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Advanced Locomotion System V3

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  • replied
    problem with assign skeleton
    almost all models crash during building animation
    I attach screenshots and an example of a model without textures, everything is fine with them https://yadi.sk/d/VAlU1GSulgLf1w
    but some models work and other projects are simply ignored missing

    Click image for larger version

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    Click image for larger version

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  • replied
    Hi, everybody. I don't know if anyone has had the same problem I'm having but I'd like to share it with you to see if you can help me.
    My game is networked and when I test it in the editor the replication works fine but when I build through steam between two computers I have replication problems, specifically rotation. The client moves and rotates normally but the host doesn't see the movements that way, it sees it move erratically, it never rotates. I haven't modified anything in relation to the movement so I don't know what could be happening and it's something quite rare because as I said in the editor it works fine, but it's not like that in a build and testing the game between two computers. I tried with the default mannequin controller of Unreal and I don't have this problem, the rotation of the character is replicated correctly.

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  • replied
    Originally posted by OsirisDM27 View Post
    Hi, can someone explain what main improvements for v4? I am not very good specialist but I use v3 and it is ok for me. And why v3 not on market now? Thanks
    Mostly the Mantling system (climbing), but probably other changes as well.
    According to the product page, you still can download all earlier versions:

    V1 - 4.14
    V2 - 4.15-4.17
    V3 - 4.18-4.19
    V3.1 - 4.20-4.23
    V4 - 4.24.1+
    Just add it to a 4.23 project from the launcher and migrate or copy to a 4.24/4.25 project.

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  • replied
    Hi, can someone explain what main improvements for v4? I am not very good specialist but I use v3 and it is ok for me. And why v3 not on market now? Thanks

    Leave a comment:


  • replied
    How to add new weapons to it with correct weapon holding postures.

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  • replied
    Hi Folks, ALS is truly amazing, trying to wrap my head around it. Do you have any idea on how to make AIs auto mantle or vault? I managed to make the player character do it but for some reason AI-s do realy feel like tracing. Thank you, best

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  • replied
    Originally posted by LegendOfSparta View Post

    where exactly did you add that, i/m having troubles playing montages liek equiping sword as full body AND as upperbody if standing
    The screenshot I posted is part of the AnimBp - AnimGraph.

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  • replied
    Can someone help me to remove camera lag so character doesnt overlap crosshair? Also i like to adjust character distance from cam. Where should i change these settings?

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  • replied
    Originally posted by unit23 View Post
    Eventually i was able to make montage work with adding a new slot group/node.

    [ATTACH=CONFIG]150018[/ATTACH]
    where exactly did you add that, i/m having troubles playing montages liek equiping sword as full body AND as upperbody if standing

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  • replied
    Does anyone can help me out how can I retarget my character for locomotion v3 or v4?

    I need to have the same skeleton and physics asset to work it AFAIK.

    ​​​​​And why is it crashing when I am changing insede the character BP in ue4.23?

    thanks!

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  • replied
    In V4 the only thing that doesn't replicate is the camera system, (at least in 4.24.3) What blueprint would I start with? I tried changing some of the custom On Possess functions inside the camera manager but they didn't seem to do any good. Tried multicast and server only functions, havent messed with it for very long so I thought I'd ask first.

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  • replied
    Anyone know how to modify the standing idle animation in V4?
    I can see what looks to be almost every animation instance....
    Except the base idle!...LOL

    If anyone knows the the node looks like or says, I can find and will modify. But it is lost right now!

    Thank you!

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  • replied
    Any documentation/guide/tutorial how to use ALS_V4 with Character Creator 3 meshes or how to transfer virtual bones from ALS to a custom character?
    I can retarget the animBP, but this doesn't seem to account for everything (for instance, climbing does not play any animation, I also get a jittery idle animation with footstep sounds while stationary).

    Upon importing the CC3 character onto the existing ALS skeleton I experience a persisting editor crash.

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  • replied
    Using ALS v3. I have an issue with my NPCs in my game which are child classes of the ALS Base Character. They run around, but I can't change their Gait event. Using the Set ALS Gait Event node, nothing changes. Why is this? Can i fix this?

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  • replied
    Originally posted by dyanikoglu View Post

    It's because of animations with "Additive" animations assigned inside. To make it work, you should find which animations have additive animations set, clear them, retarget your skeleton, and assign them back.
    Can you go into more detail with this? How would you clear the additive animations?

    I'm having the same issues. Whenever I retarget Mannequin skeleton or AnimBP, the engine does a hard crash.

    -Edit-

    Okay, I did an asset audit on the Animation folder and removed all additive animation links. Then retargetted it, then went back and re added to additive animations. This fixed it and now I can transfer between skeletons without an issue. Quite the headache.

    Does anyone know what causes this?

    -
    Last edited by lroy2; 12-14-2019, 11:28 AM.

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