Originally posted by theProfessor
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Announcement
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No announcement yet.
Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!
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hamsterPL repliedThird Person Shooter Kit is now on Winter Sale with 50% off price! https://www.unrealengine.com/marketp...on-shooter-kit
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theProfessor repliedJust loaded 4.26. None of the upgrades are their. Getting tried of waiting.Last edited by theProfessor; 01-07-2021, 11:34 AM.
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hamsterPL repliedOriginally posted by theProfessor View PostDo you have the upgrades in 4.26?
https://docs.google.com/spreadsheets...it?usp=sharing
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hamsterPL repliedThird Person Shooter Kit update for UE 4.26 is now live - it is same version like 4.25 so you can easily convert it.
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hamsterPL repliedThird Person Shooter Kit is now on Black Friday sale with 30% off price! https://www.unrealengine.com/marketp...on-shooter-kit
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hamsterPL repliedIncoming update news:
- new animations for weapon change, for standing, crouch and jog
- new stealth kill animations
- updated grenade throwing and picking up items, while holding a gun
- successfully switched project to UE 4.25
Cover system - locomotion improvements for incoming update
What's new:
- complete locomotion for cover system (enter, exit, stand, crouch, armed, unarmed)
- camera zoom while aiming in unarmed mode
- improved jog animations for unarmed state
Feel free to post any feedback or feature requests!
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hamsterPL repliedOriginally posted by Ricon Studio View Postany idea when the update will be ready? can't wait
This is some new info regarding incoming update:
Update news:
- completely refactored aiming system. Now it is very easy to add new weapon grip (holding type). No coding is required, just adding assets to data asset.
- procedural recoil - can be seen in games like Division 2 or Metal Gear Solid 5
- new reloading animations for pistol and rifle, for TPP and FPP cameras
- spawning magazine with physics during reloading
- skeleton and animations for pistol, rifle and shotgun
- gun sway in FPP
- improvements for holster pose in FPP - now it is ok to look around, before camera was clipping and character was switching to aiming in wrong circumstances
- dither opacity material function - added to weapon materials, activated when mesh is close, to avoid clipping with camera
- much smoother transition in FPP between aiming and holster
- much smoother transition in FPP during reloading
- reloading in FPP without resting aiming angle - before upper body was rotating to default position which caused camera clipping
- recoil applied to aim offset properly - before it might look bad when character was aiming left for example and recoil animation was applied, character was push not from weapon direction but from mesh direction
- transition between FPP and TPP during reloading
- added option to alter aiming pose per weapon using IK target location - no coding required, just setting values in data asset
- ton of smaller improvements that I don't remember anymore
That took almost 2 months of work, although I was slowed down by injury with fractured bone.
If something looks great on this video it means it took a lot of work.
FX are placeholders and audio is not final on this video.
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hamsterPL repliedThird Person Shooter Kit is now on flash sale with 50% off price!
https://www.unrealengine.com/marketp...on-shooter-kit
Some incoming update progress video:
Traversal improvements for Third Person Shooter Kit incoming update. Jumping is still work in progress.
Last edited by hamsterPL; 07-17-2020, 02:48 PM.
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hamsterPL repliedOriginally posted by theProfessor View PostTake a look at this video https://www.youtube.com/watch?v=5d8Ob7hfN-Q&t=5s Using character creator 3 and the kit.
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theProfessor repliedTake a look at this video https://www.youtube.com/watch?v=5d8Ob7hfN-Q&t=5s Using character creator 3 and the kit.
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hamsterPL replied -
hamsterPL repliedIt is going forward definitely. I hired more outsource to speed things up (additional animations and art) Finishing up very important part which is locomotion. I really want to do it without bugs, high quality, that's why it takes time, but locomotion is very hard, because it is very subjective if it looks good enough. I'm planning some bigger video, but I'm postponing it every week, because I want to show you guys more stuff, and more finished features. I think when I will finish locomotion and aiming, I will make a bigger video showing progress (weapon attachments, some new FX, locomotion, AI throwing grenades, AI picking up items/weapons) I'm aiming for September, but obviously can't be 100% sure if they won't be any surprises along the way. What's positive is that quality is very good and I manged to make pretty advanced stuff already. I already got some new animation delivered so I can share. That's not all of them and also they are work in progress https://youtu.be/D1BWZ-FQGoo
Originally posted by Amelia_P View PostCONFIRMED. Retargeting animations work in the 4.25 version. (Despite I cannot use this version because I use Windows 7).
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Amelia_P repliedCONFIRMED. Retargeting animations work in the 4.25 version. (Despite I cannot use this version because I use Windows 7).
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