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Player Stats Kit - Track the gameplay of your game and show it to the player!

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    [RELEASED] Player Stats Kit - Track the gameplay of your game and show it to the player!

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    Like our pack? You can vote for it in the January community poll! https://docs.google.com/a/epicgames....qfJCQ/viewform

    Hello everyone!

    We're happy to announce our 7th Unreal Engine Marketplace pack: Player Stats Kit!

    Release on Itch.IO: https://pandastudios.itch.io/player-stats-kit
    Release on Marketplace: https://www.unrealengine.com/marketplace/player-stats-kit

    Do you want to track gameplay? Such as shots fired, distance walked, K/D ratio, accuracy percentage and much more? Look no further as we've got you covered!
    The Player stats Kit features 6 different statistics: General Stat(560 Kills), Per minute stats(Healing per Min. = 578), Average stats(Average healing done: 897), Percentage stats(86% Accuracy), Ratio stats(1.2 K/D Ratio) and time stats(Gametime = 6h)

    Feature list:
    • Track gameplay
    • General stats
    • Per Minute Stats
    • Average Stats
    • Percentage Stats
    • Ratio Stats
    • Total time stats
    • Reset stats
    • Different left and right ratio (1 = 0.5 alpha and 5 = 1.0 alpha)
    • Generate random stats
    • Store skill rating
    • Master color(Change all colors with a vector collection parameter)
    • Handy and modern UI!


    Price: $18.99(Itch.io) - $19.99 (UE4 Marketplace)

    Trailer:
    Integration tutorial: https://docs.google.com/document/d/1...it?usp=sharing
    Setup stats and functions: https://docs.google.com/document/d/1...it?usp=sharing

    More information will be soon!

    More Screenshots:
     
    Spoiler
    Attached Files
    Last edited by eXi; 02-17-2017, 06:19 AM.

    #2
    Looks great, looking forward to seeing the price and hopefully a tutorial on merging with notifications and achievepedia

    Comment


      #3
      Player Stats kit released on Itch.io!

      Grab it now at https://pandastudios.itch.io/player-stats-kit

      Release trailer:
      Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
      Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
      Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

      Comment


        #4
        Player Stats Kit has been released on the Marketplace! https://www.unrealengine.com/marketp...ayer-stats-kit
        Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
        Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
        Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

        Comment


          #5
          It's come to our attention that there's a bit of confusion whether or not this is session or non-session based.

          The kit is designed with a non-session in mind, however this is easily adapted to session wise.

          The kit has a node called "Reset Stats" which will nullify all stats you have, just call this after every session and you can use it per session/game.
          Do you wish to use total(over all sessions combined) and seperate you're going to need to Child the BPAC_PlayerStatsComponent and override the Load/Save function and just leave it empty. Then add that to your Player controller and rename it to Non-Session stats(or whatever you like).

          The interface call to get the component will still only have one, but you can easily add another output pin that has the second Stats tracking component.

          There will be a tutorial on this later.

          If you're wondering how you can add data to the tracking please open the BP_PlayerStatsExampleController in the Example map, all nodes you can use are laid out there.
          Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
          Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
          Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

          Comment


            #6
            Hey, information about "Native Steam integration" (due to multiple requests on the Marketplace Page):

            1. This package is a UI solution which you can integrate in any sort of subsystem
            2. UE4 allows you to modify Panda Studios package. You can add Steam support yourself (requires C++/Plugin for stats)
            3. SteamSubsystem is a plugin. Marketplace projects are not allowed to use plugins if they are bound to it
            3.1. BP Steam is limited to the SessionNodes
            4. Not everyone wants Steam. Some might use the PSN or Xbox one, or even have a singleplayer game
            5. You would need to modify the Steam implementation for your game anyway
            Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

            My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
            (Including 100+ Pages Multiplayer Network Compendium to get you started.)

            Comment


              #7
              More documentation added: https://docs.google.com/document/d/1...it?usp=sharing
              Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
              Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
              Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

              Comment


                #8
                Hey there, looks pretty nice.

                Kinda curious how fast I could make it look unique. For example adding more stats displayed in a semicircle. Can I just drag&drop another one on the widget, give it a name and any kind of ID I can use to write to the system (or however you're managing this ) and it's ready?

                And that circle is filled linearly between 2 thresholds, isn't it? I guess it wouldn't need much work to let it just converging to empty/full circle with any kind of formula, would it?
                Last edited by Pepeeee; 01-27-2017, 07:43 PM.
                Twitter | Multiplayer TopDown Survival Kit | Fog of War | Game Stats Kit

                Comment


                  #9
                  Originally posted by Pepeeee View Post
                  Hey there, looks pretty nice.

                  Kinda curious how fast I could make it look unique. For example adding more stats displayed in a semicircle. Can I just drag&drop another one on the widget, give it a name and any kind of ID I can use to write to the system (or however you're managing this ) and it's ready?

                  And that circle is filled linearly between 2 thresholds, isn't it? I guess it wouldn't need much work to let it just converging to empty/full circle with any kind of formula, would it?
                  Hey,

                  The ratio circle widgets are drag and drop and then in the umg main itself set up a variable. If you enter the main UMG widget you'll see it at the very end of the construct event. It is actually between 3 treshholds, one that defines start(which is 0), middle(can be 1,2,3,... whatever you like) and the end which can also be whatever you want.

                  Quote from our docs:
                  Next open Game/PlayerStatsKit/Data/DT_RaioInfo, this holds the ratio related info and is a bit more complex than just 0-2 value. First specify the ratio you want to use and a left and right. The ratios will return a value based on how many kills and deaths a person have. The left and right value is where the complexity comes in. The ratios have a specified left and right value which determine the value of the bar based on that left and right value. If you have a left value of 1 and a right value of 3 and your ratio is 0.5, the bar will be filled 0.25 because that’s half of half the bar. If your ratio would be 2, it would be filled 0.75. It might be a bit complicated but play with the numbers and soon it will become clear.
                  Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
                  Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
                  Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

                  Comment


                    #10
                    Like our pack? You can vote for it in the January community poll! https://docs.google.com/a/epicgames....qfJCQ/viewform
                    Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
                    Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
                    Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

                    Comment


                      #11
                      Do you have a set formula for calculating skill or can it be easily updated to use something like elo etc...

                      Comment


                        #12
                        Originally posted by Smartay View Post
                        Do you have a set formula for calculating skill or can it be easily updated to use something like elo etc...
                        A fixed formula for Skill would not make sense. Every game wants/needs a different skill rating system based on their gameplay. You can easily get and set the value though.
                        Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
                        Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
                        Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

                        Comment


                          #13
                          Update for 4.15 has been processed.
                          Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
                          Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
                          Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

                          Comment


                            #14
                            Do you plan on including graph output in any future releases?

                            Comment


                              #15
                              Originally posted by Smartay View Post
                              Do you plan on including graph output in any future releases?
                              Graph output? In what sense? This pack is mainly designed to be not on a per-game basis but on a life-time basis and graphs would just mean increasing values over a graph without downs as it counts up, not down.
                              Marketplace Asset - Economy Kit; Marketplace Asset - Notification Kit; Marketplace Asset - Achievepedia; Marketplace Asset - Player Stats Kit; Marketplace Asset - Photomode;
                              Marketplace Asset - Interaction Kit; Marketplace Asset - Turret Kit; Marketplace Asset - Character Stats Kit; Marketplace Asset - Smooth Camera Kit; Plugin - Toggl Plugin;
                              Hire us here; Panda Studios, Game development company.; Official Unreal Engine Game Jam Sponsor

                              Comment

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