Announcement

Collapse
No announcement yet.

Pivot Tool - A Pivot Editor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I dont think its fixed in 4.14

    Anyway, talking about the topic, ill buy this tool when you release it. Im waiting.
    I own other tool from you and its great, and the support that you give is outstanding.

    Leave a comment:


  • replied
    Originally posted by tukor View Post
    Ill buy this, but one question.

    In UE4 you can change the pivot and set the pivot offset and such; but if you make the mesh rotate in game (like a door), it does not use that pivot but the original one.

    Does this tool allow it to use the new pivot inside the game?
    Actor pivot offset in UE4 is an editor only feature, so you can't use it in game. By baking the pivot offset into static mesh, you can rotate it in game using the new pivot. I made a video to demostrating the difference between origin mesh and baked one:



    Originally posted by DamirH View Post
    I'm half tempted to get this but I'd much rather enforce that our modelers actually do their work properly and don't have pivots somewhere in outer space. This'll make them go lazy.
    Quite true! Nothing beats planning ahead. It's just that sometimes you dont always have the luxory to have artist around to help.

    What I'd love to see though is a fix for the fbx importer that imports the pivot based on the actual mesh pivot, not the scene origin.
    I could be wrong but as I remeber that's already been implemented recently in 4.14 or so.

    Leave a comment:


  • replied
    I'm half tempted to get this but I'd much rather enforce that our modelers actually do their work properly and don't have pivots somewhere in outer space. This'll make them go lazy.

    What I'd love to see though is a fix for the fbx importer that imports the pivot based on the actual mesh pivot, not the scene origin.

    Leave a comment:


  • replied
    Ill buy this, but one question.

    In UE4 you can change the pivot and set the pivot offset and such; but if you make the mesh rotate in game (like a door), it does not use that pivot but the original one.

    Does this tool allow it to use the new pivot inside the game?

    Leave a comment:


  • replied
    Originally posted by Nate View Post
    [MENTION=5960]apoisonedgift[/MENTION], I haven't got the chance to use the asset you mentioned, so I can only tell from the description and video, here're some differences I noticed:

    - Pivot Tool doesn't require extended version of Static Mesh Actor, it works with with any actors with valid bounding box, that means you can use Pivot Tool with not only Static Mesh Actors, but also Brush Actors, Skeletal Mesh Actors or Blueprint instances.

    - In Pivot Tool, you can apply 27 pre-defined pivot presets with one mouse button click, or you can move pivot point manually with Alt+Middle mouse drag on transform widget (an engine feature) + "Set" button click.

    - With Pivot Tool, you can bake pivot change into static meshes. That might come in handy when you got assets from artist and found out the mesh pivot is not in where you want.

    Sorry that I can't really make a fair comparision without actually using the other tool.
    No worries. The skeletal meshes and blueprint instances is actually a pretty big difference alone! And TBH yours looks a lot friendlier to use anyway :P Was just curious. Thanks for the honesty Very nice looking tool.

    Leave a comment:


  • replied
    Here you can find a simple user guide I just wrote:

    https://docs.google.com/document/d/1...KxvosURhq8/pub

    Leave a comment:


  • replied
    [MENTION=5960]apoisonedgift[/MENTION], I haven't got the chance to use the asset you mentioned, so I can only tell from the description and video, here're some differences I noticed:

    - Pivot Tool doesn't require extended version of Static Mesh Actor, it works with with any actors with valid bounding box, that means you can use Pivot Tool with not only Static Mesh Actors, but also Brush Actors, Skeletal Mesh Actors or Blueprint instances.

    - In Pivot Tool, you can apply 27 pre-defined pivot presets with one mouse button click, or you can move pivot point manually with Alt+Middle mouse drag on transform widget (an engine feature) + "Set" button click.

    - With Pivot Tool, you can bake pivot change into static meshes. That might come in handy when you got assets from artist and found out the mesh pivot is not in where you want.

    Sorry that I can't really make a fair comparision without actually using the other tool.

    Leave a comment:


  • replied
    Question, not trying to be an asshat or anything... but what makes this different to this tool available already? https://www.unrealengine.com/marketplace/derin-pivot

    Leave a comment:


  • replied
    I thought as much.
    I'll definitely buy your plugin

    Leave a comment:


  • replied
    Thanks OptimisticMonkey, Sitrec!

    [MENTION=22887]MatzeOGH[/MENTION], sorry that you can only manipulate the pivot in the level editor viewports, since there's no easy way to extend the static mesh editor without engine code modification.
    Good news is that whatever pivot changes you baked into the static mesh will be reflected inside static mesh editor instantly.

    Click image for larger version

Name:	bake_change_in_mesh_editor.gif
Views:	1
Size:	796.2 KB
ID:	1122711
    Attached Files

    Leave a comment:


  • replied
    Is it possible to manipulate the pivot in the static mesh editor?

    Leave a comment:


  • replied
    I'd buy this in a heart beat, especially after seeing how well made your instance tool is. Hope it get's approved soon.

    Leave a comment:


  • replied
    Awesome! I have needed this so many times...

    Leave a comment:


  • replied
    [MENTION=72368]Thunderstruck[/MENTION], I've submitted Pivot Tool to unreal marketplace, hopefully it'll be approved soon.
    [MENTION=52074]Burnz[/MENTION], creating procedual mesh and skin binding might be out of scope of the pivot tool, but I'm actually start working on a mesh editing tool which could be used to modify static mesh inside unreal editor.

    And thanks HeadClot

    Leave a comment:


  • replied
    Great, please put it on sale immediately on itchi.io
    I really need this now!

    Leave a comment:

Working...
X