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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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  • replied
    Thank you, so much so all is well

    Leave a comment:


  • replied
    Originally posted by banzai79 View Post
    Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.


    Switching to another screen mode does not help. The scope also does not coincide
    Can you attach a screenshot or video how it works when you play with new editor window? I will Look at this issue today.


    EDIT:
    [MENTION=176023]banzai79[/MENTION]

    I've looked at this today. Looks like it occurs when viewport has not 16:9 resolution. I will send update today that patch that - I will add crosshair viewport which always be at the center of screen, even if resolution will change during runtime.

    Here's video showing that it works fine in PIE new window and PIE in viewport with fullscreen mode.



    Originally posted by Cayos View Post
    I was curious if you could point me into how the checkpoints work. I would like to save some custom data in there. having a bit of a time finding where to do that. Thank You in advance.

    It very much depends what you want to save on checkpoint. How I would do it - add an editable array variable of actors. In checkpoint actor, choose which actors actors you want to save by adding them to the array. I recommend using picker for that. On resapwn get glass and transform of each actor from array, destroy current actors and spawn new ones with proper class and transform (which you stored earlier).
    Last edited by hamsterPL; 02-11-2017, 01:47 PM.

    Leave a comment:


  • replied
    Hi, i´m new in the Animation segment. Can you please help me fixing two things?
    1) I want a different Idle Animation while not aiming. The Character should only aim while i right klick. Changing the Idle animation in BS_Running and BS_1D_IdleRun did not change anything. Your animation BP is too complex for me to find the correct animation path.
    2) My Character is a human being and Humans normally cant spin their back like an owl ^^ Can i limitate the rotation of the spine so it looks more natural?

    Thanks for help

    Leave a comment:


  • replied
    Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.


    Switching to another screen mode does not help. The scope also does not coincide

    Leave a comment:


  • replied
    I was curious if you could point me into how the checkpoints work. I would like to save some custom data in there. having a bit of a time finding where to do that. Thank You in advance.

    Leave a comment:


  • replied

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  • replied
    Originally posted by apoisonedgift View Post
    This looks epic! Nice work.
    Thank you!

    Originally posted by Denmengel View Post
    Very good. The only thing on the market that's a complete mini game. I would recommend this to a beginner only if they want an example project on what can be done. What would be great would be some kind of tutorials or breakdowns on how everything is done. Just implementing sections of the menu map would take someone with above intermediate knowledge. That could be a series of tutorials in itself. Not to mention dozens of gameplay mechanics and extras that are in this pack. Simple things like changing weapons takes more than just providing a new mesh.
    Personally I'm finding a lot of "I didn't know you could do that" and "How did he do that".

    Don't get me wrong. This is about one of the best things on the market right now and has stuff you can't find. (well worth at least twice the price) But, for someone who is at a point where they have maps already designed but doesn't know how to take it to the "next level", using this as a template could be confusing.
    Something similar to the tutorial series for the Generic Shooter would be perfect.
    Originally posted by Sen3D View Post
    Awesome!! I'll buy it as soon as I can!! This is exactly what I need!

    Tutorials/Documentation would be awesome, but with 4.15 on the horizon, I might be more concerned getting the latest features there.
    Thank you! There is couple tutorials and documentation from Side Scroller Shooter Kit which should be applicalble for TPS kit.

    https://docs.google.com/document/d/1...it?usp=sharing




    Originally posted by Jmeletou2014 View Post
    Bug !!!
    Are you playing in editor viewport? It looks like your viewport has non standard resolution. Try to lauch with new window or enlarde viewport with F11 key.

    Leave a comment:


  • replied
    Bug !!!

    Click image for larger version

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  • replied
    Awesome!! I'll buy it as soon as I can!! This is exactly what I need!

    Tutorials/Documentation would be awesome, but with 4.15 on the horizon, I might be more concerned getting the latest features there.

    Leave a comment:


  • replied
    Very good. The only thing on the market that's a complete mini game. I would recommend this to a beginner only if they want an example project on what can be done. What would be great would be some kind of tutorials or breakdowns on how everything is done. Just implementing sections of the menu map would take someone with above intermediate knowledge. That could be a series of tutorials in itself. Not to mention dozens of gameplay mechanics and extras that are in this pack. Simple things like changing weapons takes more than just providing a new mesh.
    Personally I'm finding a lot of "I didn't know you could do that" and "How did he do that".

    Don't get me wrong. This is about one of the best things on the market right now and has stuff you can't find. (well worth at least twice the price) But, for someone who is at a point where they have maps already designed but doesn't know how to take it to the "next level", using this as a template could be confusing.
    Something similar to the tutorial series for the Generic Shooter would be perfect.

    Leave a comment:


  • replied
    Excellent! Here's hoping I'll get some free time soon to really get into editing with this one. Thanks again!. :]

    Leave a comment:


  • replied
    This looks epic! Nice work.

    Leave a comment:


  • replied
    [MENTION=668891]FastGamerr[/MENTION] [MENTION=162542]pharrowboy[/MENTION] [MENTION=25315]MeshMagnet[/MENTION] [MENTION=3111]theevil128[/MENTION] [MENTION=91766]McRangerRare[/MENTION] [MENTION=57460]Sen3D[/MENTION] [MENTION=37711]Mickey512[/MENTION] [MENTION=348]odi[/MENTION]


    Third Person Shooter Kit is finally out on Unreal Marketplace!

    https://www.unrealengine.com/marketp...on-shooter-kit

    Here's new trailer

    Leave a comment:


  • replied
    Awesome news! Can't wait. :]

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  • replied
    Originally posted by hamsterPL View Post
    Thanks!




    That's great! Your project is good example how quickly you can make something playable and good looking using my kit.

    Originally posted by pharrowboy View Post
    How Long till its on the store? this kit sounds awesome and i'd like to buy it.


    Epic has accepted my pack and kit will be released marketplace on February 8th!
    Last edited by hamsterPL; 02-03-2017, 11:32 PM.

    Leave a comment:

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