing the data to the server, when a connection is successful. The function Check Connection State is there for this purpose.
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