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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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  • replied
    Third Person Shooter Kit is now on black friday sale with 30% off!

    https://www.unrealengine.com/marketp...on-shooter-kit

    Small preview video from progress for TPS Kit next update

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  • replied
    Originally posted by theProfessor View Post
    Currently not. This is a small preview showing what will be in update. It is showing my work in progress.

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  • replied
    Is this map in the kit? https://www.youtube.com/watch?v=t-7FaXTyMJk

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  • replied
    Small preview video from progress for TPS Kit update.
    FPP mode, aim wall detection, new weapons, pickups, weapons slots and more!
    Animations, UI and models are placeholders.
    Any feedback is welcome!



    Click image for larger version  Name:	weapon-update-screen-shot-02.jpg Views:	0 Size:	170.8 KB ID:	1690615

    Click image for larger version  Name:	weapon-update-screen-shot-01.jpg Views:	0 Size:	176.9 KB ID:	1690614


    Click image for larger version  Name:	WIP-video-icon-small.jpg Views:	0 Size:	224.0 KB ID:	1690613
    Last edited by hamsterPL; 11-24-2019, 12:56 PM.

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  • replied
    New tutorial - this time for integrating pushable actor





    Click image for larger version

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    Last edited by hamsterPL; 11-05-2019, 09:55 PM.

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  • replied
    Third Person Shooter Kit is compatible with UE 4.23. You can easily migrate from 4.20 and up.

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  • replied
    Third Person Shooter kit is now on anniversaly sale with 30% off!
    https://www.unrealengine.com/marketp...on-shooter-kit

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  • replied
    Originally posted by PXDN View Post
    When is next update? Which feature?
    2019 Roadmap
    https://forums.unrealengine.com/unre...72#post1582172

    May 2019 Update info
    https://forums.unrealengine.com/unre...05#post1622905

    Next update will be rather big (except bug fixing updateds), for next one I will rather enable EQS (Enviromental Query System).
    Maybe next one will be one feature centric, like weapon system rework altough it will be much sooner, although it will be easier for me to add everything at once,
    or add a lot of features at once. I plan to add much more then it is in road map.
    Now Im waiting for animations (mocap session is in next week), so next update will be after I will get them and implement, so no sooner then October.
    Is there something specific that you need most?

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  • replied
    When is next update? Which feature?

    Leave a comment:


  • replied
    Third Person Shooter kit is now on sale with 30% off!
    https://www.unrealengine.com/marketp...on-shooter-kit

    Leave a comment:


  • replied
    hamsterPL great that fixed the problem.

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  • replied
    July 2019 Hotfix is live

    Change log:

    - Fixed random crash occuring on UE 4.22 when compiling BP_TPPCharacter.

    It was related to this assert:

    Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter())

    [File: D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h]

    [Line: 363] 'ABP_WraithMain_AI_C_1' is of class 'ABP_WraithMain_AI_C' however property 'Current Look Around Anim_1' belongs to class 'TRASHCLASS_ABP_TPSKit_InstanceCustomAI_251'


    Related links:

    https://answers.unrealengine.com/que...rashclass.html

    https://answers.unrealengine.com/que...ml?sort=oldest


    Affected files:

    Blueprint'/Game/ThirdPersonKit/Mannequin/Animations/ABP_TPSKit_InstanceCustomAI.ABP_TPSKit_InstanceCustomAI'

    Blueprint'/Game/ThirdPersonKit/Blueprints/BP_TPPCharacter.BP_TPPCharacter'


    New files:

    Blueprint'/Game/ThirdPersonKit/Blueprints/BPI_PlayerFunctions.BPI_PlayerFunctions'

    Patch affected versions:

    UE 4.20 and up
    Last edited by hamsterPL; 07-10-2019, 12:11 PM.

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  • replied
    I made a Discord channel for shooter kit support:

    https://discord.gg/6rgv5Tj

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  • replied
    Thanks, excellent asset and excellent support.

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  • replied
    Originally posted by polkovnika View Post
    Thanks, I added the new resolution.
    But I noticed did not change the resolution, it does not matter what resolution you choose.
    Tested it in a new clean project, I use the latest update for ue4 4.22.
    Resolution changes when you click apply button.
    Make sure that your new resolution entry has same structure like others.
    You can check in log how command has been executed.

    https://imgur.com/qFeMzvF

    https://imgur.com/8xsePNj

    Leave a comment:

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