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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    #91
    Compatibility with UE 4.16 is done. Just need to be approved by Epic, which probably happen in few days.

    Changelog for UE 4.16:

    - Small rework of applying option for fullscreen/windowed mode to fix a bug
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

    Comment


      #92
      Hello,

      I am trying to combine the enemy from your pack with my character from Character Interaction pack. When I place an enemy in the game i get this error:
      "TPP Character AI - can't get player character".

      I understand that the enemy is searching for the default Third Person Kit character (player).

      Is there any way to modify the blueprint so that it is searching for my player (it has the player tag). I tried modifying it, but i cannot seem to do it.
      I would appreciate the help.

      Thanks in advance,
      Vlad

      Comment


        #93
        Originally posted by djeby View Post
        Hello,

        I am trying to combine the enemy from your pack with my character from Character Interaction pack. When I place an enemy in the game i get this error:
        "TPP Character AI - can't get player character".

        I understand that the enemy is searching for the default Third Person Kit character (player).

        Is there any way to modify the blueprint so that it is searching for my player (it has the player tag). I tried modifying it, but i cannot seem to do it.
        I would appreciate the help.

        Thanks in advance,
        Vlad
        I've responded via e-mail.
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/6rgv5Tj

        Comment


          #94
          Update to UE 4.16 is now live.
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Support Discord channel: https://discord.gg/6rgv5Tj

          Comment


            #95
            Hi, thank you for this great pack.

            Is there any way to make the player at the beginning he does not have any weapons then he can pick it up individually instead of having them from the beginning of the game so the player have to search for weapons ?
            thank you

            Comment


              #96
              Thank you

              Well you would have to script it. Add a state for each weapon - have/have not. Based on this hide weapon meshes and unhide whenever you want. You can find logic for that in weapon change graph. I made a simple walkthrough for unarmed state which might help you https://youtu.be/6RveqARxe1Y
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/6rgv5Tj

              Comment


                #97
                well, I'm so beginner on blueprint and I don't know how to do it could you do a tutorial about that ? it is not just hiding the weapon it it about taking it also from the ground and showing the weapon's icon either on top of it when the player see it on the ground, that's going to be so insane for this pack it is going to be like Metal Gear Soled serious.

                Thank you very much again

                Comment


                  #98
                  Originally posted by Bassam16 View Post
                  well, I'm so beginner on blueprint and I don't know how to do it could you do a tutorial about that ? it is not just hiding the weapon it it about taking it also from the ground and showing the weapon's icon either on top of it when the player see it on the ground, that's going to be so insane for this pack it is going to be like Metal Gear Soled serious.

                  Thank you very much again
                  Well to do it like in Metal Gear Solid it is complete new feature which can take some time to create. But I've seen someone made it and shared a repository. Check this out https://www.youtube.com/watch?v=c6vCJQ71-H0
                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Support Discord channel: https://discord.gg/6rgv5Tj

                  Comment


                    #99
                    oh no I mead just the pick up weapons not the hole features just some weapons on the floor when you press E player gonna pick it up and he will have a new weapon

                    Comment


                      Originally posted by Bassam16 View Post
                      oh no I mead just the pick up weapons not the hole features just some weapons on the floor when you press E player gonna pick it up and he will have a new weapon
                      I see. Well I think you can look how elevator is done. There is a button blueprint, which reacts to input. It's a good start. You can scrap animation from it, and do whatever logic you want on "E" input.
                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/6rgv5Tj

                      Comment


                        How do I update my project with your kit to 4.16?

                        Comment


                          Originally posted by sashab View Post
                          How do I update my project with your kit to 4.16?
                          Open your project in 4.16 and choose option to open a copy - this will convert your project to 4.16 version.
                          Go to vault tab in launcher. Download update for Third Person Shooter Kit (you have to have 4.16 installed). From this update copy files BP_Blueprint_Functions and WB_Fullscreen_Setting_widget to your project for 4.16 version.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/6rgv5Tj

                          Comment


                            I've noticed AI bots makes the game very slow in the demo level. Anybody knows how to fix this? I'm getting under extreme low fps like 5-10 fps during combat if I add like 5-10 bots to a scene, stutters a lot and then comes back to 50-60 fps when it's over. It's unplayable like this.

                            Comment


                              Originally posted by LordMagnator View Post
                              I've noticed AI bots makes the game very slow in the demo level. Anybody knows how to fix this? I'm getting under extreme low fps like 5-10 fps during combat if I add like 5-10 bots to a scene, stutters a lot and then comes back to 50-60 fps when it's over. It's unplayable like this.
                              Hard to say what's the problem. No one reported it before. Editor it self could slow game down. Is it occuring on package build or/and as you play not from editor?
                              Game frameworks on Unreal Marketplace:

                              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                              Support Discord channel: https://discord.gg/6rgv5Tj

                              Comment


                                is there some way to adjust the maximum turning angle of the spine?. For human characters it looks a bit exaggerated

                                Comment

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