Announcement

Collapse
No announcement yet.

Weapon Master VR Support Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Ah, my bad. MordenTral mentioned something about it, but I must have miss understood. That Tut would be great!
    In League

    Comment


      so i did what you said and transferred my project into weapon master, works now but it would be better to set it up and document it to show how to integrate it into a project. also how to setup your own weapon is another tutorial that will be needed since it seems its handled through rigging. hopefully you guys can put out a comprehensive video showing the full process start to finish.

      Comment


        Originally posted by thedog88 View Post
        so i did what you said and transferred my project into weapon master, works now but it would be better to set it up and document it to show how to integrate it into a project. also how to setup your own weapon is another tutorial that will be needed since it seems its handled through rigging. hopefully you guys can put out a comprehensive video showing the full process start to finish.
        Video Tutorials are coming this week and next. I am currently working on an overview of BP_VRCharacter/BP_VRCharacterHand. Are you planning on using basic Firearms or Magazine Firearms? Do you need me to show you how to add bones to a mesh? Are you using your own guns or something from the marketplace?

        Just curious how yall want the tutorials to go.
        Heavy Diesel Softworks, LLC - Owner

        Comment


          Originally posted by SKYNET2K View Post
          "Step up on" have to No but i dont work i can step up!

          TeleportOcclusion? where i can find this Option?
          No Step and TeleportOcclusion are collision types. You can set the collision type for all of your meshes. Walls should be set to No Step. In the first tutorial I go over this so tomorrow hopefully I will have you covered!
          Heavy Diesel Softworks, LLC - Owner

          Comment


            Originally posted by OneShotGG View Post
            Video Tutorials are coming this week and next. I am currently working on an overview of BP_VRCharacter/BP_VRCharacterHand. Are you planning on using basic Firearms or Magazine Firearms? Do you need me to show you how to add bones to a mesh? Are you using your own guns or something from the marketplace?

            Just curious how yall want the tutorials to go.

            planning on using magazine firearms, using my own mesh. i'm trying to rig up a lee enfield bolt action rifle to be exact but i know you said you guys will bring bolt actions at a later point so thats fine. it would be great to see the full process, including creating bones or maybe have a template skeleton included in the files that the player can just export as fbx and load up, move the bones to the right spot, assign weighting and export it. explaining the parts of your skeleton setup would be great too since there are a few things that confused me when i exported the assault rifle. wasnt sure if some of the bones work together or not. pretty glad to hear you are already working on videos

            Comment


              Originally posted by thedog88 View Post
              planning on using magazine firearms, using my own mesh. i'm trying to rig up a lee enfield bolt action rifle to be exact but i know you said you guys will bring bolt actions at a later point so thats fine. it would be great to see the full process, including creating bones or maybe have a template skeleton included in the files that the player can just export as fbx and load up, move the bones to the right spot, assign weighting and export it. explaining the parts of your skeleton setup would be great too since there are a few things that confused me when i exported the assault rifle. wasnt sure if some of the bones work together or not. pretty glad to hear you are already working on videos
              The skeletal setup is actually pretty simple. I can walk people through that. I guess the question is blender or maya? I could do a template skeleton but it would most likely look like the skeleton for the Magazine Firearm version of the pistol. Most of the stuff you see in the skeleton in UE4 are sockets which are needed to attach the various parts. The gun body only really needs a single bone unless you want to have parts move via animation like the trigger, or selector switches.

              Bolt action firearms are coming in 1.1 and will be Magazine Firearms. In fact in 1.1 you will be getting a bolt action sniper rifle and an MP5 (Which also has a rotating charging handle).
              Heavy Diesel Softworks, LLC - Owner

              Comment


                i would do blender since its free but maybe thats just me :P also, great to hear about the bolt action! can't wait! will i be able to simply drag and drop 1.1 into my existing project and overwrite the old weaponmaster?

                Comment


                  That's a great news
                  دانلود کتاب از آمازون

                  Comment


                    Originally posted by thedog88 View Post
                    i would do blender since its free but maybe thats just me :P also, great to hear about the bolt action! can't wait! will i be able to simply drag and drop 1.1 into my existing project and overwrite the old weaponmaster?
                    How did you end up setting your project up? Its possible, I need to do some tests. I know the MP version works in a similar way. Using source control would be the best way but it kind of depends on how you set things up.
                    Heavy Diesel Softworks, LLC - Owner

                    Comment


                      i migrated my existing project into weapon master project. i'm not editing any of the weapon master source files but instead creating child actors for the weapons etc. so in theory i should be able to overwrite the existing folder as things progress. that is the hope at least.

                      Comment


                        Originally posted by thedog88 View Post
                        i migrated my existing project into weapon master project. i'm not editing any of the weapon master source files but instead creating child actors for the weapons etc. so in theory i should be able to overwrite the existing folder as things progress. that is the hope at least.
                        Yes that should work, if not we can figure something else out. You should be able to use source control, like git or mercurial as well.
                        Heavy Diesel Softworks, LLC - Owner

                        Comment


                          First tutorial is out:

                          Overview of Weapon Master Character System. (50 min)



                          Next tutorial:
                          Magazine Firearm from scratch. (This one is gonna take me a bit so it will probably be available this weekend).
                          Heavy Diesel Softworks, LLC - Owner

                          Comment


                            hopefully i can sit down tonight and watch that video in full. was playing with the dif. locomotion types. the "onward" one is really smooth with no motion sickness, great job on that!

                            Comment


                              Please tell me this is compatible to OCULUS Rift and Touch!!!!! If not, will you support it??? Its a awesome asset!

                              Comment


                                Hi, I just purchased the asset even if its not supporting Oculus yet to support you, and hopefully can you make it later compatible to oculus. Thank you!

                                Comment

                                Working...
                                X