asset is great but i have one strange problem. resolution change works normally in standalone mode, but when i package project it is always fullscreen, is there some settings or packaging stuff i need change or some bug. i use 4.20 version
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Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!
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Originally posted by vali.olteanu View PostA new week, a new question: is there a way to make the bots attack other chararcters, other NPCs? Or other player chararcter class?
Originally posted by tero83 View Postasset is great but i have one strange problem. resolution change works normally in standalone mode, but when i package project it is always fullscreen, is there some settings or packaging stuff i need change or some bug. i use 4.20 version
Try much lower rosolution to see results.
Originally posted by theProfessor View Post
Great work. I been thinking about getting "Character Interaction" package. Do you know about it? Thanks.
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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i think that is this asset any support, no answers for messages, emails etc. And not know is it bug or what as earlier mentioned unlocked level system not work in packaged version, it may depends on some settings not know. But would like to know some asnwers, or then i need refund it, unlocked level system is one thing why i bought this and not working for me
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Originally posted by Cmcginn View PostAnything good in the update today?
Thanks
Patch sent, I'm waiting for response from Epic.
Originally posted by tero83 View Posti solved that resolution problem but last and final problem is that level progress not working in packaged version, it works normally in standalone mode, but when packaged game finish level and in next level i go back to menu, all levels, expect level 1 is locked
I'm responding to all comments and questions very quickly, as you can see in history. Again, sorry for inconviance.
What was wrong with resolution?
Back to issue with saving - I will look at it today. That's really odd because I didn't change regarding saving for very long time and even more weird is it works fine in standalone version.
Maybe it's something related with saving permisions. Can you tell me what did you change in package?
Since you added new levels, did you add level BP_Finish_level
and set correct level at the end? https://i.postimg.cc/y6npcHF7/image.png
Remember to name your levels same as in enum Level_01, Level_02 etc.
Here's tutorial how to add a new level to project:
https://1drv.ms/b/s!ArQ2o4Lr9uLggVHc3Hhg_w9lcMjJ Its for side scroller but logic is the same.
I will check it and get back to you as soon as possible.Last edited by hamsterPL; 01-30-2019, 03:29 AM.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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It would be helpful to know what files are added or changed in the updates, to make it easier to determine how to merge the update with our own projects that are using TPSK as a starting point.
For minor updates it will be faster and simpler to merge the changes into our existing projects. For more complex updates, it might be best to merge our changes into the updated TPSK project.
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Originally posted by mechadeck View PostIt would be helpful to know what files are added or changed in the updates, to make it easier to determine how to merge the update with our own projects that are using TPSK as a starting point.
For minor updates it will be faster and simpler to merge the changes into our existing projects. For more complex updates, it might be best to merge our changes into the updated TPSK project.
But bare in mind that I can't update just few files, I have to send whole project to Epic, even if there is a change in one file.
Originally posted by theProfessor View PosthamsterPL I have the update. So what did you do? Paragon chars, mixamo chars etc.
Change log:
Bugfixes:
- animation poses for covers for Paragon characters
- fix for shotgun bullet orientation
Added:
- AI - new attributes:
- disabled stealth kill
- no reaction to player
- immune to player damage
Changed files:
Blueprint'/Game/ThirdPersonKit/Blueprints/BP_TPPCharacter.BP_TPPCharacter'
BehaviorTree'/Game/ThirdPersonKit/Blueprints/Human_AI/BT_Human_AI.BT_Human_AI' (only comments)
Blueprint'/Game/ThirdPersonKit/Blueprints/Human_AI/BP_ThirdPersonShooterAI.BP_ThirdPersonShooterAI'
AimOffsetBlendSpace'/Game/ThirdPersonKit/ParagonTwinblast/Animations/AO_Crouch_right_rifle.AO_Crouch_right_rifle'
Couple animations assets for Twinblast and Wraith for cover system idle poses. Unfortunatelly I don't remember which ones.
===============================================
Update regarding Mixamo character compatibility:
I had to cancel patch for it because I found few issues after retargeting and actually I can't add Mixamo character in package because it's prohibited. These things slow this process a bit.
What you actually need is to add root bone, rename joints and map them to Paragon rig. With last thing there is a way to speed proces up for UE 4.20 and up because now you can save bone mappings. But problems occured with anim BP where logic refered to specific joints which has different name then Paragon/Epic skeleton. I think I will make a tutorial, about this and skip patch with bone mappings because when bones will be named the same, it should automatically match Paragon/Mannequinn skeleton.
So stay tuned, I will test it and post a video how to implement Mixamo character, hopefully in next couple days.
Also right after that, I think I will be able to finally annouce road map for new features/improvements for Third Person Shooter Kit for this year!Last edited by hamsterPL; 01-31-2019, 06:04 AM.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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2019 Features Roadmap
This year I plan to extend Third Person Shooter Kit. I have big ambtion plan, but I don't know how much of this I will achieve.
My goal is to make it AAA quality with ready to use advanced systems that you see in current games, like Tomb Raider, Division, Batman or Metal Gear Solid.
These are things I would like to work on and know how to do it. That list is in random order, so some feature/new assets can be sooner then later. Although I'm happy to hear your feedback about list priority!
Third Person Shooter Kit - additional features:
- - New stelth kill animations
- - New camera system - each camera state can be setup in one assets data instead of in player character BP
- - AI strangle and aiming feature
- - New roll animation
- - New climbing ladder animations
- - Different player death anim - now it's just animation, I want to change to ragdoll and grey post process
- - Checkpoint system where AI and objects actually respawns
- - AI spawner system
- - New example player/AI meshes and demo level - taken from Epic examples which are free
- - Stealth mechanics - AI can found body and AI and go to standby state
- - Contextual jumping and climbing - run and jump from rail to hang and climb up
- - Rail hanging and shimmy movememnt with stamina bar - similar like in MGS 2
- - Animation quality pass - better animations for cover system, melee attacks and locomotion starts/stops
- - Audio quality pass - music and SFX replacement
- - Weapon system refactor - weapons as seperate blueprints so new weapons can be added easly
- - Weapon slots - main weapon 1 and 2 plus side arm, proper equping with animation, now it just appears
- - Contextual climbing - like in Division, without jumping which exists now
- - New AI archetypes using free Paragon assets (models, FX and anims)
- - Interactive objects - animations, logic and model - pulling lever etc.
- - Cover system - curved covers including 90 degrees change covers, simple cover to cover mechanic (side to side only)
- - Stealth mechanics - HUD - info on player's HUD about AI state - alarmed, patroling, searching
- - Generic item pick up like ammo - similar like in latest Tomb Raider
- - Item boxes opened with genreic animation, like kicking or squat and pick up
- - AI - running into cover and shooting at the same time
Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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