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Advanced Locomotion System V3

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    Anyone know how to modify the standing idle animation in V4?
    I can see what looks to be almost every animation instance....
    Except the base idle!...LOL

    If anyone knows the the node looks like or says, I can find and will modify. But it is lost right now!

    Thank you!

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      In V4 the only thing that doesn't replicate is the camera system, (at least in 4.24.3) What blueprint would I start with? I tried changing some of the custom On Possess functions inside the camera manager but they didn't seem to do any good. Tried multicast and server only functions, havent messed with it for very long so I thought I'd ask first.

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        Does anyone can help me out how can I retarget my character for locomotion v3 or v4?

        I need to have the same skeleton and physics asset to work it AFAIK.

        ​​​​​And why is it crashing when I am changing insede the character BP in ue4.23?

        thanks!

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          Originally posted by unit23 View Post
          Eventually i was able to make montage work with adding a new slot group/node.

          [ATTACH=CONFIG]150018[/ATTACH]
          where exactly did you add that, i/m having troubles playing montages liek equiping sword as full body AND as upperbody if standing

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            Can someone help me to remove camera lag so character doesnt overlap crosshair? Also i like to adjust character distance from cam. Where should i change these settings?

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              Originally posted by LegendOfSparta View Post

              where exactly did you add that, i/m having troubles playing montages liek equiping sword as full body AND as upperbody if standing
              The screenshot I posted is part of the AnimBp - AnimGraph.
              Reallusion Unreal Engine Community Manager / LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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                Hi Folks, ALS is truly amazing, trying to wrap my head around it. Do you have any idea on how to make AIs auto mantle or vault? I managed to make the player character do it but for some reason AI-s do realy feel like tracing. Thank you, best

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