Hey again!
2 months ago, I bought this one character model from TurboSquid and couldn't get it properly imported into UE4... long story short, I finally managed to get it imported in the UE4 basic Third Person Shooter template where it works pretty nicely.
Sadly, the imported model had to be 50 x scaled in the character blueprint so it'd actually be correctly sized and work properly.
So while it works quite smoothly in the most minimal of templates, I can't get it properly imported to the TPS Kit, because scaling the character model in BP_TPPCharacter also scales the guns at the same time. Sadly, reimporting the model 50 x larger doesn't work even in the minimal template, because then the animations won't get imported for the new character model properly at all.
So I was thinking, is there a quick way for me to have the new character model scaled by 50 x for the BP_TPPCharacter? I have also tried adding all the weapon sockets etc. from the TPS Kit Mannequin into my new character model, but the guns don't appear in their correct places (and 50 x larger, of course) and the message log is bound with (animation related) errors.
And yes, the new character model uses its own skeleton that has been retargeted to the UE4 Mannequin one.
2 months ago, I bought this one character model from TurboSquid and couldn't get it properly imported into UE4... long story short, I finally managed to get it imported in the UE4 basic Third Person Shooter template where it works pretty nicely.
Sadly, the imported model had to be 50 x scaled in the character blueprint so it'd actually be correctly sized and work properly.
So while it works quite smoothly in the most minimal of templates, I can't get it properly imported to the TPS Kit, because scaling the character model in BP_TPPCharacter also scales the guns at the same time. Sadly, reimporting the model 50 x larger doesn't work even in the minimal template, because then the animations won't get imported for the new character model properly at all.
So I was thinking, is there a quick way for me to have the new character model scaled by 50 x for the BP_TPPCharacter? I have also tried adding all the weapon sockets etc. from the TPS Kit Mannequin into my new character model, but the guns don't appear in their correct places (and 50 x larger, of course) and the message log is bound with (animation related) errors.
And yes, the new character model uses its own skeleton that has been retargeted to the UE4 Mannequin one.
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