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Pivot Tool - A Pivot Editor

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    #16
    Ill buy this, but one question.

    In UE4 you can change the pivot and set the pivot offset and such; but if you make the mesh rotate in game (like a door), it does not use that pivot but the original one.

    Does this tool allow it to use the new pivot inside the game?

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      #17
      I'm half tempted to get this but I'd much rather enforce that our modelers actually do their work properly and don't have pivots somewhere in outer space. This'll make them go lazy.

      What I'd love to see though is a fix for the fbx importer that imports the pivot based on the actual mesh pivot, not the scene origin.

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        #18
        Originally posted by tukor View Post
        Ill buy this, but one question.

        In UE4 you can change the pivot and set the pivot offset and such; but if you make the mesh rotate in game (like a door), it does not use that pivot but the original one.

        Does this tool allow it to use the new pivot inside the game?
        Actor pivot offset in UE4 is an editor only feature, so you can't use it in game. By baking the pivot offset into static mesh, you can rotate it in game using the new pivot. I made a video to demostrating the difference between origin mesh and baked one:



        Originally posted by DamirH View Post
        I'm half tempted to get this but I'd much rather enforce that our modelers actually do their work properly and don't have pivots somewhere in outer space. This'll make them go lazy.
        Quite true! Nothing beats planning ahead. It's just that sometimes you dont always have the luxory to have artist around to help.

        What I'd love to see though is a fix for the fbx importer that imports the pivot based on the actual mesh pivot, not the scene origin.
        I could be wrong but as I remeber that's already been implemented recently in 4.14 or so.
        | twitter | github | #ue4tip

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          #19
          I dont think its fixed in 4.14

          Anyway, talking about the topic, ill buy this tool when you release it. Im waiting.
          I own other tool from you and its great, and the support that you give is outstanding.

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            #20
            [MENTION=139945]tukor[/MENTION], thanks! I still haven't got the official release date on marketplace from epic, hopefully soon.

            Meanwhile I have a minor update to make Freeze Rotation optional while baking mesh pivot point:

            | twitter | github | #ue4tip

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              #21
              It's live now on >> Marketplace
              | twitter | github | #ue4tip

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                #22
                Bought it immediately. Thank you and congratulations on the release!

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                  #23
                  Thanks [MENTION=766]Sitrec[/MENTION]!

                  Pivot Tool 1.0.3 update is live now on marketplace.

                  1.0.3 Change Log:

                  1.0.3
                  =============================
                  - Adding axis display to Pivot Preset widget
                  - Remember UI setting
                  - Fixed a bug that clicking pivot preset when no actor selected and autosave is off will crash the editor
                  - Minor code cleanup
                  | twitter | github | #ue4tip

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                    #24
                    Just submitted 1.0.5 update to marketplace.

                    1.0.4 and 1.0.5 Change Log:

                    1.0.5
                    =============================
                    - 4.16 support
                    - Update for IWYU header changes
                    - Add Children mode, to set pivot base on actor and it's attached children
                    - Now can bake pivot of multiple static mesh actor at the same time

                    1.0.4
                    =============================
                    - Support bake mesh pivot with non-default build scale
                    Children mode:




                    Baking pivot of multiple static meshes:

                    | twitter | github | #ue4tip

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                      #25
                      [Update] 1.0.5 update with 4.16 support is now live on marketplace.
                      | twitter | github | #ue4tip

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                        #26
                        1.0.6 feature preview: Preview Pivot Preset

                        In 1.0.6, mouse over each pivot preset will display preview sphere in level editor viewport, no more guessing game.

                        Click image for larger version

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                        | twitter | github | #ue4tip

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                          #27
                          Hey [MENTION=702]Nate[/MENTION] -

                          Got a bit of a request here.

                          Would it be possible to make is so that we can add our own user defined pivots to our meshes in this tool?

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                            #28
                            [MENTION=260]HeadClot[/MENTION], you can use "Alt + Middle mouse drag" to move pivot then press "Set" key to save the temporary pivot.

                            Or do you mean a way to input pivot offset (x, y, z) base on existing pivot preset? e.g. you can input (0, 0, 0.5), then press "Center" pivot preset, will set pivot to -0.5 z unit down from mesh center.
                            | twitter | github | #ue4tip

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                              #29
                              Pivot Tool 1.0.7 update is now live on itch.io. Marketplace update submitted.

                              Click image for larger version

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                              1.0.7 Change Log:

                              Code:
                              1.0.7
                              =============================
                              - Add Offset to apply offset to current selected actors' pivot
                              - Add Snap to Vertex to snap current selected actors' pivot to closest vertex position
                              - Support non-unity build;
                              - Drop 4.14 support
                              | twitter | github | #ue4tip

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                                #30
                                Pivot Tool 1.0.7 update for 4.18 is now live on itch.io. Marketplace version submitted.
                                | twitter | github | #ue4tip

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