Announcement

Collapse
No announcement yet.

Player Stats Kit - Track the gameplay of your game and show it to the player!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Player Stats Kit - Track the gameplay of your game and show it to the player!

    Click image for larger version

Name:	PlayerStatsKit_Screenshot_1.jpg
Views:	1
Size:	82.2 KB
ID:	1205297



    Like our pack? You can vote for it in the January community poll! https://docs.google.com/a/epicgames....qfJCQ/viewform

    Hello everyone!

    We're happy to announce our 7th Unreal Engine Marketplace pack: Player Stats Kit!

    Release on Itch.IO: https://pandastudios.itch.io/player-stats-kit
    Release on Marketplace: https://www.unrealengine.com/marketplace/player-stats-kit

    Do you want to track gameplay? Such as shots fired, distance walked, K/D ratio, accuracy percentage and much more? Look no further as we've got you covered!
    The Player stats Kit features 6 different statistics: General Stat(560 Kills), Per minute stats(Healing per Min. = 578), Average stats(Average healing done: 897), Percentage stats(86% Accuracy), Ratio stats(1.2 K/D Ratio) and time stats(Gametime = 6h)

    Feature list:
    • Track gameplay
    • General stats
    • Per Minute Stats
    • Average Stats
    • Percentage Stats
    • Ratio Stats
    • Total time stats
    • Reset stats
    • Different left and right ratio (1 = 0.5 alpha and 5 = 1.0 alpha)
    • Generate random stats
    • Store skill rating
    • Master color(Change all colors with a vector collection parameter)
    • Handy and modern UI!


    Price: $18.99(Itch.io) - $19.99 (UE4 Marketplace)

    Trailer:
    Integration tutorial: https://docs.google.com/document/d/1...it?usp=sharing
    Setup stats and functions: https://docs.google.com/document/d/1...it?usp=sharing

    More information will be soon!

    More Screenshots:
     
    Spoiler
    Attached Files
    Last edited by eXi; 02-17-2017, 06:19 AM.

  • replied
    multiplayer support?

    Leave a comment:


  • replied
    Player Stats Kit is on sale for 40% off on the summer sale! https://www.unrealengine.com/marketp...ayer-stats-kit

    Leave a comment:


  • replied
    Originally posted by Smartay View Post
    Its great that it is not per game basis and i understand about having a child for per game basis, however I was wondering if it could be used to track rank say over the last X amount of days see the image below attached. I have three of your other assets and am very happy with them however i was just hoping that this did graph outputs was all as ive noticed a competing product that does (Game stats Kit) and would have just preferred to run with yours.
    [ATTACH=CONFIG]140582[/ATTACH]
    I believe i read that this could be duplicated and modified to work on a per game basis as well as global? If true graphs would be a nice addition to have on an overview screen for game length if you track on any of the following

    • Per time frame: Track the rate of a value e.g. resource collection rate
    • At time: Track a value at the time since begin e.g. resources, health
    • At time cumulative: Track a value at the time since begin after adding it to the previous one e.g. total resources collected, kills, score
    • Custom: Freely choose both, the x and y value. Especially useful in turn-/round-based games e.g. damage per round

    If not I would be interested in talking over pricing around the extra work or modifications Im just trying to compare yours and a competitor against what best fits as a base I already own two or three of your other marketplace items so would just prefer to stick with what i know as I have been extremely impressed with the other packages i have purchased

    Leave a comment:


  • replied
    Changelog:

    4.16 update
    Marketplace: Live
    Itch.io: Live

    Leave a comment:


  • replied
    Originally posted by Panda Studios View Post
    Graph output? In what sense? This pack is mainly designed to be not on a per-game basis but on a life-time basis and graphs would just mean increasing values over a graph without downs as it counts up, not down.
    Its great that it is not per game basis and i understand about having a child for per game basis, however I was wondering if it could be used to track rank say over the last X amount of days see the image below attached. I have three of your other assets and am very happy with them however i was just hoping that this did graph outputs was all as ive noticed a competing product that does (Game stats Kit) and would have just preferred to run with yours.
    Click image for larger version

Name:	_b4c94e7581cde760bc5c119224a7e3ea-png.jpg
Views:	1
Size:	16.9 KB
ID:	1127925

    Leave a comment:


  • replied
    Originally posted by Smartay View Post
    Do you plan on including graph output in any future releases?
    Graph output? In what sense? This pack is mainly designed to be not on a per-game basis but on a life-time basis and graphs would just mean increasing values over a graph without downs as it counts up, not down.

    Leave a comment:


  • replied
    Do you plan on including graph output in any future releases?

    Leave a comment:


  • replied
    Update for 4.15 has been processed.

    Leave a comment:


  • replied
    Originally posted by Smartay View Post
    Do you have a set formula for calculating skill or can it be easily updated to use something like elo etc...
    A fixed formula for Skill would not make sense. Every game wants/needs a different skill rating system based on their gameplay. You can easily get and set the value though.

    Leave a comment:


  • replied
    Do you have a set formula for calculating skill or can it be easily updated to use something like elo etc...

    Leave a comment:


  • replied
    Like our pack? You can vote for it in the January community poll! https://docs.google.com/a/epicgames....qfJCQ/viewform

    Leave a comment:


  • replied
    Originally posted by Pepeeee View Post
    Hey there, looks pretty nice.

    Kinda curious how fast I could make it look unique. For example adding more stats displayed in a semicircle. Can I just drag&drop another one on the widget, give it a name and any kind of ID I can use to write to the system (or however you're managing this ) and it's ready?

    And that circle is filled linearly between 2 thresholds, isn't it? I guess it wouldn't need much work to let it just converging to empty/full circle with any kind of formula, would it?
    Hey,

    The ratio circle widgets are drag and drop and then in the umg main itself set up a variable. If you enter the main UMG widget you'll see it at the very end of the construct event. It is actually between 3 treshholds, one that defines start(which is 0), middle(can be 1,2,3,... whatever you like) and the end which can also be whatever you want.

    Quote from our docs:
    Next open Game/PlayerStatsKit/Data/DT_RaioInfo, this holds the ratio related info and is a bit more complex than just 0-2 value. First specify the ratio you want to use and a left and right. The ratios will return a value based on how many kills and deaths a person have. The left and right value is where the complexity comes in. The ratios have a specified left and right value which determine the value of the bar based on that left and right value. If you have a left value of 1 and a right value of 3 and your ratio is 0.5, the bar will be filled 0.25 because that’s half of half the bar. If your ratio would be 2, it would be filled 0.75. It might be a bit complicated but play with the numbers and soon it will become clear.

    Leave a comment:


  • replied
    Hey there, looks pretty nice.

    Kinda curious how fast I could make it look unique. For example adding more stats displayed in a semicircle. Can I just drag&drop another one on the widget, give it a name and any kind of ID I can use to write to the system (or however you're managing this ) and it's ready?

    And that circle is filled linearly between 2 thresholds, isn't it? I guess it wouldn't need much work to let it just converging to empty/full circle with any kind of formula, would it?
    Last edited by Pepeeee; 01-27-2017, 07:43 PM.

    Leave a comment:


  • replied
    More documentation added: https://docs.google.com/document/d/1...it?usp=sharing

    Leave a comment:

Working...
X