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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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    I requested a key , it apparently takes a couple days for steam to respond. First time I did this. I only sold a couple so far , but I just got it up there a couple weeks ago. I have not promoted it yet at all , as I been hard at work on my next game , a survival , horror game. I may be able to mention your kit right on the store page if you want, but i'm not sure if they will allow that.

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      Originally posted by razmaz51 View Post
      I requested a key , it apparently takes a couple days for steam to respond. First time I did this. I only sold a couple so far , but I just got it up there a couple weeks ago. I have not promoted it yet at all , as I been hard at work on my next game , a survival , horror game. I may be able to mention your kit right on the store page if you want, but i'm not sure if they will allow that.
      Congrats on your first game! What is important that you finished it. From my expirience it's hardest part. Take what you learned from it so next one will be better one.
      Yeah I added couple Paragon characters but default manequinn and all animations for it is still in package.
      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Comment


        Do you know what is the exact arm (downward) angle of the arms in "A" pose? I am try to grab a coat mesh from a character I got , but the original pose is between " T" and " A" pose.

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          Originally posted by razmaz51 View Post
          Do you know what is the exact arm (downward) angle of the arms in "A" pose? I am try to grab a coat mesh from a character I got , but the original pose is between " T" and " A" pose.
          I don't quite remember, I think it was 40 or 45 or 50 degrees. You take a screen shot with front camera of both characters and then put them together on top of each other to compare
          Game frameworks on Unreal Marketplace:

          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

          Comment


            Hello, creator of the Third Person Shooter Kit! I bought your kit yesterday, to learn from you how to code on unreal blueprints. Thank you for your good work!
            First of all I would like to let you know that when I open your project, there is a material missing error: "/Engine/BasicShapes/BasicShapeMaterial : Can't find file for asset. /Game/StarterContent/Textures/T_CobbleStone_Rough_D" I thought it's an accident, I uploaded twice - again the same. Then I started to test how your project is packaging for windows. I added the missing material, but still there were errors. When I asked you on Epic store if this project ready for exe file, you said yes.
            It would be nice if your project be completely clean from errors, so I could start develop my ideas on its base. Otherwise, I am very excited to learn from this project!

            Comment


              Originally posted by aabun View Post
              Hello, creator of the Third Person Shooter Kit! I bought your kit yesterday, to learn from you how to code on unreal blueprints. Thank you for your good work!
              First of all I would like to let you know that when I open your project, there is a material missing error: "/Engine/BasicShapes/BasicShapeMaterial : Can't find file for asset. /Game/StarterContent/Textures/T_CobbleStone_Rough_D" I thought it's an accident, I uploaded twice - again the same. Then I started to test how your project is packaging for windows. I added the missing material, but still there were errors. When I asked you on Epic store if this project ready for exe file, you said yes.
              It would be nice if your project be completely clean from errors, so I could start develop my ideas on its base. Otherwise, I am very excited to learn from this project!
              As I send you messegae via e-mail:

              I've downloaded clean project for 4.22 version of Unreal and tried to package it.
              Indeed there was error - LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]
              Which is caused by upgrading package to newer engine version. Actually it should be fixed by Epic. So to fix it open DefaultEngine.ini (in your Config directory) in any editor and replace


              [/Script/Engine.RecastNavMesh]


              with:


              [/Script/NavigationSystem.RecastNavMesh]

              It's also resolved here https://answers.unrealengine.com/que...ild-error.html

              I didn't have any other errors and could compile whole project and play it. Remember to have short directory path to files. Best is to create project in c:/ drive directory. I think path can't be longer then 256 characters.
              I didn't have any error regarding missing texture. In terms of warnings - they don't damage project any way, you can just resave these blueprints as warning says. Other warnings are not coming from me.

              If you have any other errors, please paste log from them.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Comment


                Hi , just an off topic question . this somehow happened to my characters hand , wondering if you know what happened or maybe a way to fix it. https://imgur.com/jSGbPPw

                Comment


                  Originally posted by razmaz51 View Post
                  Hi , just an off topic question . this somehow happened to my characters hand , wondering if you know what happened or maybe a way to fix it. https://imgur.com/jSGbPPw
                  Looks like retargeting problem. Like source skeleton has different bone lenght.
                  Try to play with retargeting options - https://imgur.com/jSQhKoh
                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Comment


                    What I was able to do was just open that animation and move the hand into place , then key , and apply it.

                    Comment


                      harmsterPL could you make a video on using one of your characters into a NPC? Wrath, Belica, etc. Thanks.

                      Comment


                        Originally posted by theProfessor View Post
                        harmsterPL could you make a video on using one of your characters into a NPC? Wrath, Belica, etc. Thanks.
                        It will be in next patch. Along with that, I will release video. Actually it's pretty much done. I've encountered some problems and I want to release it in highest quality possible, that's why it takes so much time. Also it will be bigger patch, with shooting, hacking bots/cameras and other improvments.
                        I hope I will finish everything this weekend.
                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Comment


                          hamsterPL any progress on the patch. I did get realvisions character creator to work with the kit. I will make a video when I get time. I created a char and retargeted and put into the kit in about 2 minutes. Ever the mugging animations worked when I strangled the character.

                          Comment


                            Originally posted by theProfessor View Post
                            hamsterPL any progress on the patch. I did get realvisions character creator to work with the kit. I will make a video when I get time. I created a char and retargeted and put into the kit in about 2 minutes. Ever the mugging animations worked when I strangled the character.
                            That sounds great! It would be awesome if you would made short tutorial how you (easly done it)

                            Regarding next update:

                            Next update will be larger that I thought so initally and I encountered some unexpected problems. Next patch will include - faction system (friendly NPC, bots, hacking bots to change faction and etc.) - this is kind of possible now already, to do this I acutally had to rebuild damaging system, also there is new movement features inspired by advanced locomotion system (start, stops, run pivoting, look at), new roll animation/functionality for player and AI, shooting reworks (effects like fov change, camera shake, recoil etc.) directional damage indicator, QTE damage on fail, new QTE shuffle type, new FX for bullets. Also I've add plenty of small options, tweaks and optimizations.
                            Heavy lifting regarding AI is done. I hope it will be out in next week.
                            I will post a video about new changes. All info will be on forum.
                            Last edited by hamsterPL; 05-08-2019, 08:26 PM.
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Comment


                              Regarding the update - it's good to have it improved! I just thought that if you make it too much expanded and feature-rich, imagine, how many people would produce look-alike games then? Wouldn't it be nice if you leave some staff for others to bring variations like new features and animations :-)? For new features and animations I would recommend you to create a new product for sale.
                              Last edited by aabun; 05-09-2019, 11:01 PM.

                              Comment


                                Originally posted by aabun View Post
                                Regarding the update - it's good to have it improved! I just thought that if you make it too much expanded and feature-rich, imagine, how many people would produce look-alike games then? Wouldn't it be nice if you leave some staff for others to bring variations like new features and animations :-)? For new features and animations I would recommend you to create a new product for sale.
                                What I want to do is to save time for devs. Most of the features are standard, they are in any game, so it's better to have them done. Ofcourse you don't have to use all of them.
                                My ultimate goal is to make framework for AAA third person shooter, where there will be no placeholder assets and there will be short very high quality game in it.

                                Regarding next update:

                                Almost everything is done. I work mainly during weekends that's why it takes so much time. At Monday I will make update video with preview what is currently done.

                                Progress:

                                - faction system (friendly NPC, bots, hacking bots to change faction and etc.) - this is kind of possible now already, to do this I acutally had to rebuild damaging system - Done!
                                - movement features inspired by advanced locomotion system (start, stops, run pivoting, look at) - Done!
                                - new roll animation/functionality for player and AI - Done for player, not sure if in this patch will do it for AI
                                - shooting reworks (effects like fov change, camera shake, recoil etc.) Done!
                                - directional damage indicator - Done!
                                - QTE damage on fail Done!
                                - QTE button shuffle type Done!
                                - FX for bullets - Done!
                                - Small SFX pass - hit reaction, death, roll, jump - Done!
                                Last edited by hamsterPL; 05-13-2019, 10:58 PM.
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

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