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Pivot Tool - A Pivot Editor

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  • replied
    UE567 Thunderstruck OptimisticMonkey Pivot Tool 4.18 update can be downloaded from launcher now. ( If you still have issue downloading, try update the launcher to latest 6.7.1 version released on 10/30)

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  • replied
    Nate same launcher problem as Instance Tool - launcher shows it for 4.18 but wont install....

    btw - Instance Tool installs to 4.18 from launcher now
    Last edited by OptimisticMonkey; 10-27-2017, 11:51 PM.

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  • replied
    Yes, I've the same problem!
    Obviously there is a problem into Epic side...

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  • replied
    There appears to be problem with downloading 4.18 from marketplace.

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  • replied
    Pivot Tool 1.0.7 update for 4.18 is now live on itch.io. Marketplace version submitted.

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  • replied
    Pivot Tool 1.0.7 update is now live on itch.io. Marketplace update submitted.

    Click image for larger version

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    1.0.7 Change Log:

    Code:
    1.0.7
    =============================
    - Add Offset to apply offset to current selected actors' pivot
    - Add Snap to Vertex to snap current selected actors' pivot to closest vertex position
    - Support non-unity build;
    - Drop 4.14 support

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  • replied
    [MENTION=260]HeadClot[/MENTION], you can use "Alt + Middle mouse drag" to move pivot then press "Set" key to save the temporary pivot.

    Or do you mean a way to input pivot offset (x, y, z) base on existing pivot preset? e.g. you can input (0, 0, 0.5), then press "Center" pivot preset, will set pivot to -0.5 z unit down from mesh center.

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  • replied
    Hey [MENTION=702]Nate[/MENTION] -

    Got a bit of a request here.

    Would it be possible to make is so that we can add our own user defined pivots to our meshes in this tool?

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  • replied
    1.0.6 feature preview: Preview Pivot Preset

    In 1.0.6, mouse over each pivot preset will display preview sphere in level editor viewport, no more guessing game.

    Click image for larger version

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  • replied
    [Update] 1.0.5 update with 4.16 support is now live on marketplace.

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  • replied
    Just submitted 1.0.5 update to marketplace.

    1.0.4 and 1.0.5 Change Log:

    1.0.5
    =============================
    - 4.16 support
    - Update for IWYU header changes
    - Add Children mode, to set pivot base on actor and it's attached children
    - Now can bake pivot of multiple static mesh actor at the same time

    1.0.4
    =============================
    - Support bake mesh pivot with non-default build scale
    Children mode:




    Baking pivot of multiple static meshes:

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  • replied
    Thanks [MENTION=766]Sitrec[/MENTION]!

    Pivot Tool 1.0.3 update is live now on marketplace.

    1.0.3 Change Log:

    1.0.3
    =============================
    - Adding axis display to Pivot Preset widget
    - Remember UI setting
    - Fixed a bug that clicking pivot preset when no actor selected and autosave is off will crash the editor
    - Minor code cleanup

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  • replied
    Bought it immediately. Thank you and congratulations on the release!

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  • replied
    It's live now on >> Marketplace

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  • replied
    [MENTION=139945]tukor[/MENTION], thanks! I still haven't got the official release date on marketplace from epic, hopefully soon.

    Meanwhile I have a minor update to make Freeze Rotation optional while baking mesh pivot point:

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