Available on Unreal Marketplace and itch.io
Mesh Tool Youtube Playlist
Mesh Tool User Guide (WIP)
Mesh Tool Issue Tracker
Mesh Tool is a mesh editor for Unreal Engine. It allows you to edit mesh assets and prototype props and levels in Unreal Editor.
Feature List
Select & Transform
- Vertex/Edge/Face/Quad/Object Mode
- Select/Translate/Rotate/Scale elements
- Vertex Snap
- Delta Transform
- Marquee Select (Add or Subtract Mode)
- Marquee Select Ignore Backfaces or Occluded Elements
- Select Coplanar Faces
- Select Connected Parallel Edges
- Select Linked Elements
- Select Border Edges
- Select By Mateiral/By Somoothing Group
- Convert Selection between Vertex/Edge/Face
- Show/Hide Transform Widget
- Customizable Transform Widget Pivot
- Focus on Selected Element or Editing Mesh
- Toggle Vertices/Edges/Backface Edges Display
- Hide Selection Display
- Customizable Vertex/Edge/Face Display Options
Vertex Op
- Create Face from Selected Vertices
- Delete (Orphan) Vertices
- Collapse/Weld Vertices
- Align Vertices
- Set as Ruler
Edge Op
- Split Edge
- Turn Edge
- Bridge Edges
- Extrude Edges
- Insert Edge Loop
- Delete Edge
Face Op
- Slab Transform Mode
- Draw Quad/Circle on Customizable Draw Plane
- Flip Faces Normal
- Extrude Face
- Inset Face
- Delete Face
- Delete Invalid Faces
- Duplictae Faces
- Sepparate Faces
- Assign Smoothing Groups
- Assign Material to Individual Faces
- Flatten Faces
- Plane Cut
- Mirror Faces
Texture Map (UV) Op
- Plannar(Wall/Floor)/Box/Fit Mapping
- Pan/Rotate/Scale/Flip UV
- Match UV
- Flow UV
Object Op
- Flip All Faces Normal
- Weld All Vertices
- Recompute Normal
- Insert Primitive
- Hide/Show Other Actors
- Auto UV
- Auto Smooth
Mesh Op
- Save/Duplicate/Browse to Current Editing Static Mesh
Change Log
1.0.7
- Add Slab Transform Mode for widget free level blocking
- Add Set Mesh Pivot to mesh center or current widget location
- Add Create Static Mesh from Scratch (Plane and Cube)
- Add Draw Box
- Add Material management options (Compact/Override/Revert)
- Add Marquee Select Strict Mode option, while off will allow select edge or faces by select only partial vertices.
- Build mesh silent mode works on 4.16 too (previously only works on 4.15)
- Now SkipGenerateDistanceFields option default is on
- Fix Plane Cut might cause editor crash when cut result face area is zero
- Fix Create Face from Vertices might cause editor crash when selected vertices count is less than 3
- Fix Marquee Select not works properly in Quad Mode
- Fix Marquee Select Edge not working when IgnoreBackfaces is on
- Fix Draw Plane Axis' default orientation
1.0.6.2
- Unreal Marketplace Release Version
1.0.6.1
- Enable Quad Toolbar icon
1.0.6
- Add experimental Quad support
- Add Match Face Texture Map
- Add Match Quad Texture Map
- Add Flow Texture Map
- Add Plane Cut
- Add Auto Smooth
- Organize UI in groups
- Now can use rotation widget to rotate Draw Plane
1.0.5
- Add Mirror Faces
- Add Draw Circles divisions
- Add flattern selected faces command
- Add Insert Edge Loop Offset option
- Add Static Mesh dirty label and save mesh button
- Add option to delete left over vertices (orphan vertices) when deleting faces and edges
- Add option to enable switching mesh in elements mode
- Add option to display command notification
- Enable Pan/Rotate/Scale texture map in Edge Mode
- Rotate/Scale texture map now base on selection center instead of origin
- Fixed Insert Edge Loop should prefer coplannar faces route
- Fixed Pan/Rotate/Sclae Texture Map button not repsonsive
- Fixed Extrude Edge on 90 degree generate flipped faces
1.0.4
- Add Draw Circle
- Add Insert Edge loop
- Add Delete Vertices
- Add Delete Edges
- Add button to force rebuild mesh distance fields
- Add Normal as new Local Transform Coord option;
- Improve De-select Edge by Alt key, now can de-select shared edge from other side
- Fix Bug when LocalTransformCoord set to world, cached transform not been updated
1.0.3
- Add Auto UV Scope option, can now apply auto uv on modified/linked/all mesh elements
- Add Supress Distance Fileds Generation option
- Now Draw Quad plane display corrrectly in Ortho viewports
- Now Draw Quad will use Auto UV Scale Override when Auto UV option is on
- Ignore Backface Select and Ignore Occluded Select now works on edges/faces select too
- Vertex transform widget rotation align to face transform widget rotation when Orient Vertex LocalCoord To Edge option is off
- Fix bug Draw Quad not update correct mouse position for display
- Fix potential editor crash when changing viewport layout in Draw Quad mode
- Fix bug undo Extrude Faces and Bridge Edges did not update widget location
- Fix bug when undo Duplicate faces by Alt key no undo Auto UV correctly
- Start code refactoring for Blueprint based mesh editing api
1.0.2
- Customizable hotkeys
- Add Auto UV Texture Map Scale Override
- Add Orient Vertex Local Coord to Edge option
- Now can use Alt + Middle mouse to move custom transform pivot
- Add MeshTool settings page in editor preference; Move proxy mesh support to experiemental category
- Fix StaticMesh been built twice
1.0.1
- Add Draw Quad as Tile
- Add Draw Plane manipulation
- Add Custom Transforming Pivot indicator
- Faster mesh build time
1.0.0
- Marketplace build
0.9.9
- Select Connected Parallel Edges
- Set 2 vertices as Ruler
- Pan/Rotate/Scale UV
- Flip U/V
- Delta Transform
0.9.8
- Draw Quad on Customizable Draw Plane
- Hide/Show Other Actors
0.9.7
- Close Beta
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